Ubisoft Assassin’s Creed Nexus VR Art Blast
In Assassin’s Creed Nexus players can finally experience the VR fantasy of the Animus they’ve been dreaming about for 16 years, and become the assassin in a fully featured, full length, AAA game, designed for Meta Quest 2 and 3.
All of the classic Assassin’s Creed gameplay elements had to be completely reimagined, not just to work in mobile VR but also in first person. In addition to exploring the Animus, the game returns players to some classic Assassin’s Creed locations: Monteriggioni, Venice, Delos, Athens, and Boston, all originally built for very different console generations and evolving gameplay.
This added up to a monumental challenge for the international team of artists, many of whom had never worked on either mobile chipsets or VR before.
There were no shortcuts. All assets had to be hand crafted to fit the newly imagined first person gameplay and hardware constraints. It was a challenge that was daunting, exciting, surprising, and inspiring in equal measure, and one that the whole team stepped up to achieve. We pushed technological and graphical limits of wireless VR in ways never before seen or imagined possible.
None of us will forget the experience of working on such a unique, groundbreaking project. It was a labour of love and we could not be more proud of the finished product.
Welcome to the Animus!
Art Directors – Peter Grinbergs, Vincent Maury and Jack Couvela
Gleb Vozgrin – Concept Artist – Ubisoft Düsseldorf
Yashaswi Karthik – Concept Artist – Ubisoft Mumbai
Ashish Nade – Senior Concept Artist – Ubisoft Pune
Ryan Teo – Concept Artist – Ubisoft Düsseldorf
Chandra Sekhar Poudyal – Senior Concept Artist – Ubisoft Mumbai
Damir Ambrisak – Level Artist – Ubisoft Belgrade
Pavle Kostic – Level Artist – Ubisoft Belgrade
Tobias Brühl – Lead Environment Artist – Ubisoft Düsseldorf
Victor Denoncin – Junior Environment Artist – Ubisoft Düsseldorf
Inna Strelkova – Environment Artist – Ubisoft Düsseldorf
Gareth Johns – Lead Environment Artist – Ubisoft Reflections
Kevin McKenna – Senior Environment Artist – Ubisoft Reflections
Gareth O’Neill – Senior Environment Artist – Ubisoft Reflections
Oscar Nacher – Senior Environment Artist – Ubisoft Reflections
Vincent Joyal – Expert Environment Artist – Ubisoft Berlin
Alessio Colabianchi – Environment Artist – Ubisoft Düsseldorf
Mika Kuwilsky – Environment Artist – Ubisoft Montreal
Viktor Korneliuk – Senior Environment Artist – Ubisoft Düsseldorf
Malik Razik – Environment Artist – Ubisoft Reflections
Jack Couvela – Senior Art Director – Ubisoft Reflections
Dmitrii Strelkov – Senior Lighting Artist – Ubisoft Düsseldorf
Harley Wilson – Lighting Artist – Ubisoft Reflections
Ritesh Gupta – Lighting Artist – Ubisoft Reflections
Miroslav Gajovic – Level Artist – Ubisoft Belgrade
Vladimir Turčan – Level Artist – Ubisoft Belgrade
Cody Scott – Senior Environment Artist – Red Storm
Magdalena Proszowska – Expert Concept Artist – Ubisoft Düsseldorf
Diego Sain – Senior Character Artist – Ubisoft Düsseldorf
Konrad Krzeminski – Senior Character Artist – Ubisoft Düsseldorf
Denny Jonas – Lead VFX Artist – Ubisoft Berlin
Sebastian Kahl – Senior VFX Artist – Ubisoft Düsseldorf
Eva Watson – Senior Technical Artist – Ubisoft Barcelona
Max Faro – Technical Artist – Ubisoft Barcelona
Lauren Smith – Technical Artist – Ubisoft Reflections
Sen Wu – Senior Technical Artist – Ubisoft Düsseldorf
Nancy Demers – Artistic Director Visual Design – Ubisoft Montreal
Martin Wood – Lead UI/UX – Ubisoft Reflections
Alexey Kolosov – Lead UI/UX Designer – Electric Square
Jihyun Bae – UI/UX Designer – Electric Square
Eshan Rao – UI Artist – Ubisoft Montreal
Pierre-Olivier Nantel – Art Director – Ubisoft Montreal
Hernan Vietri – Art Director – Ubisoft Montreal
Eve Berthelette – Associate Art Director – Ubisoft Montreal