NVIDIA Project Sol Art Blast

NVIDIA: Project Sol
NVIDIA recently produced a real-time ray-tracing cinematic, Project Sol, to showcase the new capabilities of its RTX line of GPUs based on the NVIDIA Turing architecture. NVIDIA created the cinematic ray-traced scene running in real-time in Unreal Engine 4. It is powered by a single NVIDIA RTX 2080 Ti and shows off cinematic-quality rendering in real-time. Here we reveal the work of NVIDIA’s internal art team for the first time.
NVIDIA Art Team
Art Director
Gavriil Klimov – Art Director
Environment Artists
Jacob Norris – Lead Environment Artist
David Lesperance – Lead Environment Artist
Character Artist
Cki Vang – Lead Character Artist
3D Artists
Gregor Kopka – Lead 3D Artist
Ilya Shelementsev – 3D Artist
Andrej Štefančík – 3D Artist
VFX Artist
Fred Hooper – Lead VFX Artist