The Game Developers Conference 2019 (GDC) has something for every kind of game artist, getting deep into topics which include art direction, animation, visual arts, visual effects, and more.
The Visual Arts and Design Track Sessions are happening from Wednesday March 20 thru Friday March 22 at GDC2019.
Visual Arts Track Sessions include: ‘Marvel’s Spider-Man’: Procedural Lighting Tools with Xray Halperin (Senior Technical Artist, Insomniac Games), Environment Design as Spatial Cinematography: Theory and Practice with Miriam Bellard (Art Director for Visual Development, Rockstar North), and Super Powering Technical Artists Using Deep Learning with Cesar Romero (Principal Machine Learning Engineer, Unity Technologies). See more Visual Arts Track Sessions here.
Some Design Track Sessions Highlights include: ‘Devil May Cry 5’: Creating A Standout Action Game with Michiteru Okabe (Senior Producer), Hideaki Itsuno (Game Director) and Matt Walker (Producer) from Capcom. Making Games That Stand Out and Survive with Nick Popovich (CEO, Monomi Park) and Reinventing ‘God of War’ with Cory Barlog (Creative Director, Sony Santa Monica Studio). Check out more Design Track Sessions here.
Summits + Tutorials take place during the first two days of GDC2019 (Monday March 18 and Tuesday March 19). These include: Art Direction Bootcamp with talks by Sony Santa Monica Studios and Volition, Animation Bootcamp with talks on games such as ‘God of War’ and ‘Anthem’, Visual Effects Bootcamp with companies like Rare, Ltd and Nvidia, plus the Technical Artist Bootcamp with talks by artists working at Insomniac Games and The Creative Assembly, among many others.
To get all that GDC has to offer, get an All Access pass for full access to all track sessions, summits and tutorials, plus access to review past talks on GDC Vault. Register by March 15 to save up to $300 compared to onsite rates!