Whether they’re designing enormous tissue-growing, green-skinned warriors or rapidly shrinking, astonishingly tiny superheroes, Marvel Studios’ Visual Development Department has mastered its ability to visualize the look and feel of the Marvel cinematic universe. Ant-Man and the Wasp premiered at the El Capitan Theatre in Hollywood on June 25 and hits cinemas July 6, 2018. On the heels of the US release, six of the Marvel Studios Visual Development team will assemble at the Lenovo Stage at Gnomon School of Visual Effects on July 12 to uncover the stunning work that went into designing Ant-Man and the Wasp, Marvel’s 20th movie.
The art-packed presentation at Gnomon will be led by Andy Park, the project leader and Supervisor of Marvel Studio’s Visual Development team – who were responsible for designing the characters, costumes, props, and the overall visual look of the film. Joining Andy at the Lenovo Stage will be Marvel Studios’ Visual Development illustrators Jackson Sze, Anthony Francisco, Ian Joyner, Tully Summers, and Stephen Schirle. The artists will examine the concepts, illustrations, and keyframes, and reveal how 3D tools were critical in creating characters and assets for the Ant-Man universe during the pivotal concept design phase of the moviemaking process.
Seating is limited. Be sure to RSVP to join Gnomon and the Marvel Studios artists to explore how they developed the art that helped the director and studio visualize the movie, including the dynamic characters, epic battles, and powerful new enemy! This is an exclusive event that will not be streamed live or recorded.
7:30 PM – 9:30 PM: The Art of Ant-Man & The Wasp with Marvel Studios
9:30 PM – 10:00 PM: Audience Questions + Prize Raffle
Gnomon’s new Foundation in Art & Design course offers aspiring artists the opportunity to learn vital art fundamentals in Hollywood, with or without any prior experience or portfolio. Learn more and apply now for Fall Term.
Andy Park—Visual Development Supervisor
Visual Development Supervisor Andy Park began his career as a comic book artist illustrating titles such as Tomb Raider, Excalibur, and Uncanny X-Men for Marvel, DC, and Image Comics. After a decade in the comic book industry, he made the switch to work as a concept artist in video games and was one of the lead artists designing worlds and fantastical characters and creatures for the God of War franchise. Andy joined the Visual Development Department at Marvel Studios in 2010 as Visual Development Concept Artist, designing characters and keyframe illustrations for Marvel’s The Avengers, Iron Man 3, Captain America: The Winter Soldier, Thor: The Dark World, Guardians of the Galaxy, Avengers: Age of Ultron, Ant-Man, and Captain America: Civil War. He is now Visual Development Supervisor and has led the department on Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Ant-Man & The Wasp, and is working on Captain Marvel and Guardians of the Galaxy Vol. 3. Andy is one of many incredible artists that has taught classes at Gnomon School of Visual Effects in Hollywood.
Jackson Sze—Senior Concept Illustrator
Jackson Sze has worked in advertising, video games, television, and film for top studios including Lucasfilm Animation and Sony Computer Entertainment of America. He is a founding member of the BATTLEMiLK series of art books and is currently a Senior Concept Illustrator at Marvel Studios working in the Visual Development Department. His credits include Star Wars: The Clone Wars, The Little Prince, Marvel’s Avengersmovies, Guardians of the Galaxy Vol. 1 & Vol. 2, Ant-Man, Dr. Strange, Thor: Ragnarok, Black Panther, Ant-Man & The Wasp, and the upcoming Captain Marvel.
Anthony Francisco—Senior Concept Illustrator
Anthony Francisco worked on multiple film and game projects before moving into movie concept art for VFX houses such as Stan Winston Studios, Rick Baker, ADI, Harlow FX, and Illusion Industries. Anthony created art for Superman Returns, A.I. Artificial Intelligence, Men in Black II, Spider-Man, The Passion of the Christ, G.I. Joe: Retaliation, and The Chronicles of Riddick, among others. He worked as a concept artist at NCsoft Santa Monica on Guild Wars and Tabula Rasa, and at Offset Software as Lead Concept Artist. In 2010, he worked at Rhythm and Hues on The Hunger Games, R.I.P.D., and Seventh Son, and is currently based in Burbank where he works on the Visual Development team at Marvel Studios. He still illustrates for Magic: The Gathering and has also previously taught classes at Gnomon.
Stephen Schirle—Concept Artist
Stephen Schirle has been working in the industry as a VFX artist, illustrator, and concept designer for TV, film, game, and commercial projects since 2004. His most recent film credits include Thor: Ragnarok, Avengers: Infinity War, Ant-Man and The Wasp, Captain Marvel, and American Gods. This event is Stephen’s first appearance at the Lenovo Stage at Gnomon School of Visual Effects.