Rocksteady Studios’
Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League is a game about unlikely characters taking on an impossible mission in an iconic city that’s been ravaged by an invasion. Building our version of Metropolis was one of the most intricate and rewarding aspects of the project. A location that has existed in popular culture for close to 85 years, the City of Tomorrow has been realised in the game with a significant level of scale and detail. Our Metropolis is the culmination of years of work and many talented artists and designers who crafted our skylines, filled the world with DC history, and fused architectural styles to create a sense of timelessness. As a game environment, we built this city to flow and act as a playground for the Suicide Squad’s chaotic personalities and their uniquely powerful Traversal Gear.
At the heart of the experience is the Suicide Squad. Our lovable group of DC Super-Villains find themselves tasked with taking on the Justice League, who have been corrupted and turned against the planet they once swore to protect. In an effort to capture the emotion and humour of our conflicted cast, we felt compelled to push our character models to the limit. Facial rigging and animation, photogrammetry, and our own bespoke texture layering system all combine to create incredibly detailed representations of these characters. The volume of art that we make for games on this scale is truly humbling when we stand back and look at it, and we are thrilled to be able to share this document of the project with our community. We hope that you find inspiration somewhere in the many thousands of hours of care and dedication that went into this game.
From David Hego, Albert Feliu, Glen Saberton, Andrew Stewart, and all of us on the Art Team at Rocksteady Studios.
Seid Tursic – Lead Character Artist – Rocksteady LTD
David Richardson – Advanced Character Artist – Rocksteady LTD
Pablo Hoyos Isusquiza – Advanced Character Artist – Rocksteady LTD
Lois Starkey – Character Artist – Rocksteady LTD
Faye Meadows – Character Artist – Rocksteady LTD
Matthieu Chollet – Expert Environment Artist – Rocksteady LTD
Mathew Ho – Advanced Environment Artist – Rocksteady LTD
Danny Hull – Advanced Environment Artis – Rocksteady LTD
Chase Long – Senior Environment Artist – Rocksteady LTD
Davide Beghetto – Concept Artist – Rocksteady LTD
Harry Rowland – Concept Artist – Rocksteady LTD
Aleks Jankowska – Senior Environment Artist – Rocksteady LTD
Nic Belliard – Senior Environment Artist – Rocksteady LTD
Samuel Trumper – Senior Environment Artist – Rocksteady LTD
Sebastian Bubu-Oppenheimer – Environment Artist – Rocksteady LTD
Shawn Spetch – Lead 3D Artist – Rocksteady LTD
Pawel Ptaszynski – Senior 3D Artist – Rocksteady LTD
Abelardo Polonio – Expert Lead Lighting Artist – Rocksteady LTD
Ashley McKenzie – Advanced Lighting Artist – Rocksteady LTD
Catalin Bercea – Weapons and Props Artist – Rocksteady LTD
Emilia Pitkanen – Junior Weapons and Props Artist – Rocksteady LTD
Niklas Heller – Advanced Weapons and Props Artist – Rocksteady LTD
Airam Hernandez – Advanced Weapons and Props Artist – Rocksteady LTD