Ubisoft Assassin’s Creed Nexus VR Art Blast

In Assassin’s Creed Nexus players can finally experience the VR fantasy of the Animus they’ve been dreaming about for 16 years, and become the assassin in a fully featured, full length, AAA game, designed for Meta Quest 2 and 3.
All of the classic Assassin’s Creed gameplay elements had to be completely reimagined, not just to work in mobile VR but also in first person. In addition to exploring the Animus, the game returns players to some classic Assassin’s Creed locations: Monteriggioni, Venice, Delos, Athens, and Boston, all originally built for very different console generations and evolving gameplay.
This added up to a monumental challenge for the international team of artists, many of whom had never worked on either mobile chipsets or VR before.
There were no shortcuts. All assets had to be hand crafted to fit the newly imagined first person gameplay and hardware constraints. It was a challenge that was daunting, exciting, surprising, and inspiring in equal measure, and one that the whole team stepped up to achieve. We pushed technological and graphical limits of wireless VR in ways never before seen or imagined possible.
None of us will forget the experience of working on such a unique, groundbreaking project. It was a labour of love and we could not be more proud of the finished product.
Welcome to the Animus!
Art Directors – Peter Grinbergs, Vincent Maury and Jack Couvela



Gleb Vozgrin – Concept Artist – Ubisoft Düsseldorf



Yashaswi Karthik – Concept Artist – Ubisoft Mumbai



Ashish Nade – Senior Concept Artist – Ubisoft Pune



Ryan Teo – Concept Artist – Ubisoft Düsseldorf



Chandra Sekhar Poudyal – Senior Concept Artist – Ubisoft Mumbai



Damir Ambrisak – Level Artist – Ubisoft Belgrade



Pavle Kostic – Level Artist – Ubisoft Belgrade



Tobias Brühl – Lead Environment Artist – Ubisoft Düsseldorf



Victor Denoncin – Junior Environment Artist – Ubisoft Düsseldorf



Inna Strelkova – Environment Artist – Ubisoft Düsseldorf



Gareth Johns – Lead Environment Artist – Ubisoft Reflections



Kevin McKenna – Senior Environment Artist – Ubisoft Reflections



Gareth O’Neill – Senior Environment Artist – Ubisoft Reflections



Oscar Nacher – Senior Environment Artist – Ubisoft Reflections



Vincent Joyal – Expert Environment Artist – Ubisoft Berlin



Alessio Colabianchi – Environment Artist – Ubisoft Düsseldorf



Mika Kuwilsky – Environment Artist – Ubisoft Montreal



Viktor Korneliuk – Senior Environment Artist – Ubisoft Düsseldorf



Malik Razik – Environment Artist – Ubisoft Reflections



Jack Couvela – Senior Art Director – Ubisoft Reflections



Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf



Harley Wilson – Lighting Artist – Ubisoft Reflections



Ritesh Gupta – Lighting Artist – Ubisoft Reflections



Miroslav Gajovic – Level Artist – Ubisoft Belgrade



Vladimir Turčan – Level Artist – Ubisoft Belgrade



Cody Scott – Senior Environment Artist – Red Storm



Magdalena Proszowska – Expert Concept Artist – Ubisoft Düsseldorf



Diego Sain – Senior Character Artist – Ubisoft Düsseldorf



Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin

Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf



Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona



Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf



Nancy Demers – Artistic Director Visual Design – Ubisoft Montreal



Martin Wood – Lead UI/UX – Ubisoft Reflections



Alexey Kolosov – Lead UI/UX Designer – Electric Square



Jihyun Bae – UI/UX Designer – Electric Square



Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Art Director – Ubisoft Montreal

Hernan Vietri – Art Director – Ubisoft Montreal
Eve Berthelette – Associate Art Director – Ubisoft Montreal