Ubisoft Assassin’s Creed Shadows Art Blast

For the first time in the series, Assassin’s Creed Shadows takes place in one of the settings our players have been waiting for the longest: Feudal Japan!
You’ll play during the Unification of Japan, in the late 16th century, but more precisely, in the Azuchi Momoyama Era. The late Sengoku period is a fascinating time to explore and an occasion to meet legendary historical figures, such as Oda Nobunaga, Akechi Mitsuhide, Sen no Rikyū, and Hattori Hanzō to name a few. It’s also an opportunity to discover awe-inspiring locations.
For many of us involved in the making of an Assassin’s Creed game set in Japan, being a part of it was a dream come true. The development of the game was an incredible adventure, filled with challenges and opportunities. It gave us a fantastic setting and the occasion to bring to life two fascinating gameplay fantasies: Naoe, the quick-witted, agile, stealth-focused shinobi, embodying the Assassin roots, and Yasuke, the charismatic, powerful, combat-oriented samurai, reflecting the franchise’s evolution towards more intricate melee combat with the more recent entries.
We really pushed ourselves to deliver the best experience possible. Achieving this required a massive, collective effort from so many talented people, each of whom made a huge impact on the final product.
In Assassin’s Creed Shadows, you will explore a dynamic and ever-changing open world, affected by dynamic seasons and weather systems. As players progress from one location to another, the goal was to highlight diverse thematizations and distinct moods: Venture from secluded countryside vistas to peaceful shrines, to bustling merchant districts and dense and mysterious forests, to the heights of iconic castle towns. Taken as a whole, Feudal Japan offers a vast variety of environments and landmarks to explore and experience.
This art blast highlights the passionate work of dozens of Ubisoft teams from around the globe, each of whom made the creation of the game’s world and characters possible. Assassin’s Creed Shadows would not have come to fruition, without their amazing skills, talent and passion. We are very proud of what they have achieved.
On behalf of the whole team, thank you for your support and for playing our game!
Thierry Dansereau, Gabriel Tan, Nikola Stoyanov, Franco Perez
Art Directors

Thierry Dansereau – Art Director – Ubisoft Québec



Nikola Stoyanov – Art Director – Ubisoft Sofia



Gabriel Tan – Art Director – Ubisoft Chengdu



Franco Perez – Art Director – Ubisoft Singapore

Kévin Macio – Associate Art Director – Ubisoft Montréal



Samuil Munis – Technical Art Director – Ubisoft Sofia



Antoine Barbot – Props and Weapon Team Lead – Ubisoft Québec
Dominic G-Despatis – Team Lead Art – Ubisoft Québec



Mark Kenneth Hitosis – Lead Character Artist – Ubisoft Philippines



James Nikko “JN” Dizon – Associate Lead Character Artist – Ubisoft Philippines



Krystle Yeoh – Lead Lighting Artist – Ubisoft Singapore



Nissi Gatan – Associate Lead Artist – Ubisoft Philippines



Dimitri Alexis – Lead Material – Environment Artist – Ubisoft Québec



Jed Pascua – Associate Lead Artist – Ubisoft Philippines



Jerrol Cadores – Associate Lead Artist – Ubisoft Philippines



Iana Pencheva – Lead Environment Artist – Ubisoft Sofia


Henrick Pelletier – Lead Character Artist – Ubisoft Québec



Sina Hayati – Senior Concept Artist – Ubisoft Chengdu



Jing Zhong Tang – Senior Concept Artist – Ubisoft Chengdu


Junhong Long – Concept Artist – Ubisoft Singapore



Zahir – Concept Artist – Ubisoft Chengdu



Joshua Pedron – Concept Artist – Ubisoft Philippines



Xiao LuoLe – Senior Concept Artist – Ubisoft Chengdu



Jillian Young – Concept Artist – Ubisoft Philippines



Darek Zabrocki – Concept Artist – Freelance



Kate Cruz – Concept Artist – Ubisoft Philippines



KONI – Concept Artist – Freelance



Olivier Trehet – Material Environment Artist – Ubisoft Québec



Dmytro Motuz – Senior 3D Artist – Ubisoft Québec



Elie Paquiet – Environment Material Artist – Ubisoft Québec



Radi Avramov – Senior Environment Artist – Ubisoft Sofia



Petar Zvezdanov – Expert Environment Artist – Ubisoft Sofia



Denis Georgiev – Environment Artist – Ubisoft Sofia



Ralitsa Vasileva – Junior Environment Artist – Ubisoft Sofia



Agnes Petrova – Senior Environment Artist – Ubisoft Sofia



Borislav Tonchev – Senior Environment Artist – Ubisoft Sofia



Teodor Ivanov – Senior Environment Artist – Ubisoft Sofia



Bianka Boisvert – Environment Artist – Ubisoft Québec




Janne Richard – 3D Artist – Ubisoft Québec



Ariane Lemelin – Environment Artist – Ubisoft Québec



Sarah-Anne Ouellet – 3D Prop Artist – Ubisoft Québec



Philippe Routhier – Senior Environment & Level Artist – Ubisoft Québec



Adrien Guigues – 3D Artist – senior weapon modeler – Ubisoft Québec



Thibaut Reimel – Material – Environment Artist – Ubisoft Québec



David Naud – 3D Modeler – Ubisoft Québec



Pavel Parashkevov – Environment Artist – Ubisoft Sofia



Quentin Le Goff – 3D Modeler Architecture – Ubisoft Québec



Jonathan Leclerc – Environment Artist – Ubisoft Québec



Alexandre Ribeiro – Environment Artist – Ubisoft Sofia



Charles Henri Bernier – 3D Modeler – Ubisoft Québec



MariePier Cloutier – Texture Artist – Ubisoft Québec


Claude Gosselin – Senior Material & Environment Artist – Ubisoft Québec
François Larrieu – 3D Prop Artist – Ubisoft Québec



Justin Vaillancourt – 3D Prop Artist – Ubisoft Québec


Vincent Voyer – 3D Prop Artist – Ubisoft Québec




Camille Thivierge – Environment Artist – Ubisoft Québec



Maxime Vincent – Technical Artist – Ubisoft Québec



Emi Dimitrova – Technical Artist – Ubisoft Sofia



Chang Cheng – Senior Lighting Artist – Ubisoft Chengdu



Song Jian Cheng – Junior Lighting Artist – Ubisoft Chengdu



Yu Xu Ting – Junior Level Artist – Ubisoft Chengdu



Wang Jia Wei – Level Artist – Ubisoft Chengdu








Zhou Ming Zhe – Character Artist – Ubisoft Chengdu



Nathalie Marineau – Senior Environment artist – Ubisoft Québec



Catherine Fusier – Senior Environment artist – Ubisoft Montreal



Pablo Blanes Montes – Texture Artist – Ubisoft Montreal



David Therrien – 3D Prop Artist – Ubisoft Québec




Julien MANON – 3D Artist – Ubisoft Québec



Stefan Hamann – Senior Technical Artist – Ubisoft Chengdu



Danielle Villacorte – Intermediate 3D Artist – Ubisoft Philippines



Francis Faurillo – Intermediate 3D Artist – Ubisoft Philippines



Joshua Chan – Junior Level Artist – Ubsoft Singapore



Georgia Low – Level Artist – Ubisoft Singapore



Yee Hao Low – Junior Level Artist – Ubisoft Singapore



Tan Yun Yang – Level Artist – Ubisoft Singapore



Audrey Wong – Lead Level Artist – Ubisoft Singapore



Nicholas Wong – Junior Level Artist – Ubisoft Singapore



Zi Ting Leow – Lighting Artist – Ubisoft Singapore



Warren Libod – 3D Artist – Ubisoft Philippines
Charlene Altamirano – Technical Artist – Ubisoft Philippines



Jireh Suministrado – Intermediate 3D Artist – Ubisoft Philippines



Jessa Matamorosa – Junior Artist – Ubisoft Philippines



Maria Rica Andres – Junior Artist – Ubisoft Philippines



Jema Manallo – Intermediate 3D Artist – Ubisoft Philippines



Levi Torre – Intermediate 3D Artist – Ubisoft Philippines



Herald Mendoza – Intermediate 3D Artist – Ubisoft Philippines



Rafael Operus de ls Reyes – Character Artist – Ubisoft Philippines



Federico “Fico” Lorenzo C. Reloj – Character Artist – Ubisoft Philippines


Arnyll Dale Gacusan – Senior Hard Surface Artist – Ubisoft Philippines



Gian Collantes – Junior Artist – Ubisoft Philippines



Zet Arendaing – 3D Artist – Ubisoft Philippines



Rael Isuela – 3D Artist – Ubisoft Philippines



Christopher Palo – 3D Artist – Ubisoft Philippines



Raff Joseph Azores – Junior Artist – Ubisoft Philippines



Vira Tith – 3D Artist – Ubisoft Montréal



Boris Petrov – Junior 3D Environment Artist – Ubisoft Sofia



Encho Enchev – expert 3D environment artist – Ubisoft Sofia



Tsvetoslav Georgiev – Senior Environment Artist – Ubisoft Sofia



Veselin Dimitrov – Lighting Artist – Ubisoft Sofia
Ye Hang – Texture Artist – Ubisoft Chengdu



Simina-Ioana Dimcea – Intermediate Technical Artist – Ubisoft Bucharest


Georgi Tsvetanov – Junior 3D Environment Artist – Ubisoft Sofia



Alexander Nikolov – Lighting Artist – Ubisoft Sofia



Martin Kamburov – Lead Lighting Artist – Ubisoft Sofia

Zhang Hao Lei – Junior Level Artist – Ubisoft Chengdu



Clarence Munji – Level Artist – Ubisoft Singapore



Peter Gatchev – Senior Environment Artist – Ubisoft Sofia



Tsvetelina Valkanova – Expert Texture Artist – Ubisoft Sofia



Liu Ying Jie – Junior Level Artist – Ubisoft Chengdu



Delannoy Julien – Texture Artist – Ubisoft Bordeaux



Martin Mitov – Senior Environment Artist – Ubisoft Sofia



Bogdan Alexandru Volf – Junior Technical Artist – Ubisoft Bucharest


Niel Dela Cruz – Junior Technical Artist – Ubisoft Philippines



Tougeron Vadim – Texture Artist – Ubisoft Bordeaux



Serbanescu Alexandra-Mihaela – Technical Artist – Ubisoft Bucharest



Nikolay Bonev – Expert Texture Artist – Ubisoft Sofia



Aline DesRuisseaux – Senior Environment Artist – Ubisoft Québec



Alison Fecteau – Character Artist – Ubisoft Québec



Ivet Jordanova – Senior Lighting Artist – Ubisoft Sofia

Vincent Bouchard – Senior Lighting Artist – Ubisoft Quebec



Étienne Cardona Plourde – Character Artist – Ubisoft Québec



Félix Robitaille – 3D Modeler – Ubisoft Québec



Benoit Lebel – 3D Modeler – Ubisoft Montréal



Valentin Yovchev – 3D Character Artist – Ubisoft Sofia



Jamie Chang – Character Artist – Ubisoft Québec



Simeon Lafazanov – Character Artist – Ubisoft Sofia



Vincent Derozier – Principal Material Artist – Ubisoft Québec



Georgi Pepelanov – 3D Character Artist – Ubisoft Sofia

Fred Rambaud – Concept Artist – Freelance
Tyler Ryan – Concept Artist – Freelance



Theophile Lebeau – Vegetation Artist – Ubisoft Québec



Tang Rui – Senior Level Artist – Ubisoft ChengDu



Maxime Ducasse – 3D Architecture Artist – Ubisoft Québec



Hugo Lamarre – 3D Modeler – Ubisoft Québec


Martin Portais – 3D Artist – Ubisoft Montreal


Sally Gottschalk – Illustrator – Ubisoft Montreal



Camille Fache – Graphic Team Lead – Ubisoft Montreal


Renato Rebouças – 2D/3D Artist – Ubisoft Montreal



Sarah Chamaillard – Illustrator – Ubisoft Montreal


