Blizzard Entertainment World of Warcraft Art Blast—Visual Development & Environments

World of Warcraft: Visual Development team

We are all excited here at Blizzard for the release of World of Warcraft: Battle for Azeroth and the positive reception it has received!  It is a product of the imagination, passion and dedication of many talented Horde and Alliance individuals we have at the studio.  A lot of work went into creating immersive worlds in WoW and I would like to share some of the Visual Development art that went into imagining how these locations looked like in Battle for Azeroth.

Over the course of this week we’ve showcased work from each art discipline.  Please look for artwork released on the following dates:

Mon (9/10) – Dungeon Environment Art

Tues (9/11) – Character Art

Weds (9/12) – FX and Animation

Thurs (9/13) – Prop Art and Level Design

Fri (9/14) – Visual Development/Concept Art and World Environment Art

The Artists and Designers put a lot of their talent, attention to detail, and creativity into Battle for Azeroth. We hope you enjoy the work!

Jimmy Lo
Visual Development Supervisor, World of Warcraft
Blizzard Entertainment

Visual Development Artists

Chris Robinson – Senior Art Director

Chris Robinson – Senior Art Director – World of Warcraft

Cole Eastburn – Visual Development Artist

Cole Eastburn – Visual Development Artist – World of Warcraft

Jimmy Lo – Visual Development Artist

Jimmy Lo – Visual Development Artist – World of Warcraft

Glenn Rane – Illustration Supervisor

Glenn Rane – Illustration Supervisor – World of Warcraft

World of Warcraft: World Environment team

Today’s art blast is focused on the environment art of Battle for Azeroth. The continents of Kul Tiras and Zandalar are a testament to the love and care that our Artists and Designers put into my favorite character in the game, the world of Azeroth. Amongst the images shared in this art blast you will find a selection of concepts, models and textures handpicked by the Artists themselves. The images represent just a small portion of the work that went into creating the natural environments for the primordial land of Zandalar and the island nation of the seafaring Kul Tiran’s. I hope you enjoy the art of World of Warcraft: Battle for Azeroth as much as we enjoyed creating it.

Ely Cannon
Assistant Art Director, Environments, World of Warcraft
Blizzard Entertainment

World Environment Artists

Chris Deboda – Environment Concept Artist

Chris Deboda – Environment Concept Artist – World of Warcraft

Gabe Gonzalez – Environment Artist

Gabe Gonzalez – Environment Artist – World of Warcraft

Kate McKee – Associate 3D Environment Artist

Kate McKee – Associate 3D Environment Artist – World of Warcraft

Kelli Hoover – Environment Artist

Kelli Hoover – Environment Artist – World of Warcraft

Kuko Cai – Environment Artist

Kuko Cai – Environment Artist – World of Warcraft

Marie Lazar – Environment Artist

Marie Lazar – Environment Artist – World of Warcraft

Martin Ocejo – Environment Artist

Martin Ocejo – Environment Artist – World of Warcraft

Phillip Zhang – Environment Artist

Philip Zhang – Environment Artist – World of Warcraft

World of Warcraft Student Art Contest

The World of Warcraft Student Art Contest was created to give students who are excited about creating stylized, hand-painted game art an outlet. It has helped many Artists start their careers here on the Warcraft team at Blizzard and across the games industry.

We wanted to create something as an overview of the contest and the impact it has had and can have on student artists. The contest runs throughout the fall. For more information go to www.blizzard.com/students.

Enjoy the video and we look forward to seeing your entry in the contest.

Jeff Parrott
Art Manager, World of Warcraft
Blizzard Entertainment


About the author

Daniel is the Industry Manager for ArtStation.