Learn the Ins and Outs of Character Accessories Production

Discover a New ArtStation Learning Series

We’re excited to share with you a new series created by the incredible Dekogon Studios team! Over the six lessons in the Character Accessories Production series, you’ll learn how to create a unique character with the use of custom accessories.

Get Started With Part 1: Introduction

Start the series with an introduction to creating production-ready outfits, gear, and accessories for real-time characters. You’ll get step-by-step guides on project preparation, reference gathering, and concept analysis. You’ll also start blocking out geometries to set up the right composition and proportions for your project. New lessons in the series will be released each week, so check back soon!

About the Series Instructor

Patrick Yeung is a Senior Character Artist at Respawn Entertainment/EA Games. His most recent project is Apex Legends where he created many popular legendary skins and popular characters such as Ash and Loba. Patrick has previously worked as a character LAB artist at Lightstorm Entertainment on the Avatar sequels by James Cameron. Outside of his regular job, he was an instructor at CG Master Academy where he created the Character Creation for Games course, and also taught at Gnomon School of VFX.


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The ArtStation Team