Thuan Nguyen Minh Duong is a character modeler based in Vietnam. On his home page, he uses the ArtStation Pro Vertical theme as a way to scroll through all the main highlights of his portfolio while keeping more detailed shots and breakdowns on the Mosaic tab.
While he is young and hasn’t been working in the industry very long, he gained some attention for his remarkable work in the Ancient Civilizations Challenge and has much to share on his learning experiences.
For the Samurai, I spent many sleepless nights to make the deadline for the ArtStation Challenge. I ended up testing out a lot of new techniques and it helped me to gain experience in PBR texturing. Project Talis is simply a very drawn-out 3 month project if you include the rendering time. Since I had no reason to rush, I got to make her at the level of detail and polish I wanted, to the best of my ability. Still though, I can’t really do my projects without coffee and sleepless night!
Her entire creation process asked me to push all of my limits in CG and I made a tutorial to share the experience with others. One of the best memories of this project is that I always had my girlfriend by my side encouraging me and she just couldn’t stop asking for a pink version! So in the end, I made a pink version for her.
What do you think makes a standout portfolio?
What kind of training did you have to get to the level you’re at now?
Most of my experience comes from online tutors – from free lessons from tutors on Youtube to paid training from all kind of websites. I only started in June 2015 and I learned everything from tutorials on main websites of the program I would use ( Blender.org, Pixologic) then later Quixel and Allegorithmic. During that time, I constantly look for harder and more demanding projects to work on to challenge myself and expose me to newer aspects of making a 3D model that I have yet to encounter.
I constantly encounter harder and harder problems which I solve by looking for resources online to help me get through it. You may say I learn from mistakes but I honestly think that this is the best way any of us can learn. In mid 2017, I joined a 3D outsourcing company in Vietnam and started working on several AAA game titles before I realized this is not exactly the place for me. I quit it a few month later, but I learned a lot.