If you are one of the lucky individuals who managed to get a ticket to San Diego Comic-Con, come by the Wacom booth (#5336) from July 18th to 22nd to see live demos by talented professional artists, take part in some fun activities and more! We look forward to seeing you there.
See the schedule and artist biographies below.
Wednesday, July 18th
7 pm – 9 pm: Justin Fields
Thursday, July 19th
9 am – 11 am: Daniel Kyle
1 pm – 3 pm: Javier Perez
5 pm – 7 pm: Nick Hiatt
Friday, July 20th
11 am – 1 pm: Cory Trego-Erdner
Saturday, July 21th
9 am – 11 am: Dzu Nguyen
1 pm – 3 pm: Satoshi Arakawa
5 pm – 7 pm: Kirsten Zirngibl
Sunday, July 22nd
11 am – 1 pm: Esther Wu
In addition to this awesome lineup, artists from the National Cartoonists Society will also be performing live demos on all days.
Justin is owner/concept artist of Ironklad studios. He studied at the Gnomon School of Visual Effects, and works in the film and game industries. He has worked at such studios as Amalgamated Dynamics, Inc., Imaginary Forces, and Sony Imageworks. Some of his credits include: Direct Tv, Jupiter Ascending, Maleficent, Noah, Dawn of the Planet of the Apes, Firelight, Blink, Falling Skies, The Wolverine, Scrapyard, Eternals, Ragnarok, Tethered Islands, Goosebumps, Max Steel, and Kong.
Daniel is a freelance concept artist based out of San Diego. He made the transition from doing traditional art, props, and set design to digital art a few years ago. His influences have been any and all forms of entertainment, but especially science fiction and horror films. He grew up loving Steven Spielberg, John Carpenter, James Cameron movies, the old Twilight Zone’s, X-Files, and Tales from the Crypt.
With 7 years of experience in the gaming industry, Javier is currently a Senior Environment/Material Artist at Intrepid Studios Working on the new MMORPG Ashes of Creation. He shipped his first AAA game at the age of 19 while attending The Art Institute of California – San Diego. Since then he has contributed to projects such as Call of Duty: Infinite Warfare, Metal Gear Solid V: The Phantom Pain, Lawbreakers, and Planetside 2. In his spare time, he is an ArtStation Challenge host.
Nick Hiatt is an Art Director, Matte Painter and Concept Artist based out of Los Angeles California. He began his career working with such Visual Effects studios as Digital Domain, Bad Robot, Disney and Sony Imageworks. Nick currently owns a Visual Effects studio that specializes in Matte Painting, Concept Art and 3D Environments. Nick has worked on a range of projects such as Star Wars, Thor, Star Trek, Destiny, Call of Duty, Halo and Lord of the Rings to name a few.
For as long as he can remember, Cory has been fascinated by science fiction, fantasy, and biology. Finding some Star Wars art books as a child made him want to combine all of those interests into a career as a concept artist. He has been a professional freelance illustrator and concept artist for almost a decade and currently works as a concept artist for Gaming Corps Austin. He also started a company with a few friends called StoryForge, which produces content for Dungeons and Dragons and other tabletop games.
Dzu Nguyen is a concept artist and illustrator with 13 years of experience in the video game and entertainment industry. Notable clients and companies include Sony Interactive Entertainment, Activision, NC Soft, and Daybreak Games. He is an art Instructor with CGMA and has a Master of Fine Arts in Illustration from Cal State, Fullerton.
Satoshi is Lead Character Artist at Amazon Games working on an unannounced new project and is an Artstation Challenge host. Previously, he was Lead Character Artist at Daybreak Games. He’s been in the video game industry for about 13 years, primarily focusing on MMOs but has worked on a broad range of genres from modern shooters to sci-fi/fantasy games as well as a broad range of styles from realistic to cartoony. In his spare time, he does personal art projects to keep learning new techniques and software.
Kirsten Zirngibl is a freelance concept artist and illustrator. She currently focuses on architectural and VR/mixed reality projects, data visualization, and personal world building. She lives in San Diego, California.
Esther Wu is a concept artist currently working at High Moon Studios in San Diego, CA. She has contributed and worked on games such as Planetside 2, Forza 6, Mafia 3, Battleborn, and Destiny 2. She is mainly an environment and props concept artist, with a background in illustration from the Savannah College of Art and Design. In addition, she has worked on matte paintings, keyframes, and character designs for film throughout her freelancing career. She aims to be more of a generalist concept artist, having enjoyed various projects from indie to AAA, and animation to Tv.