Creating Natural 3D Environments with Alex Alvarez

Gnomon School of Visual Effects has announced Creating Natural 3D Environments, a free event hosted by Alex Alvarez in Los Angeles on Thursday June 2nd at 7PM at the Gnomon Campus.

Alex Alvarez, will present his his tried-and-tested processes for creating detailed and photo-real natural 3D environments. The workflow demonstration will discuss a combination of tools and techniques, detailing how he uses Maya, V-Ray, ZBrush, photogrammetry, and more, to craft vast and expansive CG landscapes. Alex will also offer an in-depth look at Agisoft Photoscan and describe how to photograph, process, and clean up natural assets such as rocks, cliff faces, logs, and trees for digital scenes. A 30-minute Q&A session with Alex will round up the evening at 9 PM

Don’t miss this unique opportunity to journey through Alex Alvarez’s process from initial concept through to final image. The event is free and open to the public. Entry is by RSVP only, and seating is first-come-first-served. The event will be available on Gnomon’s Livestream channel, but for priceless networking opportunities be sure to visit the Gnomon campus to experience the event live.

Schedule

7:00 pm – 9:00 pm: Creating Natural 3D Environments
9:00 pm – 9:30 pm: Audience Questions

Guest Speaker

Alex_photoAlex Alvarez—Founder/President at Gnomon

Alex Alvarez is Founder and President of the Gnomon school of visual effects, games, and animation in Los Angeles, as well as The Gnomon Workshop, the renowned online training platform for artists. Fast Company magazine described Alex as a visionary who has helped change the face of computer graphics education. He has been published in numerous magazines, websites, and books, and has taught at many international conferences. He’s dedicated the past 18 years to educating students and professional artists around the world while also working professionally as a creature development artist on such projects as James Cameron’s Avatar, J.J. Abrams’ Star TrekSuper 8Green Lantern, and Prometheus.


About the author

Daniel is the Product Manager for ArtStation.