Bungie Marathon Art Blast

Marathon was one of Bungie’s earliest games—a strange, ambitious vision from the early 1990s that helped define the studio’s creative DNA. Returning to that universe nearly three decades later has been an incredible privilege and a thrilling creative challenge: honoring what made the original so distinctive while evolving its visual language into something bold, contemporary, and unmistakably new.

From the beginning, we wanted Marathon to feel tense, mysterious, and occasionally unsettling, while delivering a visual experience unlike anything else in the genre. Our guiding creative ambition has been simple: make weird cool. That idea became a rallying cry for the art team, shaping an identity built around product design realism, graphic design boldness, and what we often refer to as Marathon weirdness.

Graphic design became one of our most powerful worldbuilding tools. Clean geometric forms, strong compositions, stark color accents, intentional negative space, and playful visual systems create a world that feels sharp, iconic, and functional—but strange enough to suggest a deeper history beneath the surface. Rather than relying on surface complexity, we use labels, markings, patterns, and graphic hierarchy to establish readability, scale, mood, and identity.

Color, materials, finish, and functionality are approached with the same discipline. Restrained palettes, purposeful accents, and clear material relationships help maintain focus and readability, while implied functionality makes the technology, equipment, spaces, interfaces, and gameplay “atoms” feel believable without over-explaining them. The goal is coherence, not simulation: everything should feel grounded in science and technology while leaving room for mystery, interpretation, and surprise.

That tension between functional and abstract, familiar and strange, beautiful and unsettling sits at the heart of Marathon’s visual identity. We’re incredibly proud of the work our teams have contributed, and deeply grateful to the many Bungie artists and creative partners who helped shape this evolving visual language. This is only a small sample of their work, but we’re excited to share a glimpse into the craft, experimentation, and passion behind it.

Brian Vinton & Jason Sussman


Farzad Morshed – Animation – Bungie

Kevin Kaufman – Animation – Bungie

Adam Scott – Character – Bungie

Alexandra Jackson – Character – Bungie

Allan Lee – Character – Bungie

Dane Petersen – Character – Bungie

Kun Dong – Character – Bungie

Matt Hjellen – Character – Bungie

Allan Parker – Concept Art – Independent

Dima Goryianov – Concept Art – Bungie

Eric Pfeiffer – Concept Art – Bungie

Kejun Wang – Concept Art – Bungie

Patrick Bloom – Concept Art – Bungie

Sigurd Fernstrom – Concept Art – Independent

Taylor Rose – Concept Art – Bungie

Tobias Kwan – Concept Art – Bungie

Jairo Sanchez – Hard Surface – Bungie

Jesus Barrera-Garcia – Hard Surface – Bungie

Julia Li – Hard Surface – Bungie

Tim Shumaker – Hard Surface – Bungie

Chris Claflin – Lighting – Pipeworks Studios

Griffin Bajor – Lighting – Pipeworks

Justin Mayle – Lighting – Bungie

Madison Parker – Lighting – Bungie

Sebastian Roland – Lighting – Pipeworks Studios

Ali Saleemi – Palette – Bungie

Emma Overmeyer – Palette – Pipeworks Studios

Frank Rell – Palette – Pipeworks Studios

Jeroen Maton – Palette – Bungie

Kevin Whitmeyer – Palette – Bungie

Stephen Falk – Palette – Bungie

Kevin Wang – Tech Art – Bungie

Michael Rapley – Tech Art – Pipeworks Studios

Glenn Gamble – VFX – Bungie

Heather Nicole Smith – VFX – Bungie

Jay Bakke – VFX – Bungie

Kyle Bunk – VFX – Bungie

Mike Stavrides – VFX – Bungie

Nathan Ekema – VFX – Pipeworks Studios

Qiwei Zhang – VFX – Devco Studios

Alex Hallenbeck – World Art – Bungie

Alex May – World Art – Bungie

Ed Brennan – World Art – Bungie

Eve Astra – World Art – Bungie

Jadeite Mesa – World Art – Pipeworks Studios

Josh Markham – World Art – Bungie

Kate Sullivan – World Art – Pipeworks Studios

Keenan Daufelt – World Art – Pipeworks Studios

Meghan Casey – World Art – Pipeworks Studios

Tyler Anderson – World Art – Pipeworks Studios

Art Bully – Partner – Art Outsourcing – Art Bully

Karakter Design Studio – Partner – Concept Art – Karakter Design Studio

West Studio (Gabe Zamora) – Partner – Concept Art – West Studio

West Studio (Gina Vila) – Partner – Concept Art – West Studio

West Studio (Ivan Rastrigin) – Partner – Concept Art – West Studio


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The ArtStation Team