Blizzard Entertainment World of Warcraft Art Blast—Visual Development & Environments
World of Warcraft: Visual Development team
We are all excited here at Blizzard for the release of World of Warcraft: Battle for Azeroth and the positive reception it has received! It is a product of the imagination, passion and dedication of many talented Horde and Alliance individuals we have at the studio. A lot of work went into creating immersive worlds in WoW and I would like to share some of the Visual Development art that went into imagining how these locations looked like in Battle for Azeroth.
Over the course of this week we’ve showcased work from each art discipline. Please look for artwork released on the following dates:
Mon (9/10) – Dungeon Environment Art
Weds (9/12) – FX and Animation
Thurs (9/13) – Prop Art and Level Design
Fri (9/14) – Visual Development/Concept Art and World Environment Art
The Artists and Designers put a lot of their talent, attention to detail, and creativity into Battle for Azeroth. We hope you enjoy the work!
Jimmy Lo
Visual Development Supervisor, World of Warcraft
Blizzard Entertainment
Visual Development Artists
Chris Robinson – Senior Art Director
Cole Eastburn – Visual Development Artist
Jimmy Lo – Visual Development Artist
Glenn Rane – Illustration Supervisor
World of Warcraft: World Environment team
Today’s art blast is focused on the environment art of Battle for Azeroth. The continents of Kul Tiras and Zandalar are a testament to the love and care that our Artists and Designers put into my favorite character in the game, the world of Azeroth. Amongst the images shared in this art blast you will find a selection of concepts, models and textures handpicked by the Artists themselves. The images represent just a small portion of the work that went into creating the natural environments for the primordial land of Zandalar and the island nation of the seafaring Kul Tiran’s. I hope you enjoy the art of World of Warcraft: Battle for Azeroth as much as we enjoyed creating it.
Ely Cannon
Assistant Art Director, Environments, World of Warcraft
Blizzard Entertainment
World Environment Artists
Chris Deboda – Environment Concept Artist
Gabe Gonzalez – Environment Artist
Kate McKee – Associate 3D Environment Artist
Kelli Hoover – Environment Artist
Kuko Cai – Environment Artist
Marie Lazar – Environment Artist
Martin Ocejo – Environment Artist
Phillip Zhang – Environment Artist
World of Warcraft Student Art Contest
The World of Warcraft Student Art Contest was created to give students who are excited about creating stylized, hand-painted game art an outlet. It has helped many Artists start their careers here on the Warcraft team at Blizzard and across the games industry.
We wanted to create something as an overview of the contest and the impact it has had and can have on student artists. The contest runs throughout the fall. For more information go to www.blizzard.com/students.
Enjoy the video and we look forward to seeing your entry in the contest.
https://www.youtube-nocookie.com/embed/BjcOKmGincw
Jeff Parrott
Art Manager, World of Warcraft
Blizzard Entertainment