The gruesomely beautiful art of Mortal Kombat X
When Mortal Kombat X was released in April, critics heralded it as a milestone in the long-running series of fighting games. IGN’s Vince Ingenito described it as “the best Mortal Kombat, period”, praising the attention to detail in the character design – including no fewer than eight new fighters.
Below, we’ve put together a round-up of some of the amazing concept images and character sculpts that ArtStation users have posted in their accounts, including both work created for lead developer NetherRealm Studios and for its partner companies. Although one of the game’s unique features is its perversely ingenious fatality moves, we’ve kept the selection below relatively gore-free, although you can click through to the artists’ individual galleries if you want to see the gruesome details.
Main image: D’Vorah in close-up by Marco Nelor
Aron Elekes, also a freelancer, produced a set of concepts for different Mortal Kombat X characters while working with Budapest’s Puppetworks Animation Studio. From top to bottom, the images above show Ermac as a pharaoah, Shinnok as a samurai, and Dark Empress Kitana.
Bernard Beneteau, advanced artist – characters for Warner Bros, was responsible for the game’s base male model and variations for the body and head, five each of which are shown above.
Bernard also sculpted and textured Scorpion’s hi-res face, and worked extensively on Goro: you can see both concept work and several renders of the textured hi-res sculpt in his gallery. The render immediately above was produced for the marketing team and used widely to promote pre-orders.
Solomon also developed the hair pipeline for the characters and helped developed the pipeline for the x-ray and dismemberment moves.
Angel also sculpted many of the game’s fatalities and brutalities, working from Bernard Beneteau’s base male model and Ian Naud’s skeleton. The image above shows a head torn clean off, but there are a lot of other creatively gruesome alternatives in his gallery.
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