Ubisoft Assassin’s Creed Nexus VR Art Blast
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In Assassin’s Creed Nexus players can finally experience the VR fantasy of the Animus they’ve been dreaming about for 16 years, and become the assassin in a fully featured, full length, AAA game, designed for Meta Quest 2 and 3.
All of the classic Assassin’s Creed gameplay elements had to be completely reimagined, not just to work in mobile VR but also in first person. In addition to exploring the Animus, the game returns players to some classic Assassin’s Creed locations: Monteriggioni, Venice, Delos, Athens, and Boston, all originally built for very different console generations and evolving gameplay.
This added up to a monumental challenge for the international team of artists, many of whom had never worked on either mobile chipsets or VR before.
There were no shortcuts. All assets had to be hand crafted to fit the newly imagined first person gameplay and hardware constraints. It was a challenge that was daunting, exciting, surprising, and inspiring in equal measure, and one that the whole team stepped up to achieve. We pushed technological and graphical limits of wireless VR in ways never before seen or imagined possible.
None of us will forget the experience of working on such a unique, groundbreaking project. It was a labour of love and we could not be more proud of the finished product.
Welcome to the Animus!
Art Directors – Peter Grinbergs, Vincent Maury and Jack Couvela
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Gleb Vozgrin – Concept Artist – Ubisoft Düsseldorf
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Yashaswi Karthik – Concept Artist – Ubisoft Mumbai
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Ashish Nade – Senior Concept Artist – Ubisoft Pune
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Ryan Teo – Concept Artist – Ubisoft Düsseldorf
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Chandra Sekhar Poudyal – Senior Concept Artist – Ubisoft Mumbai
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Damir Ambrisak – Level Artist – Ubisoft Belgrade
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Pavle Kostic – Level Artist – Ubisoft Belgrade
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Tobias Brühl – Lead Environment Artist – Ubisoft Düsseldorf
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Victor Denoncin – Junior Environment Artist – Ubisoft Düsseldorf
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Inna Strelkova – Environment Artist – Ubisoft Düsseldorf
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Gareth Johns – Lead Environment Artist – Ubisoft Reflections
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Kevin McKenna – Senior Environment Artist – Ubisoft Reflections
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Gareth O’Neill – Senior Environment Artist – Ubisoft Reflections
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Oscar Nacher – Senior Environment Artist – Ubisoft Reflections
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Vincent Joyal – Expert Environment Artist – Ubisoft Berlin
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Alessio Colabianchi – Environment Artist – Ubisoft Düsseldorf
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Mika Kuwilsky – Environment Artist – Ubisoft Montreal
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Viktor Korneliuk – Senior Environment Artist – Ubisoft Düsseldorf
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Malik Razik – Environment Artist – Ubisoft Reflections
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Jack Couvela – Senior Art Director – Ubisoft Reflections
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Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf
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Harley Wilson – Lighting Artist – Ubisoft Reflections
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Ritesh Gupta – Lighting Artist – Ubisoft Reflections
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Miroslav Gajovic – Level Artist – Ubisoft Belgrade
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Vladimir Turčan – Level Artist – Ubisoft Belgrade
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Cody Scott – Senior Environment Artist – Red Storm
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Magdalena Proszowska – Expert Concept Artist – Ubisoft Düsseldorf
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Diego Sain – Senior Character Artist – Ubisoft Düsseldorf
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Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin
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Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf
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Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona
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Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf
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Nancy Demers – Artistic Director Visual Design – Ubisoft Montreal
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Martin Wood – Lead UI/UX – Ubisoft Reflections
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Alexey Kolosov – Lead UI/UX Designer – Electric Square
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Jihyun Bae – UI/UX Designer – Electric Square
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Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Art Director – Ubisoft Montreal
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Hernan Vietri – Art Director – Ubisoft Montreal
Eve Berthelette – Associate Art Director – Ubisoft Montreal