Matt Rhodes is a Lead Concept Artist at Bioware Edmonton and has worked on a number of projects including the Mass Effect and Dragon Age series. His ArtStation Pro portfolio website showcases an abundance of his personal stylized work including his personal IP, Tellurion.
With over a decade of experience, Matt had a lot to share on his experiences and advice.
Tell us about one of your favorite projects.
Tellurion is my favorite project so far. I have been wanting to do something like it for years. It’s a very personal project, indulging in the techniques and subject matter I like best, and attempting to tell a story that means a lot to me. It was partly the experience of participating in the ArtStation ILM Challenge that helped push me to start it.
How do you make a portfolio that stands out from others?
What experiences or training brought you to where you are now in your career?
I am very thankful for my upbringing, with supportive parents and an incredibly talented artist for a brother (Tom Rhodes). For education, I went to ACAD where I received my Bachelor of Design. Over the past decade or more, my work has been shaped by the necessities of video game concept art: delivering story quickly and clearly.
Some of the best art advice I ever received came from my mom when I was a boy. I was drawing something stupid and gruesome, and she said “Drawing something ugly is easy. Drawing something beautiful is hard.” Something about that statement has always stuck with me.