Compulsion Games South of Midnight Art Blast

The greatest privilege for an Art Director is to be able to support and nurture incredible artists, and none more impressive than the art team of South of Midnight

South of Midnight is a Southern Gothic meets Dark Fantasy coming of age folktale, set in a fictional Deep South with a unique and original handcrafted style. Once direction was defined, the artists pushed it to a level beyond what we thought possible. Each artist, from every discipline, has shown not just extraordinary skills, but incredible perseverance, innovation, and collaboration, while holding an impressive standard with admirable discipline over the long, challenging and everevolving phases of game production

The Environment Artists perfected the crafted style, creating unique assets and kits all while managing our incredible external partners. They worked with the writers to ensure the themes and story of the locations rang true, while simultaneously collaborating tightly with our talented level designers to ensure that each level is fun, coherent, and evocative

Our Lighting Artist pushed the mood, tone, and atmosphere of each space to an incredibly high standard while defining technical constraints and managing an incredible team of external lighting artists

The Character Artists created breathtaking characters pumped with personality and meaning, and collaborated with animators, tech art, and cinematics so that each character shines in both gameplay and cinematics

The Concept Artists designed beautiful and impactful worlds, characters, and mechanics while considering each design’s thematic, symbolic, and stylistic needs

The VFX Artists brought our world to life through environmental VFX, creating our complex and unique magic system, and supported game design and cinematics through evocative character effects

Our 2D Artist worked closely with the writers and Environment Artists to create all the posters and in game signage. This defined unique world branding and provided crucial layers of story and depth to the experience, making the game feel both real and familiar

Our Ul Artist created our HUD and all our menus. He designed a unique branding identity that frames the game through graphic design, text, and layout while addressing the needs of game design and accessibility

Our tech artists created essential tools that enabled and supported artists. This allowed the team to create impressive features and shaders to realize the unique crafted vision of the game, and optimized our insanely dense game so that it runs smoothly

Our external partners, who we value as our own team members, and who demonstrated the same autonomy, creative problem solving, standard for quality, and smooth collaboration as our internal team with the added challenge of navigating multiple time zones

And our Leads, who graciously and patiently guided and mentored each artist while setting up pipelines and pushing the vision within their discipline. They also took tedious organizational work off their team’s shoulders, collaborated closely with production, direction, and the other disciplines to share information smoothly, and ensured that the multitudes of crucial tasks were completed within the timeframes needed

When viewing the final art, the intense and complex work that goes behind every screenshot or concept is not always obvious. I hope this sliver of context provides some deeper insight and appreciation for the beautiful work that you are about to see. 

As Art Director, it is an honor to introduce the art for South of Midnight. We are extremely proud of what we have achieved, and we hope you see the passion and joy we have had in crafting this extraordinary and unique world

Whitney Clayton 

Art Director 


Joao Bragato – Concept Artist – Compulsion Games

James Arkwright – Lead Environment Artist – Compulsion Games

Rodrigue Pralier – Character Artist – Compulsion Games

Lucas Grillet – Senior 3D Environment artist – Compulsion Games

Miguel Hernandez – Principal Lighting Artist – Compulsion Games

Whitney Clayton – Art Director – Compulsion Games

Ian Mac Gregor – VFX Lead – Compulsion Games

Chad Emond – Principal Character Artist – Compulsion Games

Lucy Zini – Environment Concept Artist – Compulsion Games

Scott Kowalchuk – Lead 2D Artist – Compulsion Games

Marc André – Tech Art

Emmanuel Pappas – Lead outsourcing artist – Compulsion Games

Paulette Richardson – Senior 3D Environment Artist – Compulsion Games

Jasjot Singh – 3D Environment Artist – Compulsion Games

Samir Yahia – Senior 3D Environment Artist – Compulsion Games

Francesco – Lead character artist – Compulsion Games

Fabio Henrique – Character Artist – Compulsion Games

Somina Rout – Senior 3D Environment Artist – Compulsion Games

Emmanuel Lauzon – Senior 3D Environment artist – Compulsion Games

Michael Davini – Concept Artist – Compulsion Games

Petro Kosariekov – Senior VFX Artist – Compulsion Games

Cyriel De Jonghe – VFX Artist – Compulsion Games

Alice Duarte – VFX Artist – Compulsion Games

Connor Bugni – VFX Artist – Compulsion Games

Brandon Savanco – VFX Artist – Compulsion Games

Charly Vanlaere – Lighting Artist – Compulsion Games

Eugene – Concept Artist – Compulsion Games

Sarah – Concept Artist – Compulsion Games

Leonardo Grabau – VFX Artist – Compulsion Games

Bernice Wong – Tech Artist – Compulsion Games

Quentin Delobel – Senior 3D Environment Artist – Compulsion Games

Louna

Tamara Dragutinovic – Vegetation Artist – Onyx Studio

Nikola Petrovic – Vegetation Artist – Onyx Studio

Nikola Jovanovic – Level Artist – Onyx Studio

Milica Milutin – Level Artist – Onyx Studio

Aleksandar Pesic – Level Artist – Onyx Studio

Katia Cervera – Level Artist – Onyx Studio

Charly Vanlaere – Lighting Artist – Onyx Studio

Nemanja Ivanisevic – Lighting Artist – Onyx Studio

Tristan Reimus – VFX Artist – Onyx Studio

Alice Duarte – VFX Artist – Onyx Studio

Brandon Savanco – VFX Artist – Onyx Studio

Keos Masons – Studio – Keos Masons

Marco Plouffe – Art Director – Keos Masons

Isabelle Renaud – Director – Keos Masons

Dimitri D’Urbano – Director – Keos Masons

Kevin Ochoa – Project Manager – Keos Masons

Victor Bassieux – Project Manager – Keos Masons

Ilya Loginov – Lead – Keos Masons

Daria Rashevskaia – Concept Artist – Keos Masons

Andreea Scubli – Hair Artist – Keos Masons

Warren Boonzaaier – Hair Artist – Keos Masons

Sushan Krishna Manandhar – Character Artist – Keos Masons

manoj Kumar Maharana – Character Artist – Keos Masons

Farhad Nojoumi – Character Artist – Keos Masons

Jakub Chechelski – Character Artist – Keos Masons

Room8 Studio – Studio – Room8 Studio


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The ArtStation Team