Bungie Destiny 2 The Final Shape
Reflecting on the Artistic Journey of The Final Shape
In the culmination of 10 years within the Light and Dark saga, the journey has been nothing short of a creative odyssey. Bringing together complex ideas into a coherent execution that pays homage to nostalgia, narrative intricacies, and visuals that shatter the confines of player expectations in Destiny has posed a challenge that the art team embraced wholeheartedly.
The amalgamation of themes surrounding Light and Dark, including the concept of Prismatic, has been a focal point throughout this endeavor. This notion of Prismatic convergence is vividly portrayed in the mesmerizing visuals of the Traveler portal, the groundbreaking Prismatic Subclass, and the Pale Heart location, where boundaries blur, and new realms of imagination are manifested from memories.
Central to this artistic tapestry is the enigmatic Pale Heart, inviting players to embark on a profound voyage within the Traveler itself. Here, the interplay of Light and Dark unfolds, leading us from the comforting embrace of the familiar to the chilling depths of the nightmarish. As we confront the Witness and his formidable Dread army, the culmination of this journey is both awe-inspiring and unsettling, underscoring the intricate balance between creation and chaos that defines the essence of this saga.
With meticulous attention to detail and unwavering dedication, the artistry behind The Final Shape project stands as a testament to the arduous yet rewarding pursuit of the art team pushing artistic boundaries, honoring the legacy of the past decade, and delivering an experience that transcends expectations.
Dave Samuel
Art Director, Destiny 2 The Final Shape Art
How do you take a game that spans the spectrum between science fiction and fantasy and distill it into an expansion worthy of the 10 year visual journey it took? How do we yet again create something that players will both revel in the unexpected but also feel at home wandering the expanse?
These challenges are what we artists are made of. We delight in solving the complex problem that is layering spectacles on top of the unknown, all the while leading the player through the journey that is Destiny 2. The Final Shape takes the opportunity to bring together for the first time both the Darkness and the Light into a dazzling menagerie that we hope players will find rewarding. And once again, Bungie’s artists stepped up and more than delivered.
Shiek Wang
Art Director, Destiny 2 The Final Shape
Concept Artists
Gabriel Garza – Senior Concept Art Lead – Bungie
Eric Pfeiffer – Staff Concept Artist – Bungie
Gabe Zamora – Associate Concept Artist – Bungie
Jacob Gonzalez – Concept Artist – Bungie
Tobias Kwan – Senior Concept Art Lead – Bungie
Will Kalkanis-Ellis – Staff Concept Artist – Bungie
Zak Foreman – Staff Concept Artist – Bungie
Character Artists
Aaron Wehrmeister – Senior Character Artist – Bungie
Alexandra Jackson – Character Artist – Bungie
Cherylynn Lima – Character Artist – Bungie
Dewey Bonczyk – Character Artist – Bungie
Lexington Dath – Character Artist – Bungie
Matt Hjellen – Senior Character Artist – Bungie
Sajjaad Ahmad Ali – Character Artist – Bungie
World Artists
Chuy Salinas – Senior World Artist – Bungie
Christian Chojnacki – Senior World Artist – Bungie
Craig Mesaros – Senior World Artist – Bungie
Frank Robbins – Senior World Artist – Bungie
Ian Davis – World Artist – Bungie
Julio Juarez – Senior World Artist – Bungie
Marc Thompson – Staff World Artist – Bungie
Mary Dvorsky – World Artist – Bungie
Omar Mazin – World Artist – Bungie
Ryan Baker – Senior World Artist – Bungie
Steven Clark – Associate World Artist – Bungie
Chase Emilio – World Artist – Bungie
Tyson Allen – Staff World Artist – Bungie
Vista Artists
Mark Goldsworthy – Vista Lead – Bungie
Eric Cassels – Staff Vista Artist – Bungie
Lighting Artists
Mike Poe – Senior Lighting Lead – Bungie
Danny O’Hailey – Lighting Artist – Bungie
Heather Parsons – Lighting Artist – Bungie
Justin Mayle – Senior Lighting Artist – Bungie
Lani Ming – Lighting Artist – Bungie
Tho Tran – Associate Lighting Artist – Bungie
Hard Surface Artists
Cameron Raab – Hard Surface Artist – Bungie
Chase Markham – Hard Surface Artist – Bungie
Dylan Mellott – Senior Hard Surface Artist – Bungie
Elliot Davis – Associate Hard Surface Artist – Bungie
Elliot Sharp – Staff Hard Surface Artist – Bungie
Fuquan Smith – Associate Hard Surface Artist – Bungie
Max Osta – Associate Hard Surface Artist – Bungie
Ryan Choi – Senior Hard Surface Artist – Bungie
Seth Perlstein – Hard Surface Artist – Bungie
UI Artists
Dakota Galayde – Senior UI Visual Designer – Bungie
Eric Richter – UI Visual Designer – Bungie
Lyndon Willoughby – Icon Artist – Bungie
Palette Artists
Steve Klipowicz – Lead Palette Artist – Bungie
Aaron Cruz – Senior Palette Artist – Bungie
Marketing Artists
Joseph Biwald – Marketing Art Direction – Bungie
Kai Zhou – Senior Marketing Artist – Bungie
Miki Bishop – Production Artist – Bungie
VFX Artists
Alex Brooks – Senior VFX Artist – Bungie
Amanda Golla – Associate VFX Artist – Bungie
Artem Sorokin – Senior VFX Artist – Bungie
Daniel Davis – VFX Artist – Bungie
Devin Robaina – VFX Artist – Bungie
Dillon Herick – Senior VFX Artist – Bungie
Jacob Saunderson – VFX Artist – Bungie
Mark Flieg – VFX Art Lead – Bungie
Zach Jaquays – Senior VFX Artist – Bungie
Animators
Fotios Eleftheriadis – Associate Animator – Bungie
Nate Thomas – Animator – Bungie