ArtStation Masterclasses 2 Spotlight: Toni Bratincevic
The ArtStation Masterclasses 2 – Games Edition is your unique opportunity to learn and engage with superstar artists in the industry. Early bird pricing ends on Monday, July 2nd so be sure to get your ticket today!
Looking at his art, you may be surprised to learn that Toni Bratincevic is a self-taught 3D artist. He never had the opportunity to study either art or animation in school, and instead holds a degree in IT. His interest in 3D art first began in the 90s, thanks to movies like Jurassic Park and Terminator 2, which lead him to explore the medium as a hobby. Close to 15 years ago, he had the opportunity to work as a 3D generalist for a company in Croatia. A few years later he moved to the United States to work for Blur Studio, and then with Blizzard, focusing on pre-rendered game cinematics.
Masterclass – 3D Illustration and Environment Modeling Workflows
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the finalized product and will show you how to organize environment scenes for better management and more efficient rendering. Students will then be able to better understand the entire process of creating 3D environments and be able to integrate some of the techniques into their own workflows.
Being a self-taught artist comes with its challenges, what would you say are some of the benefits and how have they helped you improve your skill?
Tell us about one of your most valuable learning experiences.
What is one of the biggest challenges you’ve faced working in the industry?
I would say that keeping motivation high was my biggest challenge. There are many situations where you are not motivated enough to work on something, but being a professional, you still need to deliver high-quality work. When I was younger, this wasn’t a big issue because I was very excited about working in this field, but over time, this somewhat became a thing that bothered me every now and then. But, that is one of the main reasons why I, still today, do a lot of personal work where I have my space to explore different ideas, try some new modeling techniques and just enjoy doing 3D art.
What is one of the most exciting projects you’ve worked on and why?
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