Ubisoft Assassin’s Creed Shadows Art Blast

For the first time in the series, Assassin’s Creed Shadows takes place in one of the settings our players have been waiting for the longest: Feudal Japan!
You’ll play during the Unification of Japan, in the late 16th century, but more precisely, in the Azuchi Momoyama Era. The late Sengoku period is a fascinating time to explore and an occasion to meet legendary historical figures, such as Oda Nobunaga, Akechi Mitsuhide, Sen no Rikyū, and Hattori Hanzō to name a few. It’s also an opportunity to discover awe-inspiring locations.
For many of us involved in the making of an Assassin’s Creed game set in Japan, being a part of it was a dream come true. The development of the game was an incredible adventure, filled with challenges and opportunities. It gave us a fantastic setting and the occasion to bring to life two fascinating gameplay fantasies: Naoe, the quick-witted, agile, stealth-focused shinobi, embodying the Assassin roots, and Yasuke, the charismatic, powerful, combat-oriented samurai, reflecting the franchise’s evolution towards more intricate melee combat with the more recent entries.
We really pushed ourselves to deliver the best experience possible. Achieving this required a massive, collective effort from so many talented people, each of whom made a huge impact on the final product.
In Assassin’s Creed Shadows, you will explore a dynamic and ever-changing open world, affected by dynamic seasons and weather systems. As players progress from one location to another, the goal was to highlight diverse thematizations and distinct moods: Venture from secluded countryside vistas to peaceful shrines, to bustling merchant districts and dense and mysterious forests, to the heights of iconic castle towns. Taken as a whole, Feudal Japan offers a vast variety of environments and landmarks to explore and experience.
This art blast highlights the passionate work of dozens of Ubisoft teams from around the globe, each of whom made the creation of the game’s world and characters possible. Assassin’s Creed Shadows would not have come to fruition, without their amazing skills, talent and passion. We are very proud of what they have achieved.
On behalf of the whole team, thank you for your support and for playing our game!
Thierry Dansereau, Gabriel Tan, Nikola Stoyanov, Franco Perez
Art Directors
Thierry Dansereau – Art Director – Ubisoft Québec
Nikola Stoyanov – Art Director – Ubisoft Sofia
Gabriel Tan – Art Director – Ubisoft Chengdu
Franco Perez – Art Director – Ubisoft Singapore
Kévin Macio – Associate Art Director – Ubisoft Montréal
Samuil Munis – Technical Art Director – Ubisoft Sofia
Antoine Barbot – Props and Weapon Team Lead – Ubisoft Québec
Dominic G-Despatis – Team Lead Art – Ubisoft Québec
Mark Kenneth Hitosis – Lead Character Artist – Ubisoft Philippines
James Nikko “JN” Dizon – Associate Lead Character Artist – Ubisoft Philippines
Krystle Yeoh – Lead Lighting Artist – Ubisoft Singapore
Nissi Gatan – Associate Lead Artist – Ubisoft Philippines
Dimitri Alexis – Lead Material – Environment Artist – Ubisoft Québec
Jed Pascua – Associate Lead Artist – Ubisoft Philippines
Jerrol Cadores – Associate Lead Artist – Ubisoft Philippines
Iana Pencheva – Lead Environment Artist – Ubisoft Sofia
Henrick Pelletier – Lead Character Artist – Ubisoft Québec
Sina Hayati – Senior Concept Artist – Ubisoft Chengdu
Jing Zhong Tang – Senior Concept Artist – Ubisoft Chengdu
Junhong Long – Concept Artist – Ubisoft Singapore
Zahir – Concept Artist – Ubisoft Chengdu
Joshua Pedron – Concept Artist – Ubisoft Philippines
Xiao LuoLe – Senior Concept Artist – Ubisoft Chengdu
Jillian Young – Concept Artist – Ubisoft Philippines
Darek Zabrocki – Concept Artist – Freelance
Kate Cruz – Concept Artist – Ubisoft Philippines
KONI – Concept Artist – Freelance
Olivier Trehet – Material Environment Artist – Ubisoft Québec
Dmytro Motuz – Senior 3D Artist – Ubisoft Québec
Elie Paquiet – Environment Material Artist – Ubisoft Québec
Radi Avramov – Senior Environment Artist – Ubisoft Sofia
Petar Zvezdanov – Expert Environment Artist – Ubisoft Sofia
Denis Georgiev – Environment Artist – Ubisoft Sofia
Ralitsa Vasileva – Junior Environment Artist – Ubisoft Sofia
Agnes Petrova – Senior Environment Artist – Ubisoft Sofia
Borislav Tonchev – Senior Environment Artist – Ubisoft Sofia
Teodor Ivanov – Senior Environment Artist – Ubisoft Sofia
Bianka Boisvert – Environment Artist – Ubisoft Québec
Janne Richard – 3D Artist – Ubisoft Québec
Ariane Lemelin – Environment Artist – Ubisoft Québec
Sarah-Anne Ouellet – 3D Prop Artist – Ubisoft Québec
Philippe Routhier – Senior Environment & Level Artist – Ubisoft Québec
Adrien Guigues – 3D Artist – senior weapon modeler – Ubisoft Québec
Thibaut Reimel – Material – Environment Artist – Ubisoft Québec
David Naud – 3D Modeler – Ubisoft Québec
Pavel Parashkevov – Environment Artist – Ubisoft Sofia
Quentin Le Goff – 3D Modeler Architecture – Ubisoft Québec
Jonathan Leclerc – Environment Artist – Ubisoft Québec
Alexandre Ribeiro – Environment Artist – Ubisoft Sofia
Charles Henri Bernier – 3D Modeler – Ubisoft Québec
MariePier Cloutier – Texture Artist – Ubisoft Québec
Claude Gosselin – Senior Material & Environment Artist – Ubisoft Québec
François Larrieu – 3D Prop Artist – Ubisoft Québec
Justin Vaillancourt – 3D Prop Artist – Ubisoft Québec
Vincent Voyer – 3D Prop Artist – Ubisoft Québec
Camille Thivierge – Environment Artist – Ubisoft Québec
Maxime Vincent – Technical Artist – Ubisoft Québec
Emi Dimitrova – Technical Artist – Ubisoft Sofia
Chang Cheng – Senior Lighting Artist – Ubisoft Chengdu
Song Jian Cheng – Junior Lighting Artist – Ubisoft Chengdu
Yu Xu Ting – Junior Level Artist – Ubisoft Chengdu
Wang Jia Wei – Level Artist – Ubisoft Chengdu
Zhou Ming Zhe – Character Artist – Ubisoft Chengdu
Nathalie Marineau – Senior Environment artist – Ubisoft Québec
Catherine Fusier – Senior Environment artist – Ubisoft Montreal
Pablo Blanes Montes – Texture Artist – Ubisoft Montreal
David Therrien – 3D Prop Artist – Ubisoft Québec
Julien MANON – 3D Artist – Ubisoft Québec
Stefan Hamann – Senior Technical Artist – Ubisoft Chengdu
Danielle Villacorte – Intermediate 3D Artist – Ubisoft Philippines
Francis Faurillo – Intermediate 3D Artist – Ubisoft Philippines
Joshua Chan – Junior Level Artist – Ubsoft Singapore
Georgia Low – Level Artist – Ubisoft Singapore
Yee Hao Low – Junior Level Artist – Ubisoft Singapore
Tan Yun Yang – Level Artist – Ubisoft Singapore
Audrey Wong – Lead Level Artist – Ubisoft Singapore
Nicholas Wong – Junior Level Artist – Ubisoft Singapore
Zi Ting Leow – Lighting Artist – Ubisoft Singapore
Warren Libod – 3D Artist – Ubisoft Philippines
Charlene Altamirano – Technical Artist – Ubisoft Philippines
Jireh Suministrado – Intermediate 3D Artist – Ubisoft Philippines
Jessa Matamorosa – Junior Artist – Ubisoft Philippines
Maria Rica Andres – Junior Artist – Ubisoft Philippines
Jema Manallo – Intermediate 3D Artist – Ubisoft Philippines
Levi Torre – Intermediate 3D Artist – Ubisoft Philippines
Herald Mendoza – Intermediate 3D Artist – Ubisoft Philippines
Rafael Operus de ls Reyes – Character Artist – Ubisoft Philippines
Federico “Fico” Lorenzo C. Reloj – Character Artist – Ubisoft Philippines
Arnyll Dale Gacusan – Senior Hard Surface Artist – Ubisoft Philippines
Gian Collantes – Junior Artist – Ubisoft Philippines
Zet Arendaing – 3D Artist – Ubisoft Philippines
Rael Isuela – 3D Artist – Ubisoft Philippines
Christopher Palo – 3D Artist – Ubisoft Philippines
Raff Joseph Azores – Junior Artist – Ubisoft Philippines
Vira Tith – 3D Artist – Ubisoft Montréal
Boris Petrov – Junior 3D Environment Artist – Ubisoft Sofia
Encho Enchev – expert 3D environment artist – Ubisoft Sofia
Tsvetoslav Georgiev – Senior Environment Artist – Ubisoft Sofia
Veselin Dimitrov – Lighting Artist – Ubisoft Sofia
Ye Hang – Texture Artist – Ubisoft Chengdu
Simina-Ioana Dimcea – Intermediate Technical Artist – Ubisoft Bucharest
Georgi Tsvetanov – Junior 3D Environment Artist – Ubisoft Sofia
Alexander Nikolov – Lighting Artist – Ubisoft Sofia
Martin Kamburov – Lead Lighting Artist – Ubisoft Sofia
Zhang Hao Lei – Junior Level Artist – Ubisoft Chengdu
Clarence Munji – Level Artist – Ubisoft Singapore
Peter Gatchev – Senior Environment Artist – Ubisoft Sofia
Tsvetelina Valkanova – Expert Texture Artist – Ubisoft Sofia
Liu Ying Jie – Junior Level Artist – Ubisoft Chengdu
Delannoy Julien – Texture Artist – Ubisoft Bordeaux
Martin Mitov – Senior Environment Artist – Ubisoft Sofia
Bogdan Alexandru Volf – Junior Technical Artist – Ubisoft Bucharest
Niel Dela Cruz – Junior Technical Artist – Ubisoft Philippines
Tougeron Vadim – Texture Artist – Ubisoft Bordeaux
Serbanescu Alexandra-Mihaela – Technical Artist – Ubisoft Bucharest
Nikolay Bonev – Expert Texture Artist – Ubisoft Sofia
Aline DesRuisseaux – Senior Environment Artist – Ubisoft Québec
Alison Fecteau – Character Artist – Ubisoft Québec
Ivet Jordanova – Senior Lighting Artist – Ubisoft Sofia
Vincent Bouchard – Senior Lighting Artist – Ubisoft Quebec
Étienne Cardona Plourde – Character Artist – Ubisoft Québec
Félix Robitaille – 3D Modeler – Ubisoft Québec
Benoit Lebel – 3D Modeler – Ubisoft Montréal
Valentin Yovchev – 3D Character Artist – Ubisoft Sofia
Jamie Chang – Character Artist – Ubisoft Québec
Simeon Lafazanov – Character Artist – Ubisoft Sofia
Vincent Derozier – Principal Material Artist – Ubisoft Québec
Georgi Pepelanov – 3D Character Artist – Ubisoft Sofia
Fred Rambaud – Concept Artist – Freelance
Tyler Ryan – Concept Artist – Freelance
Theophile Lebeau – Vegetation Artist – Ubisoft Québec
Tang Rui – Senior Level Artist – Ubisoft ChengDu
Maxime Ducasse – 3D Architecture Artist – Ubisoft Québec
Hugo Lamarre – 3D Modeler – Ubisoft Québec
Martin Portais – 3D Artist – Ubisoft Montreal
Sally Gottschalk – Illustrator – Ubisoft Montreal
Camille Fache – Graphic Team Lead – Ubisoft Montreal
Renato Rebouças – 2D/3D Artist – Ubisoft Montreal
Sarah Chamaillard – Illustrator – Ubisoft Montreal