Ubisoft Star Wars Outlaws Art Blast

When the team at Massive Entertainment started the journey of creating Star Wars Outlaws, our aim was to create an immersive experience, inspired by the immense impact the original trilogy had on our team. We used those memories and feelings- with an added modern twist, to bring Star Wars Outlaws to life- a game with a unique visual presentation that pays homage to the movies we love so much.

We spent countless hours re-watching the movies and shows, reading the books and comic series, playing the games and even building model kits, exploring every corner of the galaxy that we could. Everyone has a different memory of and relationship with Star Wars and a different view of what it means to them and we worked to incorporate those elements into our game. Diving deep into this rich history gave us a renewed appreciation for what makes the visual identity of Star Wars so unique, regardless of the era.

Our goal was to create something that was both enjoyable for seasoned fans of the franchise, with references and details from the world they know so well, while creating a world that would be understandable and relatable to players diving into the Star Wars galaxy for the first time through Kay Vess and Nix.

As the art and world director, it is a huge privilege to present the work of our amazingly talented team, who poured their hearts and souls into creating an immersive open world Star Wars experience that has never been seen before. Their passion and love for Star Wars was the core of making this game and at the heart of every decision. From small props to the most glorious vistas, every detail was crafted by a team that loves Star Wars and wanted to bring their love and passion for it into the game world for players to explore and enjoy.

This is just a small glimpse behind the scenes of the game’s creation. We hope you enjoy looking at the concepts, characters, props, environments and much more that helped bring Star Wars Outlaws to life.

Please note, If you haven’t finished the game yet, there may be spoilers ahead.

Benedikt Podlesnigg
Art and World Director


Michael Hansen – Senior Character Artist – Massive Entertainment

Jakub Mrówczyński – Senior Character Artist – Massive Entertainment

Laurent Boucher – Senior Character Artist – Ubisoft Annecy

Achielias Debecker – Senior Character Artist – Ubisoft Annecy

Magnum Mak Lam Chau – Senior Character – Ubisoft Shanghai

Livio Ambrosini – Senior Environment Artist – Massive Entertainment

Wouter Gillioen – Environment Artist – Massive Entertainment

Jens Peppler – Environment Artist – Ubisoft Bucharest

Horia Mocanu – Environment Artist – Ubisoft Bucharest

Joel Westman – Senior Level Artist – Massive Entertainment

Melodie Delamourd – Senior Level Artist – Massive Entertainment

Catherine Jonsson – Senior Environment Artist – Massive Entertainment

Raphael Tavares – Senior Environment Artist – Massive Entertainment

Keyla Meijer – Senior Environment Artist – Massive Entertainment

Peter Kostov – Environment Artist – Massive Entertainment

Clotilde Moussier – Senior Environment Artist – Massive Entertainment

Rodrigo Lloret – Expert Environment Artist – Massive Entertainment

Claudio Quatela – Environment Artist – Ubisoft Milan

Claudia-Ioana Avram – Environment Artist – Ubisoft Bucharest

Claudia-Diana Gutu – Environment Artist – Ubisoft Bucharest

Charly Carrelet – Senior Environment Artist – Ubisoft Annecy

Constantin Bodescu – Lead Artist – Ubisoft Bucharest

Audrey Trekker – Level Artist – Ubisoft Paris

Calin Stefan – Senior Environment Artist – Ubisoft Bucharest

Boris Kolimaga – Senior Level Artist – Ubisoft Paris

Alberto Viapiano – Level Artist – Ubisoft Milan

Anthony Lemetayer – Senior Environment Artist – Massive Entertainment

Dan-Eugen Stanescu – Senior Environment Artist – Ubisoft Bucharest

Andreea Simona Firan – Senior Environment Artist – Ubisoft Bucharest

Denisa Husman – Environment Artist – Ubisoft Bucharest

Marcela Rogut – Environment Artist – Ubisoft Bucharest

Laura-Emanuela Zaharia – Environment Artist – Ubisoft Bucharest

Tommaso Brambilla – Environment Artist – Ubisoft Milan

Cornelia Grozavu (Popovici) – Senior Environment Artist – Ubisoft Bucharest

Valentina Calciu – Environment Artist – Ubisoft Bucharest

Stefan Stinga – Senior Level Artist – Ubisoft Bucharest

Diana Scarlatescu – Senior Environment Artist – Ubisoft Bucharest

Dusan Bogdanovic – Level Artist – Ubisoft Paris

Julien Payen – Senior Level Artist – Ubisoft Paris

Lucie Allaire – Senior Level Artist – Ubisoft Paris

Roberto Libralato – Senior Lighting Artist – Massive Entertainment

Ecaterina-Carmen Stefan – Senior Environment Artist – Ubisoft Bucharest

Marco Refrigerato – Senior Environment Artist – Ubisoft Milan

Arthur Belin – Lighting Artist – Ubisoft Annecy

Jean-Christian Sauvaget – Lighting Artist – Ubisoft Annecy

Hugo Lafont – Lighting Artist – Ubisoft Montpellier

Rémy Escales – Junior Cinematic Lighting Artist – Ubisoft Montpellier

Oscar Mata Laca – Senior Cinematic Lighting Artist – Ubisoft Montpellier

Justine JUBIN – Junior Cinematic Lighting Artist – Ubisoft Montpellier

Marthe Jonkers – Associate Art Director – Massive Entertainment

Tony Tran – Senior Concept Artist – Massive Entertainment

Iuliia Misiul – Senior Concept Artist – Massive Entertainment

Arnaud Kleindienst – Senior Concept Artist – Massive Entertainement

Amanda Westergren – Concept Artist – Massive Entertainment

Tatiana Vetrova – Senior Concept Artist – Massive Entertainment

Phillip Park – Concept Artist – Ubisoft Paris

Caroline Hirbec – Senior Concept artist – Ubisoft Paris

Victor Rathsmann – Senior Concept Artist – Massive Entertainment

Diana Sima – Senior Concept Artist – Ubisoft Bucharest

Adrien Girod – Lead Concept Artist – Ubisoft Paris

Séverine Mastroleonardo – Lead UI Designer – Ubisoft Paris

Kamil Haddad – Concept Artist – Massive Entertainment

Diego Peres – Senior Concept Artist – Massive Entertainment

Robin Tran – Senior Concept Artist – Massive Entertainment

David Alvarez – Senior Concept Artist – Ubisoft Annecy

Remy Vanmeenen – Senior Concept Artist – Ubisoft Annecy

Cosmin Genete – Senior Concept Artist – Ubisoft Bucharest

Cosmin Andrei Ispas – Mid UI Artist – Ubisoft Bucharest

Guy Perez – Expert Storyboard Artist – Massive Entertainment

Samuel De Vos – Lead Concept Artist – Ubisoft Massive

Gabriel Kuklinski Dias – Video Artist – Massive Entertainment

Ingrid Sarvik – Lead Video Artist – Massive Entertainment

James Rinere – Senior Concept Artist – Massive Entertainment

Fredrik Andersson – Vehicle Artist – Massive Entertainment

Pablo Gallego – Vehicle Artist – Ubisoft Bucharest

Sabrina Rodrigues Maia – Props Artist – Massive Entertainment

Harry Biggs – Outsourcing Props Artist – Massive Entertainment

Pierre Afoumado – Senior Props Artist – Massive Entertainment

Etienne Bednarz – Senior Material Artist – Massive Entertainment

Marie Najean – Junior Props Artist – Ubisoft Annecy

Quinn Bogaerts – Props Artist – Ubisoft Annecy

Maxime Dehon Dumon – Props Artist – Ubisoft Annecy

Blandine Leray – Props Artist – Ubisoft Annecy

Frederico Andolfo – Props Artist – Ubisoft Milan

Jonas Armellini – Senior Texture Artist – Ubisoft Annecy

Salvatore Ditrani – 3D Artist – Vehicles – Ubisoft Milan

Michele Garzia – Props Artist – Ubisoft Milan

Paolo Miki Cagnetta – Props Artist – Ubisoft Milan

Massimiliano Lai – Prop Artist – Ubisoft Milan

Elias Rivet – Props Artist – Ubisoft Montpellier

Baptiste Erades – Senior VFX Artist – Massive Entertainment

John Behrens – Senior VFX Artist – Massive Entertainment

Ioana Anastasia Tolea – Junior VFX Artist – Ubisoft Bucharest

Pablo Chauvineau – Junior Cinematic VFX Artist – Ubisoft Montpellier

Shannon Lyman – Senior Technical Animator – Massive Entertainment

Margherita Stawski – 3D Animator – Ubisoft Milan

Ioan-Andrei Nistor – Senior Technical Artist – Massive Entertainment

Jonny Heinonen – Technical Animator – Massive Entertainment


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The ArtStation Team