Ubisoft Prince of Persia: The Lost Crown

After 14 years, after so many wonderful episodes and memories of players, Prince of Persia is back.
Working on such an iconic IP is a gift for an art team but also a commitment to its legacy.
And one of the first questions we had was: “What can we bring that’s new and unique… and how?”.
The Lost Crown is a natural and respectful return to what first made the franchise a success: a side-view action/adventure game, rich with epic fights and intense platforming sequences, full of traps and puzzles, embracing an inspiring story in mythical Persia.
Our ambition was to build a solid and coherent piece of work to invite players on a memorable journey alongside the Immortals. To immerse players in each interconnected area of the cursed Mount Qaf, from the ramparts of the Citadel of Knowledge to the frozen heights of the Tower of Silence, from the depths of the Hyrcanian Forest to the raging Caspian Sea, so many iconic places.
For this new experience, Sargon, our prodigy hero and spearhead of the game, faces many dangers and creatures. As a fearless warrior, he slashes opponents thanks to his sword mastery and uses Time Powers or Special Abilities that require extraordinary command of his Athra. To deliver this sense of epicness, we brought modernity to the Persian lore and drew from our own influences. The animation, the visual effects, the vibrant color palette, and the energetic narrative layout echo our love for anime and superhero comics, all combined in an effort to achieve our unique signature.
All of that wouldn’t have been possible without all the artists and teams involved. Creating a rich and meaningful world from scratch can be ambitious, and we were able to tackle this challenge thanks to their incredible work and unwavering commitment. We are so honored to have been by their side and proud of what they have achieved.
May their amazing talent shine through this Art Blast.
Finally, a humble and simple idea guided us during this creating process. It was all about creating bridges: between old friends of Prince of Persia and a new generation of players, between the young and the experienced artists, between ancient Persian mythology and modern pop culture. To unite people and sensibilities to write this love letter to the Prince of Persia series, and beyond that, to the art of video games.
Welcome to Mount Qaf!
Jean Christophe Alessandri
Art Director, Prince of Persia: The Lost Crown
Omar Sabrou
Associate Art Director, Prince of Persia: The Lost Crown



Jean-Christophe Alessandri – Art Director – Ubisoft Montpellier



Omar Sabrou – Associate Art Director – Ubisoft Montpellier



Pierre Bertin – Concept artist – Ubisoft Montpellier



Clément Tingry – Concept artist – Ubisoft Montpellier



Félix Donadio – Concept artist – Ubisoft Montpellier

Gael Chauvet – Concept artist – Ubisoft Montpellier



Mathieu Aubry – Concept artist – Ubisoft Montpellier



Romain Laforet – Concept artist – Ubisoft Montpellier



Marie Mouttet – Environment artist – Ubisoft Montpellier



Lola Guerin – Environment artist – Ubisoft Montpellier



Guillaume Carton – Environment artist – Ubisoft Montpellier



Laurent Lecroisey – Environment artist – Ubisoft Montpellier



Loic Anquetil – Environment artist – Ubisoft Montpellier



Paolo Dupuy – Environment artist – Ubisoft Montpellier



Mathieu Dubouis – Environment artist – Ubisoft Montpellier



Sebastien De Mollerat Du Jeu – Environment artist – Ubisoft Montpellier



Hugo Lafont – Lighting artist – Ubisoft Montpellier



Justine Jubin – Lighting artist – Ubisoft Montpellier



Marine Saint-Aroman – Lighting artist – Ubisoft Montpellier



Guillaume Dos Santos – Character artist – Ubisoft Toronto

Julien Nicolas – Character artist – Ubisoft Montpellier



Silana Cadou – Character artist – Ubisoft Montpellier



Guillaume Mollé – Character artist – Ubisoft Montpellier



Anthony Simon – Character artist – Ubisoft Montpellier



Florent Renard – Character artist – Ubisoft Montpellier


Chloé Veillard – Character designer – Ubisoft Montpellier



Paradis Sok – Character designer – Ubisoft Montpellier
Adrien Breton – FX artist – Ubisoft Montpellier
Baptiste Rykner – FX artist – Ubisoft Montpellier
Lou Cortes – FX artist – Ubisoft Montpellier
Noé Thoumy – FX artist – Ubisoft Montpellier
Olivier Babu – FX artist – Ubisoft Montpellier
Antoine Arthur – Lead FX artist – Ubisoft Montpellier


Thibaut Dannenmuller – FX artist – Ubisoft Montpellier
Quentin Chalivat – FX artist – Ubisoft Montpellier
Léo Diringer – FX artist – Ubisoft Montpellier
Kévin-Mark Bonein – Concept artist – Ubisoft Montpellier
Romain Pommier – Character artist – Ubisoft Montpellier
Alexandre Fiolka – Character artist – Ubisoft Montpellier