Ubisoft Avatar: Frontiers of Pandora
The world of Avatar is an incredibly detailed, imaginative, and rich universe that inspires many artists ever since the first movie hit the cinemas. It is so full of iconic images and ideas that almost everybody on this planet can instantly recognize the striking visual design of Avatar.
We knew that it would be key for us to create an experience that brings an exceptional immersion to the players. We wanted to let them experience Pandora firsthand, let them stand in the dense and lush rainforest, and be free to explore and roam the vast landscape. Letting players dream of what it feels like to be a Na’vi, soaring into the sky on their Ikran – that was our goal.
The Western Frontier is a completely new continent of Pandora filled with new creatures, new clans and new biomes that has not been seen in the movies before. It was truly an exciting experience to build this new and wonderous corner of the world. We would like to thank our partners at Lightstorm Entertainment and Disney for their great expertise and guidance. The immense amount of detail that they put into the lore and production design is unmatched. Translating this attention to detail into a game world was paramount for us.
Creating large open worlds requires a tremendous amount of technology. Our talented tech teams constantly pushing the limits of the Snowdrop engine had a huge impact on the visual quality. And of course, it is the exceptionally talented and creative artists from all over the world who brought this exciting game universe to life. We would like to thank all the people who contributed to this project. Without their passion, their hard work and dedication this would not have been possible.
We are honored to be part of this production and are excited to share the fantastic art of Avatar: Frontiers of Pandora with this community. We hope that this behind-the-scenes collection of artworks will let you all dream and be inspired to create your own new astonishing pieces of art in the future.
Gabriel Odgren – Art Director
Martin Fiedler – Art Director
Mikhail Greuli – Associate Art Director – Massive Entertainment
Ming Wei – Art Director – Ubisoft Shanghai
David Clement – Senior Art Director – Ubisoft Shanghai
Brenda Bae – Lead Concept artist – Massive Entertainment
Robin Tran – Senior Concept Artist – Massive Entertainment
Simon Gocal – Senior Concept Artist – Massive Entertainment
Victor Rathsmann – Senior Concept Artist – Massive Entertainment
Henrik Ågren – Concept Artist – Massive Entertainment
Alexander Schwandner – Concept Artist – Massive Entertainment
Rishiraj Singh Shekhawat – Senior Concept Artist – Massive Entertainment
Yousaf Ejaz Khan – Senior Concept Artist – Massive Entertainment
Robert Grafström – Senior Concept Artist – Massive Entertainment
Aron Kristjansson – Junior Concept Artist – Massive Entertainment
Robert Andreas Drude – Senior Concept Artist – Ubisoft Düsseldorf
Mateusz Katzig – Senior Concept Artist – Ubisoft Düsseldorf
Tony Camehl – Senior Concept Artist – Ubisoft Düsseldorf
Qian Rui – Concept Artist – Ubisoft Shanghai
Jie Xu – Concept Artist – Ubisoft Shanghai
Anton Palii – Concept Artist – Ubisoft Kyiv
David Österlind – Lead Environment Artist – Massive Entertainment
Dianne Botham – Lead Level Artist – Massive Entertainment
Sigge Sandström – Environment Artist – Massive Entertainment
Hatim Mandarwala – Senior Environment Artist – Massive Entertainment
Shiv Rathi – Senior Environment Artist – Massive Entertainment
Kristoffer Cyrus Abardo – Senior Environment Artist – Massive Entertainment
Rodrigo Lloret – Environment Artist – Massive Entertainment
Marta Niemczynska – Environment Artist – Massive Entertainment
Keyla Meijer – Senior Environment Artist – Massive Entertainment
Sander Agelink – Environment Artist – Massive Entertainment
Peter Kostov – Environment Artist – Massive Entertainment
Raphael Tavares – Senior Environment Artist – Massive Entertainment
Joel Westman – Senior Environment Artist – Massive Entertainment
Ines Leipold – Environment Artist – Massive Entertainment
Arnaud Claudet – Junior Vegetation Artist – Massive Entertainment
Alan Ismail – World Designer – Massive Entertainment
Liangyi Jin – Terrain Artist – Massive Entertainment
Felix Ekholm – Senior Open World Designer – Massive Entertainment
Linnea Olofsson – Environment Artist – Massive Entertainment
Carole Massart – Environment Artist – Ubisoft Düsseldorf
Andrew Stevenson – Senior Environment Artist – Ubisoft Leamington
Connor Stanley – Senior Environment Artist – Ubisoft Leamington
Patrick Metz – Senior Environment Artist – Ubisoft Leamington
Amy Turner – Environment Artist – Ubisoft Reflections
Thomas Walker – Environment Artist – Ubisoft Reflections
Thomas Samuel Bennett – Environment Artist – Ubisoft Leamington
Océane Näsström – Associate Lead Character Artist – Massive Entertainment
Hitansu Tripathy – Senior Character Artist – Massive Entertainment
Saman Mahmoudi – Senior Character Artist – Massive Entertainment
Jakub Mrówczyński – Senior Character Artist – Massive Entertainment
Michael Hansen – Character Artist – Massive Entertainment
Anton Bång – Junior Character Artist – Massive Entertainment
Vincent Lu – Character Art Intern – Massive Entertainment
Isabelle Hydén – Character Art Intern – Massive Entertainment
Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf
Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf
Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm
Andreas Cramer – Weapon Artist – Massive Entertainment
Oleksandr Protasov – Weapon Artist – Ubisoft Kiev
Shray Khanna – Lead Props Artist – Massive Entertainment
Virendra Pratap Singh – Lead Environment/Prop Artist – Ubisoft Düsseldorf
Sergii Tenditnyi – Senior Props Artist – Massive Entertainment
Robin Rumpunen – Senior Prop Artist – Massive Entertainment
Gustav Larsson – Props Artist Intern – Massive Entertainment
Allan De Paepe – Prop / Environment Artist – Ubisoft Düsseldorf
Richie Martin – Prop / Environment Artist – Ubisoft Düsseldorf
Alexey Bondarev – Senior Environment/Prop Artist – Ubisoft Düsseldorf
Matthew Grover – Environment/Prop Artist – Ubisoft Reflections
Chun Wei Ong – Texture Artist – Massive Entertainment
Stefan Oprisan – Senior Material Artist – Ubisoft Leamington
Grzegorz Baran – Expert Materials Artist – Ubisoft Reflections
Eros Dadoli – Lighting Artist – Massive Entertainment
Filippo Romani – Lighting Artist – Massive Entertainment
João Kalva – Technical Artist – Massive Entertainment
Markus Hofer – Technical Animator – Ubisoft Düsseldorf
Victoria Rodriguez – Senior UI Artist – Massive Entertainment
Anna Kuzminska – UI Artist – Massive Entertainment
Weronika Kowalczyk – UI Artist – Massive Entertainment
Pia Manzur – Senior Graphic Designer – Massive Entertainment
Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf
Robert Dyke – Lead Gameplay Animator – Massive Entertainment
Iuliia Redina – Senior Cinematic/Video Artist – Massive Entertainment
Nataliya Poshtar – Technical/Cinematic Animator – Massive Entertainment