Train for a Game Art Career with Vertex School
One of the first things students are told when joining Vertex School is that there is no labor shortage in the game arts industry. There is a talent shortage. But, what does talent exactly signify?
For many, talent is a judgment – perhaps, a judgment on our entire being. For others it might mean, “do I have what it takes?”
At Vertex School, talent is just a word that is often only useful in the eye of the beholder. It’s a word that can be used in the business world to mean that the applicant checks all the job requirements. That’s it. Hiring managers don’t know the depths of you, and neither can they know the full capabilities of all the others that applied for the same job. They just want to know if you can do the job. For them, talent is just a word that says that you can probably do it better than these other people in the queue.
Artwork by Vertex Student Ashton Blanchard
But, how do they come to this decision? How do recruiters and hiring managers decide that you have the potential and the talent to do this job just by looking at a portfolio?
That’s been the job of Vertex School’s founder, Ryan Kingslien, for the last decade. Ryan has been devoted to figuring out how to build creative skills to help someone go, for example, from being a night re-stocker at Costco to working as an artist in a AAA game studio.
Artwork by Vertex Graduate Jonnathan Mercado
It starts with the amazing Vertex School mentors who all work in the industry and, more importantly, who are devoted to students’ growth. Mentors like Jacob Claussen:
“I’m a person that went the four year school route and left without the knowledge needed to join the industry. Getting to know and being mentored by professionals working in the industry allows for up to date training, a clear perspective and helps build those first steps in networking which is extremely important.”
– Jacob Claussen, Vertex mentor and Lead Environment Artist at Fall Damage
Artwork by Vertex Mentor Jacob Claussen
Add into that a belief that mastery is not magic, it is just process. Learn the process of the masters and you can become a master as well.
One of the last pieces of the puzzle is the school’s belief that people are generally overeducated and underworked. Vertex school believes that you come in armed with much more than you know, and part of their job is to unlock that in you and give you a path to build on it.
Here’s Kamala Atakishiyeva:
“I found Vertex during a time when I was again changing careers and didn’t want to invest the time or money on going back to school. After doing a lot of research, I could see that Vertex was exactly the type of learning I needed to get me job-ready without losing time. I was right, with the close guidance of my mentors and well structured curriculum, the school has helped me get incredible results and it’s only the end of the first term.”
– Kamala Atakishiyeva, current Vertex School student
Artwork by Vertex Student Kamala Atakishiyeva
The battle tested curriculum that Kamala references above is the work you are asked to do from day one. Theory is covered but weekly work is expected, with 20 hours a week considered to be the minimum.
Want to learn more about how to build your skills and become job-ready in games, the metaverse and film? Check out the 9 month game art program at Vertex School.
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