Unveil Sci-Fi Wonders with ArtStation Learning

Take your artwork to far-off galaxies and alternative universes! We have compiled a list of five ArtStation Learning courses and series to help you push the boundaries of your creativity and create captivating science fiction art. 


Creating a Sci-Fi Concept in Procreate

by Rafael Sarmento

Illustrator and Character Designer Rafael Sarmento discusses his process and workflow review for creating original sci-fi artwork, reimagining Moby Dick. Watch as Rafael creates a captivating piece of art by painting, sketching, ideating, composing, designing the background, and adding finishing touches using Procreate’s distinctive visual effects. 

Into the Numinous

By Robbie Trevino

Concept Artist and Art Director Robbie Trevino offers knowledge gleaned from his professional journey from aspiring artist to the architect of his own imaginative universe. Trevino talks about the influences, setbacks, and successes in his professional life. He offers advice on how to advance in your career and establish a connection with your audience through the use of art and design principles.

Digital Portrait Painting With Photoshop

by Dan LuVisi

Illustrator Dan LuVusi demonstrates his portrait painting process while using Photoshop to produce the ultimate sci-fi character: an alien. He delves into the fundamentals of line sketching and concept creation, detailing his image rendering procedure.

Creating a Modular Sci-Fi Environment Using Substance Designer

by Javier Perez

In this six-part series, Material Artist Javier Perez demonstrates how to use Substance Designer to create a sci-fi floor, ceiling, wall, and hallway environment. He shares his methods and processes for efficiently producing texture maps, which can be applied to countless procedural possibilities. 

Organic Texturing for Games

By Rico Cilliers

In this two-part series, 3D artist Rico Cilliers explores how to use meshes and baking to give creations an organic texture. He demonstrates how to enhance your creations by combining scans, procedural layers, and sculpted heightmaps. 


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