MIGS17 will return this year on December 11th to 13th at the Palais des Congrès de Montréal with 2 floors, 7 tracks including a newly added Industry and Advocacy track, 8 simultaneous session rooms, 90+ sessions and live demos. 12 Master Classes will be given by internationally renowned experts on December 11th. Among the cool stuff this year, you will find the adrenaline pumping Indie Pitch Contest, e-sports tournament, ArtStation Gallery, Nocturne with live performance, maple taffy on snow and much more!
Nocturne Cocktail & Portfolio Reviews
On December 12 from 6pm-9pm, we invite you to join us for Nocturne at the ArtStation Gallery where you can enjoy a cocktail and mingle with industry pro artists and creative professionals and have your portfolio reviewed some of our exhibiting artists.
If you are able to join, please act fast. In cooperation with MIGS, we have 100 passes.
The first 100 to register for ‘Expo Pass’ using the code: ARTEXPO will get access for FREE.
ArtStation’s First Book – Meet the Artist, Martin Deschambault
Want to flip through the book in person and have it signed by the artist? Martin Deschambault will be on site to sign books, participate in portfolio reviews and meet with fans.
Fireside Chat with ArtStation CEO, Leonard Teo
On Tuesday at 1:00pm on the Main Stage, Leonard will share the journey that lead ArtStation to becoming the world’s largest Media & Entertainment artist platform with more than 400,000 members and nearly 3 million unique visitors each month. Learn how ArtStation has contributed to the industry ecosystem and what exciting developments we have in store to come!
Alina Ivanchenko was born in Moscow, Russia, where she received classical art training. She taught herself computer graphics, and shortly after University, she began her career in video games as a 3D artist. In pursuit of this career path, she moved to Canada in 2012, where she has been working on AAA and casual projects. With over 10 years of experience in the industry, Alina feels comfortable working on a multitude of styles, from realism to stylized. She is the proud recipient of CGsociety’s ‘CG Choice Award’ and 1st place winner in the 3D category of ‘The Game Challenge 2016’ hosted by the Independent Festival of Creative Communication (IFCC).
Ashley Adams is a 2D+3D character/creature modeler and concept artist now living in Montreal, Quebec. Her first job was as a 3D character modeler at Arc Productions in Toronto, where she worked on Barbie Starlight Adventure, Disney’s Elena of Avalor, and an animated feature called Blazing Samurai. She is also heavily invested in Twitch.tv and broadcasting her creative process. Using ArtStation’s hashtag integration with Twitch, she was able to expand her audience while broadcasting to ArtStation simultaneously. She currently works with Tangent Animation as a surfacing artist and streams on Twitch on her personal channel Twitch.tv/a_cubed as well as Pixologic’s ZbrushLive at Twitch.tv/Pixologic weekly.
Jeff Simpson is a concept artist from Vancouver Canada specializing in the games and film industries. Since 2011, he has been working as a Character Concept Artist with Ubisoft Montreal and has been involved with many of the series recent titles including Assassin’s Creed: Revelations (2011) Assassin’s Creed 3 (2012) Assassin’s Creed: Unity (2014) and Assassin’s Creed: Origins (2017). Jeff has also worked for multiple film and TV VFX companies such as Universal Studios, Lionsgate, MPC, and The Mill. Jeff’s work was used in pre-production development for the films Snow White and the Huntsman (2012), The Huntsman: Winter’s War (2016), The Last Witch Hunter” (2015) and Pirates of the Caribbean: Dead Men Tell No Tales (2017).
Johannes Helgeson has worked as a concept-artist and illustrator in the video-games industry since 2008, and is currently employed at Gameloft Montreal. Some of his past clients include Activision, Kabam, Hibernum, Goodgame Studios and Airship Syndicate. He’s been published in 2D-artist Magazine, Masters of Anatomy vol.2 and Digital Painting Techniques Vol 5. He holds a bachelor of Arts and Digital Media from the University of Skovde in Sweden. Johannes specializes in stylized concept-art and illustration for digital games.
Magdalena Dadela is a Senior Character Artist with over 10 years experience in both games and film industries. Back in 2004, after two years of doctoral studies in English Literature and one viewing of Pixar’s Finding Nemo, Magdalena decided to leave the academia and pursue a career in 3D animation and visual effects. She entered a one year intensive course at Vancouver Film School and never looked back.
After graduating, Magdalena had the opportunity to work for companies like Ubisoft, Industrial Light and Magic and Guerilla Games, among others on titles like: Assassin’s Creed, Splinter Cell: Blacklist and Warcraft: the Beginning, to mention but a few.
In January 2016 she joined Eidos Montreal on an unannounced project where she’s been ever since.
Martin Deschambault was born in Val d’Or, northern Quebec, just above the 48th parallel. In 1999, his passion in VFX lead him to Montreal where he studied Industrial Design at University of Montreal. After a few years of working in product design, he switched to the video game industry. In 2005, he started working at Ubisoft Montreal where he took part in various projects such as Prince of Persia: The Two Thrones, Open Season, Rainbow Six Vegas and FarCry2. In 2006, he was given the opportunity to work on a new IP, WET, at Behaviour Interactive as a Senior Concept Artist. In 2008, he returned to Ubisoft Montreal to focus on the series Assassin’s Creed. In 2011, he started his personal project: Project 77 – a space opera sci-fi universe in which the artbook was recently published by ArtStation Media.
Nivanh is currently a full time freelance artist. During the last year he has had the chance to work for Eidos Montreal, Image Comics, Media Right Capital, Revision Military, Dreamworks, The 20th Century Fox and Alive and Kicking, Inc for Adult Swim, etc.
Pascal Blanché is a French artist, born in Paris in 1971 and raised in south of France. He moved to Canada in 2000 where he first worked on the French/Canadian movie production Kaena the Prophecy before joining Ubisoft. He worked 10 years as Art Director on Myst IV Revelation, Naruto rise of the Ninja and James Cameron’s AVATAR.
Pascal is most known for his personal colorful illustrations, inspired by his 80’s memories heroes Moebius, Frazetta, Bisley, Corben and many others. His works have received many awards and have been published in books and magazines all around the world.
Raphaël Lacoste is an art director and illustrator, born in France. He attended the CNBDI school of Angoulême to learn 3d animation. In 2002, he was selected as art director at Ubisoft Montréal for the game Prince of Persia: The Sands of Time. This journey took him to the other side of the Atlantic Ocean, in Canada, where he still lives with his family.
With a desire to challenge himself, Raphaël took a break from the games industry and joined the RodeoFX collective in Montreal to work as a matte painter and senior concept artist on feature films such as Terminator: Salvation, Journey to the Center of the Earth, Death Race, Immortals, Repo Men, and Jupiter Ascending.
In 2009, Raphaël returned to Ubisoft Montreal as Franchise Art Director of Assassin’s Creed. He has since become a well-known illustrator, and teaches environment design and illustration at the Centre NAD in Montreal.
Serge Birault, A.K.A PapaNinja, is a concept artist and illustrator that specializes in the Media and Entertainment industry. He has previously worked with Ubisoft Montreal, WB Games, Gameloft and is currently Senior Concept Artist at Reflector Entertainment.
Don’t wait to be redeem your code to attend the Nocturne event & portfolio review for free, register now!