Santa Monica Studio God of War Art Blast—Concept Art
It has been a long journey just to reach this point. We have been crafting this fantastic adventure for nearly five years! It’s been almost two months since God of War was released and the team couldn’t be happier with the positive reception.
We sometimes forget how much work is put into something until it reaches the hands of the consumers. As developers and artists, we know and understand that people dedicate their lives to the craft. I am really proud to share the outstanding dedication, passion and creativity of the studio’s art team with the ArtStation community.
Making games is truly a creative journey, from writing to design… from production to QA, it would never have been possible without the full support of Sony and the incredible work of the team. We at Santa Monica Studio are very excited to celebrate the art department and to share a glimpse of this process with all of you throughout this week. We will be releasing the content listed below on the following dates:
Mon (6/18) – Environment & Lighting
Wed (6/20) – Characters, Animation, VFX, Breakables and UI
Fri (6/22) – Concept Art
Our artists have posted hundreds of images that showcase the immense talent and imagination put into the project, so we hope you enjoy! With all that said, be aware: spoilers ahead! Or, as Kratos would say it, “BOY!”.
Santa Monica Studio
Luke Berliner – Lead Environment Concept Artist
Dela Longfish – Lead Character Concept Artist
Abe Taraky – Concept Artist
Annis Naeem – Concept Artist
Jin Kim – Concept Artist
Joseph Kennedy – Concept Artist
Jose Cabrera – Concept Artist
Mark Castanon – Concept Artist
Stephen Oakley – Concept Artist
Yefim Kligerman – Concept Artist
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