Battlefield 6 Art Blast

BATTLEFIELD 6

Battlefield is back – and so is our Art Blast!

Today, we’re shining a spotlight on the incredible artistry behind Battlefield 6 and REDSEC. This Art Blast celebrates the passion, creativity, and craftsmanship of our talented artists across Battlefield Studios, EA, and our outstanding outsourcing partners around the globe. This is your moment to explore the art that brings Battlefield to life.

Battlefield 6 and REDSEC marks a major milestone for the franchise. It’s the first title developed under Battlefield Studios, uniting Criterion, DICE, Motive, and Ripple Effect into one global team – and it represents the beginning of an exciting new chapter in Battlefield’s history.

From day one, our ambition was clear: create something bold and fresh, while staying true to Battlefield’s roots. We looked back to what made the classics resonate: a stronger emphasis on destruction, a grounded tone, and a gritty, believable aesthetic inspired by Battlefield 3 and Battlefield 4. The result is a game that feels both familiar and reinvigorated, and one we can’t stop playing.

At the heart of it all is our crafts. Our developers are driven by excellence and a desire to push the boundaries of immersive storytelling and thrilling experiences. Creativity is in our DNA and when our teams collaborate, share ideas, and fuel each other’s passion, that’s when the magic truly happens.

Building a game of this scale – across multiple studios, time zones, and cultures – is both a challenge and a huge opportunity. It allowed us to draw from the unique strengths and histories of each studio and create something greater together. With the foundation now laid for a truly global Battlefield development team, we’re excited to keep building the future of the franchise. If you’d like to be part of that journey, click here to learn more.

Finally, a massive thank you to everyone around the world who helped bring Battlefield 6 and REDSEC to our players. You know who you are – and you are all amazing.

We hope you enjoy this Art Blast as much as we loved creating the work within it.

The Battlefield Team


Egan Gu – Concept Domain Supervisor – EA APAC

Paris Follett – Technical Aritst – EA Criterion

Lewis Kennedy – Senior Environment Artist – EA Criterion

Jake Roddis – Senior Character Artist – EA Criterion

Adam Dencker – Environment Artist – EA DICE

Oscar Johansson – Senior Environment Artist – EA DICE

Acky Ekchanok – Character Artist – EA DICE

Johan Nilsson – Senior Environment Artist – EA DICE

Alexander Samuelsson – Vegetation Artist – EA DICE

Benjamin Venancie – Senior Lighting Artist – EA DICE

Per Haagensen – Senior Concept Artist – EA DICE

Liam Maynard – Environment Artist – EA DICE

Ivan Lorenzo – Environment Artist – EA DICE

Vivian Midori Pellegrino – Environment Artist – EA Motive

Philippe Pelletier – Environment Artist – EA Motive

Gwendoline Verpeaux – Senior Environment Artist – EA Motive

Irene Ha – Senior Environment Artist – Ripple Effect Studios

Alek Johnson – World Artist – Ripple Effect Studios

Corey Thomas – Character Artist II – Ripple Effect Studios

Santiago Roldan – Character Artist II – Ripple Effect Studios

Brandon Garcia – External Development Environment Artist – Ripple Effect Studios

Sebastian Figueroa – Character Artist – Ripple Effect Studios

Denys Vorobiov – Senior Environment Artist – Ripple Effect Studios

Matt Billeci – Vegetation Artist – Ripple Effect Studios

Sarah Smith – Lead Vegetation Artist – Ripple Effect Studios

Jiaze Zhang – Associate Environment Artist – EA APAC

Shuheng Lv – Concept Artist – EA APAC

JiaQing Yu – Environment Artist II – EA APAC

Randy Li – Environment Artist II – EA APAC

Gin Zhang – Concept Artist – EA APAC

Liam Turton – Vehicle Artist – EA Criterion

Sophie Pedriks – Environment Artist – EA Criterion

Iz Green – Technical Artist – EA Criterion

Pascal Eggert – Senior Concept Artist – EA DICE

Lina Li – Senior Environment Artist II – EA APAC

Ning Cui – Environment Artist – EA APAC

Jian Seng Lim – Environment Artist – EA APAC

Yu Piao – Environment Artist – EA APAC

Alex Tornberg – Lead Concept Artist – EA DICE

Ivan Lin – Character Artist – EA APAC

SUHU – Senior Character Artist – EA APAC

Tong Wu – Character Artist – EA APAC

Wang Haiqing – Lead Character Artist – EA APAC

Cliff Li – Character Artist – EA APAC

Kian Tong – Senior Character Artist – EA APAC

Johan Vikström – Senior Lighting Artist – EA DICE

Laura Chan – Lighting Artist – EA DICE

Tom Turner – Lighting Artist – EA DICE

Guillaume Pethe – Lighting Artist – EA Criterion

Mustafa Al Obaidi – VFX Artist – EA DICE

Joel Dabrosin – Weapon Artist – EA DICE

Sean Giampietro – Environment Artist – EA MOTIVE

Art Bully Productions

Mario Socinjanc – Project Lead – Art Bully Productions

Milan Jelenkovic – Project Lead – Art Bully Productions

Aleksa Vuckovic – 3D Artist – Art Bully Productions

Igor Francuski – 3D Artist – Art Bully Productions

Ivan Djukic – 3D Artist – Art Bully Productions

Dusan Recevic – 3D Artist – Art Bully Productions

Vukasin Vucurovic – 3D Artist – Art Bully Productions

Stefan Vukobratovic – 3D Artist – Art Bully Productions

Maja Vitorovic – 3D Artist – Art Bully Productions

Teodora Stankovic – 3D Artist – Art Bully Productions

Jagos Kalezic – 3D Artist – Art Bully Productions

Ivona Vujackov – 3D Artist – Art Bully Productions

Aleksandar Vukovic – 3D Artist – Art Bully Productions

Jelena Vucic – 3D Artist – Art Bully Productions

Anna Schaler – 3D Artist – Art Bully Productions

Vaikunth Raghavan – 3D Artist – Art Bully Productions

Zarko Savic – 3D Artist – Art Bully Productions

Andrew Fletcher – Lead Environment Artist – EA Criterion

Oskar Gannon – Environment Artist – EA DICE

NaRee Song – Senior 3D Artist – Ripple Effect Studios

Nicolas Mendoza – Nicolas Mendoza – EA Criterion

Chengcheng Li – Environment Artist – EA APAC

Hannes Lidbeck – Environment Artist – EA DICE

Katarina Persson – Environment Artist – EA DICE

Daniel Rocque Bengtsson – Senior Environment Artist – EA DICE

Olivia Xu – Environment Artist – EA DICE

John Shi – Associate Environment Artist – EA APAC

Marcel Lenoir – Senior Environment Artist – EA DICE

Maria Norkvist – Lead Environment Artist – EA DICE

Dominika Smolska – 3D Artist – Qloc

Henryk Krzeminski – 3D Artist – Qloc

Tomasz Tosza – Senior 3D Artist – Qloc

Mykyta Shcherbak – 3D Artist – Qloc

Vladimir Turutov – 3D Artist – Sperasoft

Alexander Sköld – Environment Concept Artist – EA DICE

Nick Pidhainyi – World Artist Intern – EA Criterion

Ludwig Lindstål – Environment Artist – EA DICE

Alsu Rakhimova – Character Artist – Ripple Effect Studios

Gabriel Wigren – Concept Artist – EA DICE

Sebastian Salvo – Character Artist – EA DICE

Jakub Kowalczyk – Senior Concept Artist – Ripple Effect Studios

Emma Thune – Environment Artist – EA DICE

Lucas Andersson Lundvik – Environment Artist – EA DICE

Lauren Kelly – Lead Character Artist – Ripple Effect Studios

Kevin Le – World Artist – Ripple Effect Studios

Marquet Corentin – Senior Environment Artist – EA DICE

Marie Meirieu – Senior Environment Artist – EA DICE

Loic Petrier – Environment Artist – EA DICE

Joakim Englander – Concept Artist – EA DICE

Onyx Studio

Aleksandar Pesic – Level Artist – Onyx Studio

Alvaro Garcia – 3D Artist – Onyx Studio

Angel Aranda – Level Artist – Onyx Studio

Brandon Chua – Art Director – Onyx Studio

Clarisse Tan – Lighting Artist – Onyx Studio

Dimitrije Dejanic – Vehicle Artist – Onyx Studio

Felix Yang – Lead Artist – Onyx Studio

Fernando Calvo – VFX Artist – Onyx Studio

Gala Miljevic – 3D Artist – Onyx Studio

Goran Bradonjic – 3D Artist – Onyx Studio

Guilherme Roberts – 3D Artist – Onyx Studio

Hew Wan Juin – 3D Artist – Onyx Studio

Inna Halata – Foliage Artist – Onyx Studio

Joji Santhosh – Level Artist – Onyx Studio

Katia Cervera – Level Artist – Onyx Studio

Loo Yee Cheng – 3D Artist – Onyx Studio

Marina Nesic – 3D Artist – Onyx Studio

Mark Csikos – Level Artist – Onyx Studio

Milana Vukomanovic – Lighting Artist – Onyx Studio

Milica Milutin – Level Artist – Onyx Studio

Miriam Benito – 3D Artist – Onyx Studio

Nebojsa Nikodijevic – 3D Artist – Onyx Studio

Nemanja Ivanisevic – Lighting Artist – Onyx Studio

Nikola Jovanovic – Lead Level Artist – Onyx Studio

Nikola Petrovic – Foliage Artist – Onyx Studio

Norbert Naroznik – Lead Lighting Artist – Onyx Studio

Ognjen Petkovic – 3D Artist – Onyx Studio

Rajil Jose Macatangay – Principal 3D Artist – Onyx Studio

Teodor Codau – 3D Artist – Onyx Studio

Tristan Reimus – Lead VFX Artist – Onyx Studio

Vamsi Kalangi – 3D Artist – Onyx Studio

Willy Wijaya – 3D Artist – Onyx Studio

Jonas Åkerlund – Senior Concept Artist – EA DICE

Marcel Fontes – Gameplay Animator – EA DICE

Thibault Lienard – Senior Lighting Artist – EA MOTIVE

Gaëtan Perrot – Senior Environment Artist – EA DICE

Taylor Kingston – Senior Environment Artist – EA MOTIVE

Vlad Mel – Senior Concept Artist – Ripple Effect

Leszek Bulawa – Gameplay Animator – EA DICE

Lucas Kretschmer – VFX Artist – Globant

Adam Dunne – Senior Environment Artist – EA Criterion

Shay Palmer – Environment Artist – EA Criterion

Raúl Sánchez Calderón – VFX Artist – Globant

Mati Gonzalez Jimenez – VFX Artist – Globant

Tauras Koreiva – Environment Artist – EA Criterion

Attila Herczeg – VFX Artist – EA Dice

Arthur Souza – Vehicle Artist – Globant

Caique Baltazar – Hard Surface Artist – Globant

Agustin Carrivale – Hard Surface Artist – Globant

Ornella Gallo – Lead Hard Surface Artist – Globant

Thiago Almeida Reinert – Hard Surface Artist – Globant

Michael Martel – Character Artist – Ripple Effects

Ryan Ho – Environment Artist – Ripple Effect

Antonio Gimeno Méndez – Hard Surface Artist – Globant

Adrian Moreno Brotóns – Hard Surface Artist – Globant

Santiago Alves Martins – Hard Surface Artist – Globant

Melisa Aixa Coolen – Lead Hard Surface Artist – Globant

Lucas Josefsson – Environment Artist – DICE

Saul Labastida – Hard Surface Artist – Globant

Mauricio Rivera – Hard Surface Artist – Globant

Martin Aprile – Lead Hard Surface Artist – Globant

Emil Nilsson – Lead Gameplay Animator – DICE

Oleksandra Sokol – Hardware External Development Artist – DICE

Hector Puebla – Hard Surface Artist – Globant

Rebecca Frödén – Environment Artist – DICE

Hugo Nilsson – Gameplay Animator – EA DICE

Alexander Kolesnikov – Hard Surface Artist – Globant

Vlad Kokhan – Lighting Artist – Criterion

Sebastian Gestblom – Screenshot Artist – EA DICE

Mikael Karnell – Lead Environment Artist – EA DICE

David Holland – Key Environment Artist – EA DICE

Love Fredriksson – VFX Artist – EA DICE

Per Jeppsson – Vehicle Artist – EA DICE

Maxemilian Roberts – Weapon Artist – EA DICE

Krzysztof Kuczyński – 3D Character Artist – QLOC

Andrzej Rać – 3D Character Artist – QLOC

Luiz Bueno – Hard Surface Artist – Globant

Chris Tuck – Gameplay Animator – EA DICE

Tom Xu – Senior Environment Artist – EA APAC

Vadim Sorici – Key Character Artist – EA DICE

Lewis Kennedy – Senior Environment Artist – Criterion

Erik Öhman – Senior VFX Artist – EA DICE

Kenzo Nishidate – Senior ExDev Character Artist – Ripple Effect

Mia Gauthier – Senior Environment Artist – Ea Motive

Rachel van der Meer – VFX Artist – EA DICE

Jennifer Aguilar – Vegetation Artist – EA DICE


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The ArtStation Team