Creating the Ultimate Prototype: 3D Creature Sculpting
New ArtStation Learning Series for Creature Designers
In this exciting new ArtStation Learning series, John Mahoney will show you how to create a unique 3D creature prototype. Over seven courses, you’ll learn techniques for drafting creature concepts in 2D and 3D; how to move from sculpting in clay to sculpting in ZBrush; how to add 3D scanning into your workflow; the 3D printing process; and much more!
Get Started With Part 1: Ideation Process in 2D and 3D Today
In the first course of the series, John demonstrates his ideation process in 2D and 3D, starting from a blank page.
Series Overview
Use the links below to jump ahead to another lesson in the series:
Part 2: Sculpting in Clay
Part 3: 3D Scanning
Part 4: Sculpting in ZBrush
Part 5: Visual Storytelling
Part 6: Finalizing the Content
Part 7: 3D Printing
About the Series Instructor
John Mahoney is a Pratt Institute graduate with a BFA in Illustration. He has worked as a visual development artist for Disney Feature Animation on numerous films including Atlantis, Treasure Planet, and The Emperor’s New Groove. During his time at Disney, he contributed to a total of ten feature films. John has also worked for Lucasfilm, Miramax, and Heavy Metal Magazine. Recently he sculpted toys for Jurassic World, The Avengers, Frozen, and Ghostbusters for Hasbro.
John has taught diverse subjects including figure drawing, sculpture, film design, storyboards, stop motion animation, and character design in the United States, Singapore, and Taiwan. He is currently producing his own sci-fi feature film called Xentropa, which is currently in pre-production. John works in Los Angeles.