Gearbox Software Borderlands 3 Art Blast
Greetings traveler! Welcome to our ArtStation Art Blast!
We are very proud to present years’ worth of creative output that has gone into the 5th original title in the Borderlands franchise, Borderlands 3.
I was an Art Director on the first Borderlands. There I helped craft and establish the original prototype to prove out what would later become known as the Borderlands aesthetic. During that time and ever since I’ve been involved with the franchises’ direction in one capacity or another over the years.
As such, I’ve had the pleasure of watching each successive iteration of this aesthetic become more than what it was before.
You see, each team brings their own fingerprint, their own voice, their own addition to the style that makes Borderlands what it is. The aesthetic is this living, breathing thing that takes a life of its own and gives the franchise the attitude and uniqueness so many fans cherish.
That life is given by the many talented artists that have contributed to each title that has bared the name, Borderlands.
The Art Department of Gearbox proudly presents our latest iteration. Pushed to the limit with vibrancy, personality, imperfection, elegance, and humor. Wrapped up in a bow with the addition of PBR – it’s a testament to the hard work, passion, and heart our artists have poured into Borderlands 3. It is quite simply the most impressive yet!
My hats off to the many artists at Gearbox Software Frisco, Gearbox Studio Quebec, and the many external artists and studios that have helped us get here.
My hats off also to those that are part of the art leadership effort—those that did not have a chance to show their work here due to them selflessly putting their time and effort towards their teams instead. Without their dedication, none of this would have been possible!
Please enjoy!
Brian Cozzens
Managing Director of Art
Gearbox Software
Also, please note that the content represented in this art blast is a cross-section of the entirety of Borderlands three and may contain spoilers—so please enjoy responsibly.
Borderlands 3
Hi! I’ve been lucky to be a part of the Borderlands franchise since the first one in 2009 along with many other artists and individuals here at Gearbox. It’s part of us now, we feel like we know it, have a relationship with it… where it could and should go for a 3rd official installment. No small feat to be sure after so many years since the release of Borderlands 2! That said, from the very start of development on Borderlands 3, there were a few big things that were important to me and the art team at Gearbox:
- It still needed to have the iconic Borderlands look but evolved and pushed further than we ever have.
- We needed to expand the visual variety on everything: guns, gear, enemies, characters, environments, planets, and everything in between.
- It needed to bleed personality and character—even on the smallest of assets.
We switched from Unreal 3 to 4 early in development, which meant that everything needed to be remade, or built differently– a huge challenge and big hurdle to overcome. I feel like no other team on the planet could have assembled this game in the time frame. Our art style is laborious to say the least: every single line you see on these screens/assets/characters were all placed by actual human hands, the moving comic book aesthetic we so dearly love is now in higher detail and resolution than ever before, alongside PBR and all of the material and lighting benefits of UE4 and current gen consoles and tech.
But enough of that!
Join us now and celebrating all the insane work of these artists, this amazing team of individuals I’m so indebted to for all of their countless hours of work and passion… and dealing with me through all of it 😛
So sit back, and please enjoy this little slice of the work that went into making our biggest Borderlands yet!
Thank you all for the chance to make another,
Scott Kester
Art Director
Gearbox Software
Concept Artists
Adam Ybarra – Concept Artist
Amanda Christensen – Concept Artist
Daniel Solovev – Concept Artist
Danny Gardner – Concept Artist
David Fortin – Concept Artist
Dimitri Neron – Concept Artist
Elijah McNeal – Concept Artist
Gabe Yeganyan – Concept Artist
Jens Claessens – Concept Artist
Kevin Duc – Lead Concept Artist
Lucas Helmintoller – Concept Artist
Max Davenport – Concept Artist
Robert Chew – Concept Artist
Sergi Brosa – Concept Artist
Tyler Ryan – Concept Artist
Volta Studios –Concept Artist
Character Artists
Adrien Debos – Character Artist
Alexis Belley Dufault – Character Artist
Andrey Chuloshnikov – Character Artist – Liquid Development
Ben Allen – Character Artist – Liquid Development
Damian Kim – Character Artist
Gfactory
Hugues Thibodeau – Character Artist
Jake Williams – Character Artist
KeosMasons

KeosMasons – Borderlands 3
Kevin Penrod – Lead Character Artist
Matt Link – Character Artist
Olivier Gagne Houle – Character Artist
OmnomWorkshop
Robert Fink – Character Artist – Liquid Development
Egil Thompson – Character Artist – Liquid Development
Petra Goodrich – Character Artist – Liquid Development
Sarah Francian – Character Artist – Liquid Development
Mario Colindres – Character Artist – Liquid Development
Yaniv Dekel – Character Artist – Liquid Development
Jessica Clark – Character Artist – Liquid Development
Rio Stewart – Character Artist – Liquid Development
Content Artists
Borderlands 3 is more than just as FPS RPG Franchise. Like many games, it is the culmination of incredible talent, creativity and dedication from an amazing dev team. It is also a project that presents interesting challenges due to the unique art style. Every single texture has hand illustrated elements, as there is no procedural solution that would provide the same quality of line work. Mastering this style requires true artistic craftsmanship. I am proud to work with this incredible team of artists to help make Borderlands 3 a unique looking and memorable experience.
The Borderlands 3 content art team is proud to present their body of work and hope our inspiration and passion shows strong. Thanks for viewing.
Jacob Christopher
Content Art Lead
Gearbox software
Tris Baybayan – Principal Artist
Andy Nelson – Content Artist
Asia Hawkins – Content Artist
Chris Neeley – Content Artist
Chris Peacock – Content Artist
Dan Kinnear – Content Artist
Etienne Boisseau – Content Artist
Evan Gill – Content Artist
Jason Neal – Content Artist
Jonathan Fawcett – Content Artist
Jun Choi – Content Artist
Mace Mulleady – Content Artist
Nina Davis – Content Artist
Paul Presley – Content Artist
Raph Jean – Content Artist
Romain Lambert – Content Artist
Stephane Rabattu – Content Artist
Taylor Gallagher – Content Artist
Taylor McCart – Content Artist
Addison Rankin – Content Artist – Liquid Development
Ashley Kincannon – Content Artist – Liquid Development
Jacob Kirkpatrick – Content Artist – Liquid Development
Jason Norman – Content Artist – Liquid Development
Josh Bennett – Content Artist Liquid Development
Josh Harvey – Content Artist – Liquid Development
Joshua Gregory – Content Artist – Liquid Development
Justin Banke – Content Artist – Liquid Development
Lucas Lanier – Content Artist – Liquid Development
Mario Colindres – Content Artist – Liquid Development
Mark von Borstel – Content Artist – Liquid Development
Terin Saylor – Content Artist – Liquid Development
FX Artists
Borderlands 3 has been the largest undertaking of the visual effects team in Gearbox’s history. The shipping game includes over 5,200 unique particle systems, which is nearly double the amount we made for Borderlands 2 and all its DLC content combined. Every one of these systems was handcrafted so we could build a universe around a story that started on Pandora.
The team hopes you will enjoy the insane variety of weapon and skill effects, the biggest and craziest boss effects, a plethora of enemy effects, as well as the little easter eggs and nods to Borderlands history we have scattered throughout.
Thank you so much for your support of our latest journey into the Borderlands, I hope we made enough explosions.
Nicholas Wilson
Visual Effects Director
Gearbox Software
Ashley Lyons – FX Artist
Gabriel Simon – FX Artist
Joseph Joyal – FX Artist

Joseph Joyal – FX Artist – Borderlands 3
Katerina Voziyanova – FX Artist
Nicholas Wilson – Visual FX Director
Samantha Spray – FX Artist
Seung Kim – FX Artist
Level Artists
Brad Sierzega – Level Artist
Craig Harrison – Level Artist
David Avery – Level Artist
Jonathan Hernandez – Level Artist

Jonathan Hernandez – Level Artist – Borderlands 3
Mike Davis – Lead Level Artist
Nate Overman – Level Artist
Lighting Artists
Carl Shedd – Lead Lighting Artist

Carl Shedd – Lead Lighting Artist – Borderlands 3
Anngelica Parent – Lighting Artist
Jean Pierre Arias – Lighting Artist
Piet Braun – Lighting Artist
Stephen Cole – Lighting Artist
Technical Artists
Brian McNett – Tech Artist
Caitlyn Trout – Tech Artist
Caroline Gruber – Tech Artist
Ryan Smith – Lead Tech Artist
Sasha Mills – Tech Artist
UI Artists
Heather Staimpel – UI Artist
Julien vanPutten – UI Artist
Kale Menges – UI Artist
Keegan Chua – UI Designer
Tiffany Duc – UI Designer
Trisha DeSalvo – UI Designer
Weapon Artists
When we set out years ago to try and create a worthy successor to the Borderlands 2 weapon system, it was an exciting, but honestly intimidating task ahead of us. Finding ways to push the variety, fidelity, designs, and functionality as far as we could while still being faithful to the core of what Borderlands is proved to be an incredible adventure. We managed to put together an amazing group of artists that not only had the talent, but the excitement and passion to help us tackle this challenge. I could not be happier and more humbled by everyone’s amazing work. I hope you enjoy a look at a few examples of their work for Borderlands 3, and please head to their personal pages to see even more examples of all their incredible work.
Thank you for playing our game. And thank you for your interest in how it all gets made.
Jimmy Barnett
Lead Weapons Artist
Gearbox Software
Artem Shiryaev – Weapon Artist
Ben Leary – Weapon Artist
David May – Weapon Artist
Jimmy Barnett – Lead Weapon Artist
Reno Levi – Weapon Artist
Richie Mason – Weapon Artist
Travis Everett – Weapon Artist
Addison Rankin – Weapon Artist – Liquid Development
Arturo Pahua – Weapon Artist – Liquid Development
Ashley Kincannon – Weapon Artist – Liquid Development
Berker Siino – Weapon Artist – Liquid Development
Camille Buckles – Weapon Artist – Liquid Development
Egil Thompson – Weapon Artist – Liquid Development
Jason Norman – Weapon Artist – Liquid Development
Josh Harvey – Weapon Artist – Liquid Development
Joshua Gregory – Weapon Artist – Liquid Development
Justin Banke – Weapon Artist – Liquid Development
Mark Von Borstel – Weapon Artist – Liquid Development
Max Kogan – Weapon Artist – Liquid Development
Nick Brown – Weapon Artist – Liquid Development
Royal Sybrandt – Weapon Artist – Liquid Development
Robert Fink – Weapon Artist – Liquid Development
Yaniv Dekel – Weapon Artist – Liquid Development
Gearbox Software is hiring
Gearbox Software has open positions at its Frisco, TX studio. Check out the opportunities on ArtStation Jobs!