Ubisoft Avatar: Frontiers of Pandora

The world of Avatar is an incredibly detailed, imaginative, and rich universe that inspires many artists ever since the first movie hit the cinemas. It is so full of iconic images and ideas that almost everybody on this planet can instantly recognize the striking visual design of Avatar.

We knew that it would be key for us to create an experience that brings an exceptional immersion to the players. We wanted to let them experience Pandora firsthand, let them stand in the dense and lush rainforest, and be free to explore and roam the vast landscape. Letting players dream of what it feels like to be a Na’vi, soaring into the sky on their Ikran – that was our goal. 

The Western Frontier is a completely new continent of Pandora filled with new creatures, new clans and new biomes that has not been seen in the movies before. It was truly an exciting experience to build this new and wonderous corner of the world. We would like to thank our partners at Lightstorm Entertainment and Disney for their great expertise and guidance. The immense amount of detail that they put into the lore and production design is unmatched. Translating this attention to detail into a game world was paramount for us.

Creating large open worlds requires a tremendous amount of technology. Our talented tech teams constantly pushing the limits of the Snowdrop engine had a huge impact on the visual quality. And of course, it is the exceptionally talented and creative artists from all over the world who brought this exciting game universe to life. We would like to thank all the people who contributed to this project. Without their passion, their hard work and dedication this would not have been possible.

We are honored to be part of this production and are excited to share the fantastic art of Avatar: Frontiers of Pandora with this community. We hope that this behind-the-scenes collection of artworks will let you all dream and be inspired to create your own new astonishing pieces of art in the future.

Gabriel Odgren – Art Director

Martin Fiedler – Art Director

Mikhail Greuli – Associate Art Director – Massive Entertainment

Ming Wei – Art Director – Ubisoft Shanghai

David Clement – Senior Art Director – Ubisoft Shanghai

Brenda Bae – Lead Concept artist – Massive Entertainment

Robin Tran – Senior Concept Artist – Massive Entertainment

Simon Gocal – Senior Concept Artist – Massive Entertainment

Victor Rathsmann – Senior Concept Artist – Massive Entertainment

Henrik Ågren – Concept Artist – Massive Entertainment

Alexander Schwandner – Concept Artist – Massive Entertainment

Rishiraj Singh Shekhawat – Senior Concept Artist – Massive Entertainment

Yousaf Ejaz Khan – Senior Concept Artist – Massive Entertainment

Robert Grafström – Senior Concept Artist – Massive Entertainment

Aron Kristjansson – Junior Concept Artist – Massive Entertainment

Robert Andreas Drude – Senior Concept Artist – Ubisoft Düsseldorf

Mateusz Katzig – Senior Concept Artist – Ubisoft Düsseldorf

Tony Camehl – Senior Concept Artist – Ubisoft Düsseldorf

Qian Rui – Concept Artist – Ubisoft Shanghai

Jie Xu – Concept Artist – Ubisoft Shanghai

Anton Palii – Concept Artist – Ubisoft Kyiv

David Österlind – Lead Environment Artist – Massive Entertainment

Dianne Botham – Lead Level Artist – Massive Entertainment

Sigge Sandström – Environment Artist – Massive Entertainment

Hatim Mandarwala – Senior Environment Artist – Massive Entertainment

Shiv Rathi – Senior Environment Artist – Massive Entertainment

Kristoffer Cyrus Abardo – Senior Environment Artist – Massive Entertainment

Rodrigo Lloret – Environment Artist – Massive Entertainment

Marta Niemczynska – Environment Artist – Massive Entertainment

Keyla Meijer – Senior Environment Artist – Massive Entertainment

Sander Agelink – Environment Artist – Massive Entertainment

Peter Kostov – Environment Artist – Massive Entertainment

Raphael Tavares – Senior Environment Artist – Massive Entertainment

Joel Westman – Senior Environment Artist – Massive Entertainment

Ines Leipold – Environment Artist – Massive Entertainment

Arnaud Claudet – Junior Vegetation Artist – Massive Entertainment

Alan Ismail – World Designer – Massive Entertainment

Liangyi Jin – Terrain Artist – Massive Entertainment

Felix Ekholm – Senior Open World Designer – Massive Entertainment

Linnea Olofsson – Environment Artist – Massive Entertainment

Carole Massart – Environment Artist – Ubisoft Düsseldorf

Andrew Stevenson – Senior Environment Artist – Ubisoft Leamington

Connor Stanley – Senior Environment Artist – Ubisoft Leamington

Patrick Metz – Senior Environment Artist – Ubisoft Leamington

Amy Turner – Environment Artist – Ubisoft Reflections

Thomas Walker – Environment Artist – Ubisoft Reflections

Thomas Samuel Bennett – Environment Artist – Ubisoft Leamington

Océane Näsström – Associate Lead Character Artist – Massive Entertainment

Hitansu Tripathy – Senior Character Artist – Massive Entertainment

Saman Mahmoudi – Senior Character Artist – Massive Entertainment

Jakub Mrówczyński – Senior Character Artist – Massive Entertainment

Michael Hansen – Character Artist – Massive Entertainment

Anton Bång – Junior Character Artist – Massive Entertainment

Vincent Lu – Character Art Intern – Massive Entertainment

Isabelle Hydén – Character Art Intern – Massive Entertainment

Aleksei Panov – Senior Character Artist – Ubisoft Düsseldorf

Pavel Protasov – Senior Character Artist – Ubisoft Düsseldorf

Kaori Furusawa – Senior Character Artist – Ubisoft Stockholm

Andreas Cramer – Weapon Artist – Massive Entertainment

Oleksandr Protasov – Weapon Artist – Ubisoft Kiev

Shray Khanna – Lead Props Artist – Massive Entertainment

Virendra Pratap Singh – Lead Environment/Prop Artist – Ubisoft Düsseldorf

Sergii Tenditnyi – Senior Props Artist – Massive Entertainment

Robin Rumpunen – Senior Prop Artist – Massive Entertainment

Gustav Larsson – Props Artist Intern – Massive Entertainment

Allan De Paepe – Prop / Environment Artist – Ubisoft Düsseldorf

Richie Martin – Prop / Environment Artist – Ubisoft Düsseldorf

Alexey Bondarev – Senior Environment/Prop Artist – Ubisoft Düsseldorf

Matthew Grover – Environment/Prop Artist – Ubisoft Reflections

Chun Wei Ong – Texture Artist – Massive Entertainment

Stefan Oprisan – Senior Material Artist – Ubisoft Leamington

Grzegorz Baran – Expert Materials Artist – Ubisoft Reflections

Eros Dadoli – Lighting Artist – Massive Entertainment

Filippo Romani – Lighting Artist – Massive Entertainment

João Kalva – Technical Artist – Massive Entertainment

Markus Hofer – Technical Animator – Ubisoft Düsseldorf

Victoria Rodriguez – Senior UI Artist – Massive Entertainment

Anna Kuzminska – UI Artist – Massive Entertainment

Weronika Kowalczyk – UI Artist – Massive Entertainment

Pia Manzur – Senior Graphic Designer – Massive Entertainment

Gilberto Volkmann – UI Artist – Ubisoft Düsseldorf

Robert Dyke – Lead Gameplay Animator – Massive Entertainment

Iuliia Redina – Senior Cinematic/Video Artist – Massive Entertainment

Nataliya Poshtar – Technical/Cinematic Animator – Massive Entertainment


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The ArtStation Team