8 Prop Tutorials You Need Today
It’s time you improve your skills when it comes to making props. Details matter and these instructors will teach you to master them.
Military Radio Tutorial – Maya and Substance Painter – Master modeling and texturing and create a game ready Prop
Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
Follow this course as we model, unwrap, bake, texture, and render a military radio to current generation video game standards. Every step is documented without fast-forwarding.
How to Draw Metal ★ voice over TUTORIAL [PHOTOSHOP]
This stellar tutorial includes voice-over videos in English and Russian, a layered PSD file, brushes, an HD image, and more!
Arabic Dagger Tutorial
This tutorial is a 13 page PDF that outlines the full process that Jeff went through to create the Arabic Dagger. From reference to render, covering the pipeline used with notations, plus various tips and tricks along the way.
game assets using Blender 2.8 and Substance Painter [Part 1]
In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.8.
Japanese Sword, model a photo-real Katana
In this mammoth course you will learn tips and tricks used by professionals in the industry to create a photo-real model of a real Edo period Katana.
30 Zbrush IMM Brush (Rope and Cable) +Texturing Tutorial
This bundle includes 53min of video tutorials and 30 IMM Brush set for ZBrush in Rope and Cable Category.
Texturing a stylized sword with Substance Painter (Stylized PBR) – Artstation Challenge
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Orchid Flower Game Prop Creation
A full run-through of creating an orchid flower from scratch using Zbrush, Maya and Photoshop. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating flower petal cards in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res card assembly game engine friendly mesh for rendering in Marmoset.
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