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Posts by Jim Thacker

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  • Artist Profiles

Profile: creature design legend Terryl Whitlatch

By Jim Thacker - September 1, 2016
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  • Artstation Updates
  • Development Updates
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How we designed the ArtStation Challenge awards

By Jim Thacker - May 20, 2016
Concept art for the London Heist section of PlayStation VR Worlds.
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Five key VR tips for concept artists

By Jim Thacker - April 25, 2016
Visual development for Kung Fu Panda 3's Panda Village by Max Boas.
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See the early concepts for Kung Fu Panda 3

By Jim Thacker - April 21, 2016
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10 amazing things to see at FMX 2016

By Jim Thacker - April 1, 2016
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  • Artist Profiles
  • News

Behind the scenes: the concept art of The Expanse

By Jim Thacker - February 2, 2016
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  • Guides

10 crucial questions to ask overseas clients

By Jim Thacker - January 18, 2016
Concept art from Fede Ponce's Sebastian: The Slumberland Odyssey.
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  • Guides

10 tips for creating your own intellectual property

By Jim Thacker - October 14, 2015
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  • Artist Profiles

Fede Ponce on his eight-year quest to create Sebastian: The Slumberland Odyssey

By Jim Thacker - October 5, 2015
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  • Artist Profiles

Profile: concept artist Andrei Riabovitchev

By Jim Thacker - September 18, 2015
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