Insomniac Games Marvel’s Spider-Man 2 Art Blast
In the ever-evolving landscape of video games, there are titles that stand as milestones, pushing the boundaries of creativity, technology, and storytelling. Marvel’s Spider-Man 2, the highly anticipated sequel to the critically acclaimed Marvel’s Spider-Man, is undoubtedly one of these titles.
The Art of Marvel’s Spider-Man 2 is a celebration of the extraordinary talent that has brought this game to life. I was once asked by a journalist whether we had used AI to build New York City. The answer was an adamant “no”. An army of artists working on concepts, graphics, modeling, materials, technical art, lighting, and FX come together to create the meticulously detailed and vibrant city of New York.
Key Artists help us envision the game before it ever leaves the paper pitch and inspire the team as they begin to build the game. Concept artists design unique environments like the Emily May Foundation along with props like Spider-Man’s gadgets or Kraven’s knife. Graphic artists work on all the graffiti, signs, and images in the game and motion graphic artists work on all the computer monitor graphics.
Individual environment artists are in charge of their own sections of the city and they select what goes into each one from the graffiti on the walls to the buildings on each block. Different neighborhoods need to be researched and edited to recreate them for the game. Environment artists craft every interior like Aunt May’s house following concepts and doing their own research to make every space as believable as possible.
Character artists look at Spider-Man suit references from the comics and concepts and must figure out how to translate the 2D images into 3D. Material choices and suit construction and functionality are all things that need to be considered by the character artist. A mastery of human anatomy and sculpting is necessary to create the level of detail that fans enjoy in Photo Mode.
Technical artists help with a wide range of things from destruction, to puddle placement logic and reflections, to unique shaders to replicate characters from Spider-Man: Beyond the Spider-Verse.
Lighters place and bake lights for the city, the missions, and cinematics. Small details like rim lights and eye highlights are tirelessly crafted by individual lighters. Lighting brings the city and its inhabitants to life and can often carry the emotional weight of the moment whether it’s a cheerful ray of light coming into Aunt May’s house’s window or Venom staring in horror at the blood glinting dully on his hands after he does the unthinkable.
FX Artists work on everything from giant set piece moments like the Sandman sandstorm and Lizard’s dock destruction to quieter ambient FX like puffs, splashes, and sparks. These details are critical to creating our most unforgettable moments like the symbiote tendrils snaking up Harry’s body to create Venom to every moment when Miles gains a new venom ability.
This is just a small attempt to recognize and showcase some of the detail and passion that each artist brings to Marvel’s Spider-Man 2 to create a consistent unified world to life and is by no means comprehensive. The work will speak for itself. Please join me in celebrating the work of this extraordinary team.
Jacinda Chew, Senior Art Director
Alex Mangulabnan – VFX Artist – Insomniac Games
Alison Roberts – Lighting Artist – Insomniac Games
Anna Roan – Senior Lighting Artist – Insomniac Games
Bobby Hernandez – Concept Art Manager – Insomniac Games
Brian Mullen – Lighting Manager – Insomniac Games
Christen Borras – Senior External Development Artist – Insomniac Games
Colton Orr – Character Artist – Insomniac Games
Constance Huang – Senior Character Artist – Insomniac Games
Damon Cimarusti – Character Artist – Insomniac Games
Dan Contreras – Senior Environment Artist – Insomniac Games
Dana Nugumanova – Associate Character Artist – Insomniac Games
David Tellez – X-Dev Artist – Insomniac Games
Diego Teran – X-Dev Lead – Insomniac Games
Dustin Brown – Senior Character Artist – Insomniac Games
Ed Ruiz – Associate Art Director – Insomniac Games
Eric Widner – Senior Environment Artist – Insomniac Games
Erwin Tibayan – Senior External Development Artist – Insomniac Games
Harrison Eilers – Technical Artist – Insomniac Games
Jackie Bornstein – Lighting Artist – Insomniac Games
Jackson Keller – Associate Environment Artist – Insomniac Games
Jason Norman – Hard Surface X-Dev Artist – Insomniac Games
Jen Carlin – Advanced Lighting Artist – Insomniac Games
Jenna Ruth – Senior VFX Artist – Insomniac Games
Jessica Teague – Associate VFX Artist – Insomniac Games
Jin Choi – Advanced VFX Artist – Insomniac Games
JingJing Liu – Senior Lighting Artist – Insomniac Games
Joe Jacobs – Associate Environment Artist – Insomniac Games
Jonathan Bishop – Advanced Senior Lighting Artist – Insomniac Games
Jordan Knight – Character Artist – Insomniac Games
Joshua Noble – Principal Environment Artist – Insomniac Games
Jun Choi – Environment Artist – Insomniac Games
Kevin I. Hong – Advanced Senior Lighting Artist – Insomniac Games
Kwan Sukasame – Senior Environment Artist – Insomniac Games
Marco Villalpando – Character Artist – Insomniac Games
Muhammad Iqbal Allen – Advanced Environment Artist – Insomniac Games
Matthew Bennett – Principal Effects Artist – Insomniac Games
Matthew Lefferts – Seinor Character Artist – Insomniac Games
Mikal Carter – Environment Artist – Insomniac Games
Miki Eliza Hansen – Senior Lighting Artist – Insomniac Games
Natalie Lucht – Advanced VFX Artist – Insomniac Games
Nick Hamilton – Senior Environment Artist – Insomniac Games
Oscar Gonzalez – Lead Environment Artist – Insomniac Games
Phil Derbyshire – X-Dev Artist – Insomniac Games
Rain Yan – Lighting Artist Intern – Insomniac Games
Ronaldo Mei – Senior Concept Artist – Insomniac Games
Ryan Verne – Advanced Senior Env. Artist – Insomniac Games
Sabrina Ooi – Lighting Artist – Insomniac Games
Sarah Jones – Senior Concept Artist – Insomniac Games
Sasan TRUTH – Sr. Visual Effects Artist – Insomniac Games
Sean Applegate – Senior FX Artist – Insomniac Games
Stephanie Chu – Environment Artist – Insomniac Games
Steven Skidmore – Advanced Senior Technical Artist – Insomniac Games
Thomas Breeden – Senior Environment Artist – Insomniac Games
Trey Sharp – Advaned Environment Artist – Insomniac Games
Vince Perri – External Development Artist – Insomniac Games
Will Chu – Environment Artist – Insomniac Games
Anthony Francisco – Visual Development Artist
Antoine Collignon – Concept Artist
Blake Rottinger – Concept Artist
Daryl Mandryk – Freelance Concept Artist – Insomniac Games
Felix Mack – Partner, Art & Animation Director
Hao Wu – Mechanical Designer (Consultant) – Insonmniac Games
Herman Wu – Associate Character TD – Insomniac Games
Ian Galvin – Freelance Concept Artist – Insomniac Games
John Sweeney – Art Director – Insomniac Games
John Staub – Concept Artist – Insomniac games
J Tuason – Senior Technical Artist – Insomniac Games
Julia Blattman – Freelance Concept Artist – Insomniac Games
Mack Chater – Senior Concept/Storyboard Artist
Oliver Fetscher – Concept Artist
Serena Lee – Environment Art Intern – Insomniac Games
Simon Fetscher – Lead Concept Artist
Tayler Olivas – Concept Artist – Insomniac Games
Val Erbuke – Character Artist – Insomniac Games
William Smith – Graphic Artist