In Assassin’s Creed Nexus players can finally experience the VR fantasy of the Animus they’ve been dreaming about for 16 years, and become the assassin in a fully featured, full length, AAA game, designed for Meta Quest 2 and 3.
All of the classic Assassin’s Creed gameplay elements had to be completely reimagined, not just to work in mobile VR but also in first person. In addition to exploring the Animus, the game returns players to some classic Assassin’s Creed locations: Monteriggioni, Venice, Delos, Athens, and Boston, all originally built for very different console generations and evolving gameplay.
This added up to a monumental challenge for the international team of artists, many of whom had never worked on either mobile chipsets or VR before.
There were no shortcuts. All assets had to be hand crafted to fit the newly imagined first person gameplay and hardware constraints. It was a challenge that was daunting, exciting, surprising, and inspiring in equal measure, and one that the whole team stepped up to achieve. We pushed technological and graphical limits of wireless VR in ways never before seen or imagined possible.
None of us will forget the experience of working on such a unique, groundbreaking project. It was a labour of love and we could not be more proud of the finished product.
Welcome to the Animus!
Art Directors – Peter Grinbergs, Vincent Maury and Jack Couvela