Ubisoft Star Wars Outlaws Art Blast

When the team at Massive Entertainment started the journey of creating Star Wars Outlaws, our aim was to create an immersive experience, inspired by the immense impact the original trilogy had on our team. We used those memories and feelings- with an added modern twist, to bring Star Wars Outlaws to life- a game with a unique visual presentation that pays homage to the movies we love so much.
We spent countless hours re-watching the movies and shows, reading the books and comic series, playing the games and even building model kits, exploring every corner of the galaxy that we could. Everyone has a different memory of and relationship with Star Wars and a different view of what it means to them and we worked to incorporate those elements into our game. Diving deep into this rich history gave us a renewed appreciation for what makes the visual identity of Star Wars so unique, regardless of the era.
Our goal was to create something that was both enjoyable for seasoned fans of the franchise, with references and details from the world they know so well, while creating a world that would be understandable and relatable to players diving into the Star Wars galaxy for the first time through Kay Vess and Nix.
As the art and world director, it is a huge privilege to present the work of our amazingly talented team, who poured their hearts and souls into creating an immersive open world Star Wars experience that has never been seen before. Their passion and love for Star Wars was the core of making this game and at the heart of every decision. From small props to the most glorious vistas, every detail was crafted by a team that loves Star Wars and wanted to bring their love and passion for it into the game world for players to explore and enjoy.
This is just a small glimpse behind the scenes of the game’s creation. We hope you enjoy looking at the concepts, characters, props, environments and much more that helped bring Star Wars Outlaws to life.
Please note, If you haven’t finished the game yet, there may be spoilers ahead.
Benedikt Podlesnigg
Art and World Director



Michael Hansen – Senior Character Artist – Massive Entertainment



Jakub Mrówczyński – Senior Character Artist – Massive Entertainment


Laurent Boucher – Senior Character Artist – Ubisoft Annecy



Achielias Debecker – Senior Character Artist – Ubisoft Annecy



Magnum Mak Lam Chau – Senior Character – Ubisoft Shanghai



Livio Ambrosini – Senior Environment Artist – Massive Entertainment



Wouter Gillioen – Environment Artist – Massive Entertainment



Jens Peppler – Environment Artist – Ubisoft Bucharest



Horia Mocanu – Environment Artist – Ubisoft Bucharest



Joel Westman – Senior Level Artist – Massive Entertainment



Melodie Delamourd – Senior Level Artist – Massive Entertainment



Catherine Jonsson – Senior Environment Artist – Massive Entertainment



Raphael Tavares – Senior Environment Artist – Massive Entertainment



Keyla Meijer – Senior Environment Artist – Massive Entertainment



Peter Kostov – Environment Artist – Massive Entertainment



Clotilde Moussier – Senior Environment Artist – Massive Entertainment



Rodrigo Lloret – Expert Environment Artist – Massive Entertainment



Claudio Quatela – Environment Artist – Ubisoft Milan



Claudia-Ioana Avram – Environment Artist – Ubisoft Bucharest



Claudia-Diana Gutu – Environment Artist – Ubisoft Bucharest



Charly Carrelet – Senior Environment Artist – Ubisoft Annecy



Constantin Bodescu – Lead Artist – Ubisoft Bucharest



Audrey Trekker – Level Artist – Ubisoft Paris

Calin Stefan – Senior Environment Artist – Ubisoft Bucharest



Boris Kolimaga – Senior Level Artist – Ubisoft Paris



Alberto Viapiano – Level Artist – Ubisoft Milan



Anthony Lemetayer – Senior Environment Artist – Massive Entertainment



Dan-Eugen Stanescu – Senior Environment Artist – Ubisoft Bucharest



Andreea Simona Firan – Senior Environment Artist – Ubisoft Bucharest



Denisa Husman – Environment Artist – Ubisoft Bucharest

Marcela Rogut – Environment Artist – Ubisoft Bucharest



Laura-Emanuela Zaharia – Environment Artist – Ubisoft Bucharest



Tommaso Brambilla – Environment Artist – Ubisoft Milan



Cornelia Grozavu (Popovici) – Senior Environment Artist – Ubisoft Bucharest



Valentina Calciu – Environment Artist – Ubisoft Bucharest



Stefan Stinga – Senior Level Artist – Ubisoft Bucharest



Diana Scarlatescu – Senior Environment Artist – Ubisoft Bucharest



Dusan Bogdanovic – Level Artist – Ubisoft Paris



Julien Payen – Senior Level Artist – Ubisoft Paris



Lucie Allaire – Senior Level Artist – Ubisoft Paris



Roberto Libralato – Senior Lighting Artist – Massive Entertainment



Ecaterina-Carmen Stefan – Senior Environment Artist – Ubisoft Bucharest



Marco Refrigerato – Senior Environment Artist – Ubisoft Milan



Arthur Belin – Lighting Artist – Ubisoft Annecy



Jean-Christian Sauvaget – Lighting Artist – Ubisoft Annecy



Hugo Lafont – Lighting Artist – Ubisoft Montpellier



Rémy Escales – Junior Cinematic Lighting Artist – Ubisoft Montpellier



Oscar Mata Laca – Senior Cinematic Lighting Artist – Ubisoft Montpellier



Justine JUBIN – Junior Cinematic Lighting Artist – Ubisoft Montpellier

Marthe Jonkers – Associate Art Director – Massive Entertainment



Tony Tran – Senior Concept Artist – Massive Entertainment



Iuliia Misiul – Senior Concept Artist – Massive Entertainment



Arnaud Kleindienst – Senior Concept Artist – Massive Entertainement



Amanda Westergren – Concept Artist – Massive Entertainment


Tatiana Vetrova – Senior Concept Artist – Massive Entertainment



Phillip Park – Concept Artist – Ubisoft Paris



Caroline Hirbec – Senior Concept artist – Ubisoft Paris



Victor Rathsmann – Senior Concept Artist – Massive Entertainment



Diana Sima – Senior Concept Artist – Ubisoft Bucharest



Adrien Girod – Lead Concept Artist – Ubisoft Paris



Séverine Mastroleonardo – Lead UI Designer – Ubisoft Paris



Kamil Haddad – Concept Artist – Massive Entertainment



Diego Peres – Senior Concept Artist – Massive Entertainment



Robin Tran – Senior Concept Artist – Massive Entertainment



David Alvarez – Senior Concept Artist – Ubisoft Annecy



Remy Vanmeenen – Senior Concept Artist – Ubisoft Annecy



Cosmin Genete – Senior Concept Artist – Ubisoft Bucharest


Cosmin Andrei Ispas – Mid UI Artist – Ubisoft Bucharest



Guy Perez – Expert Storyboard Artist – Massive Entertainment

Samuel De Vos – Lead Concept Artist – Ubisoft Massive



Gabriel Kuklinski Dias – Video Artist – Massive Entertainment



Ingrid Sarvik – Lead Video Artist – Massive Entertainment



James Rinere – Senior Concept Artist – Massive Entertainment



Fredrik Andersson – Vehicle Artist – Massive Entertainment



Pablo Gallego – Vehicle Artist – Ubisoft Bucharest



Sabrina Rodrigues Maia – Props Artist – Massive Entertainment



Harry Biggs – Outsourcing Props Artist – Massive Entertainment



Pierre Afoumado – Senior Props Artist – Massive Entertainment



Etienne Bednarz – Senior Material Artist – Massive Entertainment



Marie Najean – Junior Props Artist – Ubisoft Annecy



Quinn Bogaerts – Props Artist – Ubisoft Annecy



Maxime Dehon Dumon – Props Artist – Ubisoft Annecy



Blandine Leray – Props Artist – Ubisoft Annecy



Frederico Andolfo – Props Artist – Ubisoft Milan



Jonas Armellini – Senior Texture Artist – Ubisoft Annecy



Salvatore Ditrani – 3D Artist – Vehicles – Ubisoft Milan



Michele Garzia – Props Artist – Ubisoft Milan



Paolo Miki Cagnetta – Props Artist – Ubisoft Milan



Massimiliano Lai – Prop Artist – Ubisoft Milan



Elias Rivet – Props Artist – Ubisoft Montpellier


Baptiste Erades – Senior VFX Artist – Massive Entertainment
John Behrens – Senior VFX Artist – Massive Entertainment



Ioana Anastasia Tolea – Junior VFX Artist – Ubisoft Bucharest

Pablo Chauvineau – Junior Cinematic VFX Artist – Ubisoft Montpellier
Shannon Lyman – Senior Technical Animator – Massive Entertainment
Margherita Stawski – 3D Animator – Ubisoft Milan
Ioan-Andrei Nistor – Senior Technical Artist – Massive Entertainment