Bungie Destiny 2 The Final Shape Art Blast

Reflecting on the Artistic Journey of The Final Shape
In the culmination of 10 years within the Light and Dark saga, the journey has been nothing short of a creative odyssey. Bringing together complex ideas into a coherent execution that pays homage to nostalgia, narrative intricacies, and visuals that shatter the confines of player expectations in Destiny has posed a challenge that the art team embraced wholeheartedly.
The amalgamation of themes surrounding Light and Dark, including the concept of Prismatic, has been a focal point throughout this endeavor. This notion of Prismatic convergence is vividly portrayed in the mesmerizing visuals of the Traveler portal, the groundbreaking Prismatic Subclass, and the Pale Heart location, where boundaries blur, and new realms of imagination are manifested from memories.
Central to this artistic tapestry is the enigmatic Pale Heart, inviting players to embark on a profound voyage within the Traveler itself. Here, the interplay of Light and Dark unfolds, leading us from the comforting embrace of the familiar to the chilling depths of the nightmarish. As we confront the Witness and his formidable Dread army, the culmination of this journey is both awe-inspiring and unsettling, underscoring the intricate balance between creation and chaos that defines the essence of this saga.
With meticulous attention to detail and unwavering dedication, the artistry behind The Final Shape project stands as a testament to the arduous yet rewarding pursuit of the art team pushing artistic boundaries, honoring the legacy of the past decade, and delivering an experience that transcends expectations.
Dave Samuel
Art Director, Destiny 2 The Final Shape Art
How do you take a game that spans the spectrum between science fiction and fantasy and distill it into an expansion worthy of the 10 year visual journey it took? How do we yet again create something that players will both revel in the unexpected but also feel at home wandering the expanse?
These challenges are what we artists are made of. We delight in solving the complex problem that is layering spectacles on top of the unknown, all the while leading the player through the journey that is Destiny 2. The Final Shape takes the opportunity to bring together for the first time both the Darkness and the Light into a dazzling menagerie that we hope players will find rewarding. And once again, Bungie’s artists stepped up and more than delivered.
Shiek Wang
Art Director, Destiny 2 The Final Shape
Concept Artists



Gabriel Garza – Senior Concept Art Lead – Bungie



Eric Pfeiffer – Staff Concept Artist – Bungie



Gabe Zamora – Associate Concept Artist – Bungie



Jacob Gonzalez – Concept Artist – Bungie



Tobias Kwan – Senior Concept Art Lead – Bungie



Will Kalkanis-Ellis – Staff Concept Artist – Bungie



Zak Foreman – Staff Concept Artist – Bungie
Character Artists



Aaron Wehrmeister – Senior Character Artist – Bungie



Alexandra Jackson – Character Artist – Bungie


Cherylynn Lima – Character Artist – Bungie



Dewey Bonczyk – Character Artist – Bungie


Lexington Dath – Character Artist – Bungie



Matt Hjellen – Senior Character Artist – Bungie


Sajjaad Ahmad Ali – Character Artist – Bungie
World Artists



Chuy Salinas – Senior World Artist – Bungie



Christian Chojnacki – Senior World Artist – Bungie



Craig Mesaros – Senior World Artist – Bungie



Frank Robbins – Senior World Artist – Bungie



Ian Davis – World Artist – Bungie


Julio Juarez – Senior World Artist – Bungie



Marc Thompson – Staff World Artist – Bungie



Mary Dvorsky – World Artist – Bungie


Omar Mazin – World Artist – Bungie



Ryan Baker – Senior World Artist – Bungie



Steven Clark – Associate World Artist – Bungie



Chase Emilio – World Artist – Bungie



Tyson Allen – Staff World Artist – Bungie
Vista Artists



Mark Goldsworthy – Vista Lead – Bungie

Eric Cassels – Staff Vista Artist – Bungie
Lighting Artists



Mike Poe – Senior Lighting Lead – Bungie



Danny O’Hailey – Lighting Artist – Bungie



Heather Parsons – Lighting Artist – Bungie



Justin Mayle – Senior Lighting Artist – Bungie



Lani Ming – Lighting Artist – Bungie



Tho Tran – Associate Lighting Artist – Bungie
Hard Surface Artists

Cameron Raab – Hard Surface Artist – Bungie



Chase Markham – Hard Surface Artist – Bungie


Dylan Mellott – Senior Hard Surface Artist – Bungie


Elliot Davis – Associate Hard Surface Artist – Bungie


Elliot Sharp – Staff Hard Surface Artist – Bungie

Fuquan Smith – Associate Hard Surface Artist – Bungie

Max Osta – Associate Hard Surface Artist – Bungie


Ryan Choi – Senior Hard Surface Artist – Bungie



Seth Perlstein – Hard Surface Artist – Bungie
UI Artists


Dakota Galayde – Senior UI Visual Designer – Bungie

Eric Richter – UI Visual Designer – Bungie



Lyndon Willoughby – Icon Artist – Bungie
Palette Artists


Steve Klipowicz – Lead Palette Artist – Bungie



Aaron Cruz – Senior Palette Artist – Bungie
Marketing Artists



Joseph Biwald – Marketing Art Direction – Bungie



Kai Zhou – Senior Marketing Artist – Bungie



Miki Bishop – Production Artist – Bungie
VFX Artists
Alex Brooks – Senior VFX Artist – Bungie
Amanda Golla – Associate VFX Artist – Bungie
Artem Sorokin – Senior VFX Artist – Bungie
Daniel Davis – VFX Artist – Bungie
Devin Robaina – VFX Artist – Bungie
Dillon Herick – Senior VFX Artist – Bungie
Jacob Saunderson – VFX Artist – Bungie
Mark Flieg – VFX Art Lead – Bungie
Zach Jaquays – Senior VFX Artist – Bungie
Animators
Fotios Eleftheriadis – Associate Animator – Bungie
Nate Thomas – Animator – Bungie