ArtStation Masterclass Spotlight Interview: Pascal Blanché

In case you haven’t heard, last week we launched ArtStation Masterclasses, an online learning event where you can learn from industry masters from anywhere in the world! When you sign up, you get access to all 10 masterclasses and 2 week Q & A with the instructors.

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From now until the the event begins in April, we’ll be releasing an exclusive interview with one of the all-star instructors every week. This week, we’re chatting with Senior Art Director at Ubisoft Montreal, Pascal Blanché.  Born in France and educated at the Marseille School of Fine Arts, you’ll recognize him most for colorful illustrations, inspired by his 80’s memories heroes Moebius, Frazetta, Bisley, Corben and many others.

Masterclass: Creating an Illustration from A to Z

Pascal will create a brand new illustration, with the focus being to talk about his art and inspirations, composition rules, and then colors and box of tricks when it comes to finalize his work on Photoshop.

What is one valuable trick of yours that you’ll be demonstrating during the course?

It is not so much a trick but more the way I approach character creation. It applies to any type of creation really, and the way I approach creativity.

Tell us about one of your biggest learning experiences.

That’s a broad subject since I think I am still getting lots learning experience in my professional life. At art school in France, I learned about the value of iteration by reworking over and over again on the same task. I also learned the value of art history, even if at the beginning it was the most boring thing to my eyes. But now I do understand it more and how important it is for me as an artist.

What made you want to work in the game industry?

Star Wars, Ray Harry Hausen, Dark crystal, all those movies from the 80’s I loved as a kid. I wanted to animate puppets and made a few stop motion movies, then moved on Amiga and PC, magic tools I could use to create all the characters I wanted and create a whole universe around it. Video Games are an extension of the fantasy, where worlds become alive and you can interact with them.

What is the most common mistake you’ve seen in aspiring artists’ illustrations?

Not being curious enough and being reluctant of starting with the basics.


Find out more about ArtStation MasterClasses.

Follow Pascal on ArtStation


About the author

Sierra is the Editor of ArtStation Magazine.