Battlefield 6 Art Blast

Battlefield is back – and so is our Art Blast!
Today, we’re shining a spotlight on the incredible artistry behind Battlefield 6 and REDSEC. This Art Blast celebrates the passion, creativity, and craftsmanship of our talented artists across Battlefield Studios, EA, and our outstanding outsourcing partners around the globe. This is your moment to explore the art that brings Battlefield to life.
Battlefield 6 and REDSEC marks a major milestone for the franchise. It’s the first title developed under Battlefield Studios, uniting Criterion, DICE, Motive, and Ripple Effect into one global team – and it represents the beginning of an exciting new chapter in Battlefield’s history.
From day one, our ambition was clear: create something bold and fresh, while staying true to Battlefield’s roots. We looked back to what made the classics resonate: a stronger emphasis on destruction, a grounded tone, and a gritty, believable aesthetic inspired by Battlefield 3 and Battlefield 4. The result is a game that feels both familiar and reinvigorated, and one we can’t stop playing.
At the heart of it all is our crafts. Our developers are driven by excellence and a desire to push the boundaries of immersive storytelling and thrilling experiences. Creativity is in our DNA and when our teams collaborate, share ideas, and fuel each other’s passion, that’s when the magic truly happens.
Building a game of this scale – across multiple studios, time zones, and cultures – is both a challenge and a huge opportunity. It allowed us to draw from the unique strengths and histories of each studio and create something greater together. With the foundation now laid for a truly global Battlefield development team, we’re excited to keep building the future of the franchise. If you’d like to be part of that journey, click here to learn more.
Finally, a massive thank you to everyone around the world who helped bring Battlefield 6 and REDSEC to our players. You know who you are – and you are all amazing.
We hope you enjoy this Art Blast as much as we loved creating the work within it.
The Battlefield Team
Egan Gu – Concept Domain Supervisor – EA APAC
Paris Follett – Technical Aritst – EA Criterion
Lewis Kennedy – Senior Environment Artist – EA Criterion
Jake Roddis – Senior Character Artist – EA Criterion
Adam Dencker – Environment Artist – EA DICE
Oscar Johansson – Senior Environment Artist – EA DICE
Acky Ekchanok – Character Artist – EA DICE
Johan Nilsson – Senior Environment Artist – EA DICE
Alexander Samuelsson – Vegetation Artist – EA DICE
Benjamin Venancie – Senior Lighting Artist – EA DICE
Per Haagensen – Senior Concept Artist – EA DICE
Liam Maynard – Environment Artist – EA DICE
Ivan Lorenzo – Environment Artist – EA DICE
Vivian Midori Pellegrino – Environment Artist – EA Motive
Philippe Pelletier – Environment Artist – EA Motive
Gwendoline Verpeaux – Senior Environment Artist – EA Motive
Irene Ha – Senior Environment Artist – Ripple Effect Studios
Alek Johnson – World Artist – Ripple Effect Studios
Corey Thomas – Character Artist II – Ripple Effect Studios
Santiago Roldan – Character Artist II – Ripple Effect Studios
Brandon Garcia – External Development Environment Artist – Ripple Effect Studios
Sebastian Figueroa – Character Artist – Ripple Effect Studios
Denys Vorobiov – Senior Environment Artist – Ripple Effect Studios
Matt Billeci – Vegetation Artist – Ripple Effect Studios
Sarah Smith – Lead Vegetation Artist – Ripple Effect Studios
Jiaze Zhang – Associate Environment Artist – EA APAC
Shuheng Lv – Concept Artist – EA APAC
JiaQing Yu – Environment Artist II – EA APAC
Randy Li – Environment Artist II – EA APAC
Gin Zhang – Concept Artist – EA APAC
Liam Turton – Vehicle Artist – EA Criterion
Sophie Pedriks – Environment Artist – EA Criterion
Iz Green – Technical Artist – EA Criterion
Pascal Eggert – Senior Concept Artist – EA DICE
Lina Li – Senior Environment Artist II – EA APAC
Ning Cui – Environment Artist – EA APAC
Jian Seng Lim – Environment Artist – EA APAC
Yu Piao – Environment Artist – EA APAC
Alex Tornberg – Lead Concept Artist – EA DICE
Ivan Lin – Character Artist – EA APAC
SUHU – Senior Character Artist – EA APAC
Tong Wu – Character Artist – EA APAC
Wang Haiqing – Lead Character Artist – EA APAC
Cliff Li – Character Artist – EA APAC
Kian Tong – Senior Character Artist – EA APAC
Johan Vikström – Senior Lighting Artist – EA DICE
Laura Chan – Lighting Artist – EA DICE
Tom Turner – Lighting Artist – EA DICE
Guillaume Pethe – Lighting Artist – EA Criterion
Mustafa Al Obaidi – VFX Artist – EA DICE
Joel Dabrosin – Weapon Artist – EA DICE
Sean Giampietro – Environment Artist – EA MOTIVE
Mario Socinjanc – Project Lead – Art Bully Productions
Milan Jelenkovic – Project Lead – Art Bully Productions
Aleksa Vuckovic – 3D Artist – Art Bully Productions
Igor Francuski – 3D Artist – Art Bully Productions
Ivan Djukic – 3D Artist – Art Bully Productions
Dusan Recevic – 3D Artist – Art Bully Productions
Vukasin Vucurovic – 3D Artist – Art Bully Productions
Stefan Vukobratovic – 3D Artist – Art Bully Productions
Maja Vitorovic – 3D Artist – Art Bully Productions
Teodora Stankovic – 3D Artist – Art Bully Productions
Jagos Kalezic – 3D Artist – Art Bully Productions
Ivona Vujackov – 3D Artist – Art Bully Productions
Aleksandar Vukovic – 3D Artist – Art Bully Productions
Jelena Vucic – 3D Artist – Art Bully Productions
Anna Schaler – 3D Artist – Art Bully Productions
Vaikunth Raghavan – 3D Artist – Art Bully Productions
Zarko Savic – 3D Artist – Art Bully Productions
Andrew Fletcher – Lead Environment Artist – EA Criterion
Oskar Gannon – Environment Artist – EA DICE
NaRee Song – Senior 3D Artist – Ripple Effect Studios
Nicolas Mendoza – Nicolas Mendoza – EA Criterion
Chengcheng Li – Environment Artist – EA APAC
Hannes Lidbeck – Environment Artist – EA DICE
Katarina Persson – Environment Artist – EA DICE
Daniel Rocque Bengtsson – Senior Environment Artist – EA DICE
Olivia Xu – Environment Artist – EA DICE
John Shi – Associate Environment Artist – EA APAC
Marcel Lenoir – Senior Environment Artist – EA DICE
Maria Norkvist – Lead Environment Artist – EA DICE
Dominika Smolska – 3D Artist – Qloc
Henryk Krzeminski – 3D Artist – Qloc
Tomasz Tosza – Senior 3D Artist – Qloc
Mykyta Shcherbak – 3D Artist – Qloc
Vladimir Turutov – 3D Artist – Sperasoft
Alexander Sköld – Environment Concept Artist – EA DICE
Nick Pidhainyi – World Artist Intern – EA Criterion
Ludwig Lindstål – Environment Artist – EA DICE
Alsu Rakhimova – Character Artist – Ripple Effect Studios
Gabriel Wigren – Concept Artist – EA DICE
Sebastian Salvo – Character Artist – EA DICE
Jakub Kowalczyk – Senior Concept Artist – Ripple Effect Studios
Emma Thune – Environment Artist – EA DICE
Lucas Andersson Lundvik – Environment Artist – EA DICE
Lauren Kelly – Lead Character Artist – Ripple Effect Studios
Kevin Le – World Artist – Ripple Effect Studios
Marquet Corentin – Senior Environment Artist – EA DICE
Marie Meirieu – Senior Environment Artist – EA DICE
Loic Petrier – Environment Artist – EA DICE
Joakim Englander – Concept Artist – EA DICE
Aleksandar Pesic – Level Artist – Onyx Studio
Alvaro Garcia – 3D Artist – Onyx Studio
Angel Aranda – Level Artist – Onyx Studio
Brandon Chua – Art Director – Onyx Studio
Clarisse Tan – Lighting Artist – Onyx Studio
Dimitrije Dejanic – Vehicle Artist – Onyx Studio
Felix Yang – Lead Artist – Onyx Studio
Fernando Calvo – VFX Artist – Onyx Studio
Gala Miljevic – 3D Artist – Onyx Studio
Goran Bradonjic – 3D Artist – Onyx Studio
Guilherme Roberts – 3D Artist – Onyx Studio
Hew Wan Juin – 3D Artist – Onyx Studio
Inna Halata – Foliage Artist – Onyx Studio
Joji Santhosh – Level Artist – Onyx Studio
Katia Cervera – Level Artist – Onyx Studio
Loo Yee Cheng – 3D Artist – Onyx Studio
Marina Nesic – 3D Artist – Onyx Studio
Mark Csikos – Level Artist – Onyx Studio
Milana Vukomanovic – Lighting Artist – Onyx Studio
Milica Milutin – Level Artist – Onyx Studio
Miriam Benito – 3D Artist – Onyx Studio
Nebojsa Nikodijevic – 3D Artist – Onyx Studio
Nemanja Ivanisevic – Lighting Artist – Onyx Studio
Nikola Jovanovic – Lead Level Artist – Onyx Studio
Nikola Petrovic – Foliage Artist – Onyx Studio
Norbert Naroznik – Lead Lighting Artist – Onyx Studio
Ognjen Petkovic – 3D Artist – Onyx Studio
Rajil Jose Macatangay – Principal 3D Artist – Onyx Studio
Teodor Codau – 3D Artist – Onyx Studio
Tristan Reimus – Lead VFX Artist – Onyx Studio
Vamsi Kalangi – 3D Artist – Onyx Studio
Willy Wijaya – 3D Artist – Onyx Studio
Jonas Åkerlund – Senior Concept Artist – EA DICE
Marcel Fontes – Gameplay Animator – EA DICE
Thibault Lienard – Senior Lighting Artist – EA MOTIVE
Gaëtan Perrot – Senior Environment Artist – EA DICE
Taylor Kingston – Senior Environment Artist – EA MOTIVE
Vlad Mel – Senior Concept Artist – Ripple Effect
Leszek Bulawa – Gameplay Animator – EA DICE
Lucas Kretschmer – VFX Artist – Globant
Adam Dunne – Senior Environment Artist – EA Criterion
Shay Palmer – Environment Artist – EA Criterion
Raúl Sánchez Calderón – VFX Artist – Globant
Mati Gonzalez Jimenez – VFX Artist – Globant
Tauras Koreiva – Environment Artist – EA Criterion
Attila Herczeg – VFX Artist – EA Dice
Arthur Souza – Vehicle Artist – Globant
Caique Baltazar – Hard Surface Artist – Globant
Agustin Carrivale – Hard Surface Artist – Globant
Ornella Gallo – Lead Hard Surface Artist – Globant
Thiago Almeida Reinert – Hard Surface Artist – Globant
Michael Martel – Character Artist – Ripple Effects
Ryan Ho – Environment Artist – Ripple Effect
Antonio Gimeno Méndez – Hard Surface Artist – Globant
Adrian Moreno Brotóns – Hard Surface Artist – Globant
Santiago Alves Martins – Hard Surface Artist – Globant
Melisa Aixa Coolen – Lead Hard Surface Artist – Globant
Lucas Josefsson – Environment Artist – DICE
Saul Labastida – Hard Surface Artist – Globant
Mauricio Rivera – Hard Surface Artist – Globant
Martin Aprile – Lead Hard Surface Artist – Globant
Emil Nilsson – Lead Gameplay Animator – DICE
Oleksandra Sokol – Hardware External Development Artist – DICE
Hector Puebla – Hard Surface Artist – Globant
Rebecca Frödén – Environment Artist – DICE
Hugo Nilsson – Gameplay Animator – EA DICE
Alexander Kolesnikov – Hard Surface Artist – Globant
Vlad Kokhan – Lighting Artist – Criterion
Sebastian Gestblom – Screenshot Artist – EA DICE
Mikael Karnell – Lead Environment Artist – EA DICE
David Holland – Key Environment Artist – EA DICE
Love Fredriksson – VFX Artist – EA DICE
Per Jeppsson – Vehicle Artist – EA DICE
Maxemilian Roberts – Weapon Artist – EA DICE
Krzysztof Kuczyński – 3D Character Artist – QLOC
Andrzej Rać – 3D Character Artist – QLOC
Luiz Bueno – Hard Surface Artist – Globant
Chris Tuck – Gameplay Animator – EA DICE
Tom Xu – Senior Environment Artist – EA APAC
Vadim Sorici – Key Character Artist – EA DICE
Lewis Kennedy – Senior Environment Artist – Criterion
Erik Öhman – Senior VFX Artist – EA DICE
Kenzo Nishidate – Senior ExDev Character Artist – Ripple Effect
Mia Gauthier – Senior Environment Artist – Ea Motive
Rachel van der Meer – VFX Artist – EA DICE
Jennifer Aguilar – Vegetation Artist – EA DICE