Ubisoft Star Wars Outlaws Art Blast

When the team at Massive Entertainment started the journey of creating Star Wars Outlaws, our aim was to create an immersive experience, inspired by the immense impact the original trilogy had on our team. We used those memories and feelings- with an added modern twist, to bring Star Wars Outlaws to life- a game with a unique visual presentation that pays homage to the movies we love so much.
We spent countless hours re-watching the movies and shows, reading the books and comic series, playing the games and even building model kits, exploring every corner of the galaxy that we could. Everyone has a different memory of and relationship with Star Wars and a different view of what it means to them and we worked to incorporate those elements into our game. Diving deep into this rich history gave us a renewed appreciation for what makes the visual identity of Star Wars so unique, regardless of the era.
Our goal was to create something that was both enjoyable for seasoned fans of the franchise, with references and details from the world they know so well, while creating a world that would be understandable and relatable to players diving into the Star Wars galaxy for the first time through Kay Vess and Nix.
As the art and world director, it is a huge privilege to present the work of our amazingly talented team, who poured their hearts and souls into creating an immersive open world Star Wars experience that has never been seen before. Their passion and love for Star Wars was the core of making this game and at the heart of every decision. From small props to the most glorious vistas, every detail was crafted by a team that loves Star Wars and wanted to bring their love and passion for it into the game world for players to explore and enjoy.
This is just a small glimpse behind the scenes of the game’s creation. We hope you enjoy looking at the concepts, characters, props, environments and much more that helped bring Star Wars Outlaws to life.
Please note, If you haven’t finished the game yet, there may be spoilers ahead.
Benedikt Podlesnigg
Art and World Director
Michael Hansen – Senior Character Artist – Massive Entertainment
Jakub Mrówczyński – Senior Character Artist – Massive Entertainment
Laurent Boucher – Senior Character Artist – Ubisoft Annecy
Achielias Debecker – Senior Character Artist – Ubisoft Annecy
Magnum Mak Lam Chau – Senior Character – Ubisoft Shanghai
Livio Ambrosini – Senior Environment Artist – Massive Entertainment
Wouter Gillioen – Environment Artist – Massive Entertainment
Jens Peppler – Environment Artist – Ubisoft Bucharest
Horia Mocanu – Environment Artist – Ubisoft Bucharest
Joel Westman – Senior Level Artist – Massive Entertainment
Melodie Delamourd – Senior Level Artist – Massive Entertainment
Catherine Jonsson – Senior Environment Artist – Massive Entertainment
Raphael Tavares – Senior Environment Artist – Massive Entertainment
Keyla Meijer – Senior Environment Artist – Massive Entertainment
Peter Kostov – Environment Artist – Massive Entertainment
Clotilde Moussier – Senior Environment Artist – Massive Entertainment
Rodrigo Lloret – Expert Environment Artist – Massive Entertainment
Claudio Quatela – Environment Artist – Ubisoft Milan
Claudia-Ioana Avram – Environment Artist – Ubisoft Bucharest
Claudia-Diana Gutu – Environment Artist – Ubisoft Bucharest
Charly Carrelet – Senior Environment Artist – Ubisoft Annecy
Constantin Bodescu – Lead Artist – Ubisoft Bucharest
Audrey Trekker – Level Artist – Ubisoft Paris
Calin Stefan – Senior Environment Artist – Ubisoft Bucharest
Boris Kolimaga – Senior Level Artist – Ubisoft Paris
Alberto Viapiano – Level Artist – Ubisoft Milan
Anthony Lemetayer – Senior Environment Artist – Massive Entertainment
Dan-Eugen Stanescu – Senior Environment Artist – Ubisoft Bucharest
Andreea Simona Firan – Senior Environment Artist – Ubisoft Bucharest
Denisa Husman – Environment Artist – Ubisoft Bucharest
Marcela Rogut – Environment Artist – Ubisoft Bucharest
Laura-Emanuela Zaharia – Environment Artist – Ubisoft Bucharest
Tommaso Brambilla – Environment Artist – Ubisoft Milan
Cornelia Grozavu (Popovici) – Senior Environment Artist – Ubisoft Bucharest
Valentina Calciu – Environment Artist – Ubisoft Bucharest
Stefan Stinga – Senior Level Artist – Ubisoft Bucharest
Diana Scarlatescu – Senior Environment Artist – Ubisoft Bucharest
Dusan Bogdanovic – Level Artist – Ubisoft Paris
Julien Payen – Senior Level Artist – Ubisoft Paris
Lucie Allaire – Senior Level Artist – Ubisoft Paris
Roberto Libralato – Senior Lighting Artist – Massive Entertainment
Ecaterina-Carmen Stefan – Senior Environment Artist – Ubisoft Bucharest
Marco Refrigerato – Senior Environment Artist – Ubisoft Milan
Arthur Belin – Lighting Artist – Ubisoft Annecy
Jean-Christian Sauvaget – Lighting Artist – Ubisoft Annecy
Hugo Lafont – Lighting Artist – Ubisoft Montpellier
Rémy Escales – Junior Cinematic Lighting Artist – Ubisoft Montpellier
Oscar Mata Laca – Senior Cinematic Lighting Artist – Ubisoft Montpellier
Justine JUBIN – Junior Cinematic Lighting Artist – Ubisoft Montpellier
Marthe Jonkers – Associate Art Director – Massive Entertainment
Tony Tran – Senior Concept Artist – Massive Entertainment
Iuliia Misiul – Senior Concept Artist – Massive Entertainment
Arnaud Kleindienst – Senior Concept Artist – Massive Entertainement
Amanda Westergren – Concept Artist – Massive Entertainment
Tatiana Vetrova – Senior Concept Artist – Massive Entertainment
Phillip Park – Concept Artist – Ubisoft Paris
Caroline Hirbec – Senior Concept artist – Ubisoft Paris
Victor Rathsmann – Senior Concept Artist – Massive Entertainment
Diana Sima – Senior Concept Artist – Ubisoft Bucharest
Adrien Girod – Lead Concept Artist – Ubisoft Paris
Séverine Mastroleonardo – Lead UI Designer – Ubisoft Paris
Kamil Haddad – Concept Artist – Massive Entertainment
Diego Peres – Senior Concept Artist – Massive Entertainment
Robin Tran – Senior Concept Artist – Massive Entertainment
David Alvarez – Senior Concept Artist – Ubisoft Annecy
Remy Vanmeenen – Senior Concept Artist – Ubisoft Annecy
Cosmin Genete – Senior Concept Artist – Ubisoft Bucharest
Cosmin Andrei Ispas – Mid UI Artist – Ubisoft Bucharest
Guy Perez – Expert Storyboard Artist – Massive Entertainment
Samuel De Vos – Lead Concept Artist – Ubisoft Massive
Gabriel Kuklinski Dias – Video Artist – Massive Entertainment
Ingrid Sarvik – Lead Video Artist – Massive Entertainment
James Rinere – Senior Concept Artist – Massive Entertainment
Fredrik Andersson – Vehicle Artist – Massive Entertainment
Pablo Gallego – Vehicle Artist – Ubisoft Bucharest
Sabrina Rodrigues Maia – Props Artist – Massive Entertainment
Harry Biggs – Outsourcing Props Artist – Massive Entertainment
Pierre Afoumado – Senior Props Artist – Massive Entertainment
Etienne Bednarz – Senior Material Artist – Massive Entertainment
Marie Najean – Junior Props Artist – Ubisoft Annecy
Quinn Bogaerts – Props Artist – Ubisoft Annecy
Maxime Dehon Dumon – Props Artist – Ubisoft Annecy
Blandine Leray – Props Artist – Ubisoft Annecy
Frederico Andolfo – Props Artist – Ubisoft Milan
Jonas Armellini – Senior Texture Artist – Ubisoft Annecy
Salvatore Ditrani – 3D Artist – Vehicles – Ubisoft Milan
Michele Garzia – Props Artist – Ubisoft Milan
Paolo Miki Cagnetta – Props Artist – Ubisoft Milan
Massimiliano Lai – Prop Artist – Ubisoft Milan
Elias Rivet – Props Artist – Ubisoft Montpellier
Baptiste Erades – Senior VFX Artist – Massive Entertainment
John Behrens – Senior VFX Artist – Massive Entertainment
Ioana Anastasia Tolea – Junior VFX Artist – Ubisoft Bucharest
Pablo Chauvineau – Junior Cinematic VFX Artist – Ubisoft Montpellier
Shannon Lyman – Senior Technical Animator – Massive Entertainment
Margherita Stawski – 3D Animator – Ubisoft Milan
Ioan-Andrei Nistor – Senior Technical Artist – Massive Entertainment