Ubisoft Avatar: Frontiers of Pandora Art Blast

The world of Avatar is an incredibly detailed, imaginative, and rich universe that inspires many artists ever since the first movie hit the cinemas. It is so full of iconic images and ideas that almost everybody on this planet can instantly recognize the striking visual design of Avatar.
We knew that it would be key for us to create an experience that brings an exceptional immersion to the players. We wanted to let them experience Pandora firsthand, let them stand in the dense and lush rainforest, and be free to explore and roam the vast landscape. Letting players dream of what it feels like to be a Na’vi, soaring into the sky on their Ikran – that was our goal.
The Western Frontier is a completely new continent of Pandora filled with new creatures, new clans and new biomes that has not been seen in the movies before. It was truly an exciting experience to build this new and wonderous corner of the world. We would like to thank our partners at Lightstorm Entertainment and Disney for their great expertise and guidance. The immense amount of detail that they put into the lore and production design is unmatched. Translating this attention to detail into a game world was paramount for us.
Creating large open worlds requires a tremendous amount of technology. Our talented tech teams constantly pushing the limits of the Snowdrop engine had a huge impact on the visual quality. And of course, it is the exceptionally talented and creative artists from all over the world who brought this exciting game universe to life. We would like to thank all the people who contributed to this project. Without their passion, their hard work and dedication this would not have been possible.
We are honored to be part of this production and are excited to share the fantastic art of Avatar: Frontiers of Pandora with this community. We hope that this behind-the-scenes collection of artworks will let you all dream and be inspired to create your own new astonishing pieces of art in the future.
Gabriel Odgren – Art Director
Martin Fiedler – Art Director



Mikhail Greuli – Associate Art Director – Massive Entertainment



Ming Wei – Art Director – Ubisoft Shanghai



David Clement – Senior Art Director – Ubisoft Shanghai



Brenda Bae – Lead Concept artist – Massive Entertainment



Robin Tran – Senior Concept Artist – Massive Entertainment



Simon Gocal – Senior Concept Artist – Massive Entertainment



Victor Rathsmann – Senior Concept Artist – Massive Entertainment



Henrik Ågren – Concept Artist – Massive Entertainment


Alexander Schwandner – Concept Artist – Massive Entertainment



Rishiraj Singh Shekhawat – Senior Concept Artist – Massive Entertainment



Yousaf Ejaz Khan – Senior Concept Artist – Massive Entertainment



Robert Grafström – Senior Concept Artist – Massive Entertainment



Aron Kristjansson – Junior Concept Artist – Massive Entertainment



Robert Andreas Drude – Senior Concept Artist – Ubisoft Düsseldorf



Mateusz Katzig – Senior Concept Artist – Ubisoft Düsseldorf



Tony Camehl – Senior Concept Artist – Ubisoft Düsseldorf



Qian Rui – Concept Artist – Ubisoft Shanghai



Jie Xu – Concept Artist – Ubisoft Shanghai


Anton Palii – Concept Artist – Ubisoft Kyiv



David Österlind – Lead Environment Artist – Massive Entertainment



Dianne Botham – Lead Level Artist – Massive Entertainment
Sigge Sandström – Environment Artist – Massive Entertainment



Hatim Mandarwala – Senior Environment Artist – Massive Entertainment



Shiv Rathi – Senior Environment Artist – Massive Entertainment



Kristoffer Cyrus Abardo – Senior Environment Artist – Massive Entertainment



Rodrigo Lloret – Environment Artist – Massive Entertainment



Marta Niemczynska – Environment Artist – Massive Entertainment



Keyla Meijer – Senior Environment Artist – Massive Entertainment



Sander Agelink – Environment Artist – Massive Entertainment



Peter Kostov – Environment Artist – Massive Entertainment



Raphael Tavares – Senior Environment Artist – Massive Entertainment



Joel Westman – Senior Environment Artist – Massive Entertainment



Ines Leipold – Environment Artist – Massive Entertainment



Arnaud Claudet – Junior Vegetation Artist – Massive Entertainment



Alan Ismail – World Designer – Massive Entertainment



Liangyi Jin – Terrain Artist – Massive Entertainment



Felix Ekholm – Senior Open World Designer – Massive Entertainment



Linnea Olofsson – Environment Artist – Massive Entertainment



Carole Massart – Environment Artist – Ubisoft Düsseldorf



Andrew Stevenson – Senior Environment Artist – Ubisoft Leamington



Connor Stanley – Senior Environment Artist – Ubisoft Leamington



Patrick Metz – Senior Environment Artist – Ubisoft Leamington



Amy Turner – Environment Artist – Ubisoft Reflections



Thomas Walker – Environment Artist – Ubisoft Reflections



Thomas Samuel Bennett – Environment Artist – Ubisoft Leamington



Océane Näsström – Associate Lead Character Artist – Massive Entertainment



Hitansu Tripathy – Senior Character Artist – Massive Entertainment



Saman Mahmoudi – Senior Character Artist – Massive Entertainment



Jakub Mrówczyński – Senior Character Artist – Massive Entertainment



Michael Hansen – Character Artist – Massive Entertainment



Anton Bång – Junior Character Artist – Massive Entertainment



Vincent Lu – Character Art Intern – Massive Entertainment



Isabelle Hydén – Character Art Intern – Massive Entertainment



Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf

Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf


Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm



Andreas Cramer – Weapon Artist – Massive Entertainment


Oleksandr Protasov – Weapon Artist – Ubisoft Kiev



Shray Khanna – Lead Props Artist – Massive Entertainment



Virendra Pratap Singh – Lead Environment/Prop Artist – Ubisoft Düsseldorf



Sergii Tenditnyi – Senior Props Artist – Massive Entertainment



Robin Rumpunen – Senior Prop Artist – Massive Entertainment



Gustav Larsson – Props Artist Intern – Massive Entertainment



Allan De Paepe – Prop / Environment Artist – Ubisoft Düsseldorf



Richie Martin – Prop / Environment Artist – Ubisoft Düsseldorf



Alexey Bondarev – Senior Environment/Prop Artist – Ubisoft Düsseldorf



Matthew Grover – Environment/Prop Artist – Ubisoft Reflections



Chun Wei Ong – Texture Artist – Massive Entertainment



Stefan Oprisan – Senior Material Artist – Ubisoft Leamington



Grzegorz Baran – Expert Materials Artist – Ubisoft Reflections



Eros Dadoli – Lighting Artist – Massive Entertainment

Filippo Romani – Lighting Artist – Massive Entertainment

João Kalva – Technical Artist – Massive Entertainment
Markus Hofer – Technical Animator – Ubisoft Düsseldorf



Victoria Rodriguez – Senior UI Artist – Massive Entertainment


Anna Kuzminska – UI Artist – Massive Entertainment


Weronika Kowalczyk – UI Artist – Massive Entertainment


Pia Manzur – Senior Graphic Designer – Massive Entertainment

Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf
Robert Dyke – Lead Gameplay Animator – Massive Entertainment
Iuliia Redina – Senior Cinematic/Video Artist – Massive Entertainment
Nataliya Poshtar – Technical/Cinematic Animator – Massive Entertainment