NVIDIA Project Sol Art Blast

NVIDIA: Project Sol

NVIDIA recently produced a real-time ray-tracing cinematic, Project Sol, to showcase the new capabilities of its RTX line of GPUs based on the NVIDIA Turing architecture. NVIDIA created the cinematic ray-traced scene running in real-time in Unreal Engine 4. It is powered by a single NVIDIA RTX 2080 Ti and shows off cinematic-quality rendering in real-time. Here we reveal the work of NVIDIA’s internal art team for the first time.

NVIDIA Art Team

Art Director

Gavriil Klimov – Art Director

Gavriil Klimov – Art Director – Project Sol

Environment Artists

Jacob Norris – Lead Environment Artist

Jacob Norris – Lead Environment Artist – Project Sol

David Lesperance – Lead Environment Artist

David Lesperance – Lead Environment Artist – Project Sol

Character Artist

Cki Vang – Lead Character Artist

Cki Vang – Lead Character Artist – Project Sol

3D Artists

Gregor Kopka – Lead 3D Artist

Gregor Kopka – Lead 3D Artist – Project Sol

Ilya Shelementsev – 3D Artist

Ilya Shelementsev – 3D Artist – Project Sol

Andrej Štefančík – 3D Artist

Andrej Štefančík – 3D Artist – Project Sol

VFX Artist

Fred Hooper – Lead VFX Artist

 

 


About the author

Daniel is the Industry Manager for ArtStation.