From ZBrush Modeler to Animation Artist
In his tutorial, 3D modeler Giancarlo Sevilla demonstrates how to turn a T-pose model into a 3D animated character and send it into Maya in no time. Viewers will learn how Giancarlo uses Character Creator – the full character creation solution – and the ActorCore motion library to quickly turn a T-pose character into an animated avatar for games and films.
Giancarlo Sevilla is a 3D modeler specializing in character art. He began this journey back in 2012, working in the 3D printing industry making figures for collectors and freelancing in his spare time. After acquiring experience making characters he dove into the video game industry.
From T-Pose Character to Rigged, Textured Character
I have seen the industry evolve and take big steps. As artists, we cannot stay behind. We have to be up-to-date with the latest tools that speed up our workflows. Companies, and particular clients, are becoming more competitive when developing game content.
During my journey, I stumbled upon this amazing tool – Character Creator 3 (CC3).
In the past, I used other 3D apps before finding an optimal way to speed up my character modeling workflow. Some applications were useful but they didn’t integrate with my other standard tools such as Maya, ZBrush, and Substance Painter. Time was always a concern when developing characters, as we have to work effectively to maximize profits.
That is where Character Creator 3 stepped in. As I tried to create characters, it really was the best tool to speed up the creation process because CC3 models were already rigged, textured, and easily adaptable to my needs. It is also worth mentioning that CC3 includes a wide variety of poses available for you to drag and drop onto your model. Additionally, Reallusion (the developer of Character Creator) has recently released a huge library of quality mocap animations that are compatible with all models. This saves you so much time, as you no longer have to animate frame-by-frame to test in your favorite game engine.
ActorCore Brings My Characters to Life
With the release of the ActorCore motion Library, 3D character artists now won’t have to worry about taking the extra time to create animations as they can simply turn their T-pose characters into vividly animated characters for games or films.
It is worth mentioning that ActorCore works in conjunction with Character Creator, and any other 3D animation tool, as it offers a variety of options to animate any humanoid model. The fact that CC3 models have great textures and rigs makes it the ideal tool to speed up the process of making appealing characters.
Challenges to Animate a Character:
- Additional time after modeling to create proper animatable rigs.
- Skills to recreate seamless animations such as walking, running, and jumping.
- Reference availability.
I am a Maya user, and I found that ActorCore supports most major 3D programs such as Maya, 3ds Max, MotionBuilder, Unreal Engine, Unity, and Blender. The Maya HumanIK template it provides saves me hours for both complicated and routine procedures of mapping animations to Maya’s HumanIK system.
No More Stress for High-Quality Character Creation
Having the ActorCore motion library available makes animating our models less stressful and time-consuming, making retargeting a 5-minute job. ActorCore also has a wide variety of well-defined categories, such as combat, action, fantasy, and battle, among others.
I absolutely find the combination of Character Creator and ActorCore to be one of the best alternatives available. Not just to model, but also for texturing rigged models. Character Creator ’s compatibility with industry-standard software such as Substance and ZBrush, along with the usefulness of ActorCore, feels like I have everything I need to produce high quality AAA characters which I can send to Unreal Engine or Marmoset to create superb renders.
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