Featured Pro Portfolio: Edon Guraziu

Edon Guraziu is a Netherlands-based Concept Designer who specializes in Film, Games, Weapons, Robotics and Products.  Passionate about sci-fi technological aesthetics and advancements, some of his clients include 20th Century Fox, MPC, and Nvidia.

Check out Edon’s ArtStation-powered website. 

For his portfolio, the ArtStation Pro basic theme does the trick in keeping it simple, clean and all in one place. If you’re into sci-fi industrial design, read his interview to get some great advice on working in the field and creating work that speaks for itself.

How do you make your work stand out from others?

Trying to be myself and stay unique with designs. With time you get used to a certain type of design solution you apply throughout your work. This can mean certain cuts you like to make when slicing up enclosures to create panel lines, or a particular solution you like to use for a joint system that can be a hexapod instead of a disk based setup. All these ‘habits’ of choosing materials, textures, lighting etc. is what makes your visual taste and stamp different from others that might work in the same subject matter.

Where do you go to find inspiration?

 I can find inspiration from anywhere. My curiosity drives me to look further, read that particular article, make that extra Google search to gather knowledge and inject my brain with new data. When I see an existing design, I often think what I would do to improve it or what to change -either function or aesthetically driven. In terms of executing a project or design that needs certain knowledge being pulled up for a particular part, I Google for a solution, read about the parent topic to look for branching subjects and dig up as much as I can to acquire the right reference or data.

Tell us about one of your favorite projects.

I don’t really have a favourite because I learn and experience new things every time I do something fresh. Still, one of my personal achievements that I’m very proud of is having designed bionic arms that I always draw to such complexity it would be very hard to translate into 3D but I feel I managed. To reach that personal benchmark is really important to me and brings confidence to tackle whatever comes next.

What advice do you have for aspiring artists who want to work in your field?

For anybody who aspires to work on hard-surface/scifi design, I recommend an industrial approach in problem solving skills. From learning about manufacturing processes to material properties and limits, know your tools to such an extent that execution becomes the easiest part of the process. Design is key so focus your time on that next to mastering your software. Pick the right tools for your needs such as CAD (Moi3D, Fusion 360, SketchUp) for boolean operation centred aesthetics, and on the different side of the spectrum ZBrush/3D Coat for organic sculpting whenever you need it.

Be curious. Expand your visual library and problem solving skills by absorbing knowledge wherever you see it. Learn to improve your data collection methods. Find out how to apply search words and phrases and how to dig to the core to find what you need. Learn how to cross-connect different data in your brain from separate subjects/sources to create new solutions and ideas. Maybe you learned how to dust-seal surgical equipment with 0-ring type rubber seals… How could that translate to designing air-tight enclosures for military submergible tech? Ask these questions to yourself and let your brain do the work. Most importantly, have fun with it and let passion be the driving force of your designs. Nothing can beat that.


See more of Edon’s work on his portfolio website. To learn more about ArtStation Pro websites, click here.


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About the author

Sierra is the Editor of ArtStation Magazine.