7 Illuminating Posts
About Lighting in 3D
Lighting Ideas From the ArtStation Community
On ArtStation Blogs, members of the ArtStation community are sharing their project breakdowns, works in progress, tutorials, and more. These seven posts will shine a light on some of the techniques and tools you can use for lighting in 3D.
![Two comparison portrait shots highlighting 3D lighting](https://magazine.artstation.com/wp-content/uploads/2022/04/poster_front__comp__v001-2.jpg?w=1024)
Lighting Breakdown
Lighting can drastically change the expression of the face, as Arkadiy demonstrates in this project breakdown. Pick up some mood ideas for your own compositions!
![Colourful lanterns lit in 3D using Unity](https://magazine.artstation.com/wp-content/uploads/2022/04/melissa-kumpmann-lanternsrender-3.jpg?w=1024)
Art Challenge “Lanterns” Technical Breakdown
Melissa shares how she created these colourful lanterns in Unity with a detailed write up.
Moving From UE 4.27 to UE 5.0
With the recent release of Unreal Engine 5, Georgi’s article about lighting across Unreal Engine versions is sure to be a helpful reference.
![Two Metahuman portraits lit in UE5](https://magazine.artstation.com/wp-content/uploads/2022/04/banner.png?w=1024)
Unreal 5 and MetaHuman Portrait Studies
Guillaume offers a look at his process for making portraits using UE5 and MetaHuman.
![Image of a simulated wave](https://magazine.artstation.com/wp-content/uploads/2022/04/water1b.jpg)
Watershading
Heribert’s post zeroes in on the nuances of water and light behaviour. He highlights the reference photos that helped Heribert achieve realistic 3D lighting.
![3D lighting development for a fan art project](https://magazine.artstation.com/wp-content/uploads/2022/04/7lookdev.jpg?w=1024)
Making of Wirt
See how lighting and mood played a key role in bringing Cristian’s fan art project to life with a series of process images.
![Black and white shot of a crab-like creature lit in black and white](https://magazine.artstation.com/wp-content/uploads/2022/04/vignette-edited.jpg)
How I Render My Models
As part of this rendering workflow review, Przemek discusses his process for lighting in 3D using Marmoset Toolbag 4.
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