Registration for the newest live demo reel workshops will ending soon, with courses starting on February 18th.
Live demo reel courses covering Next Gen Character, Creature, Costume Design, Stylization, and Environments can help you compete in a tight market as well as help you understand production needs. These hand-selected mentors have experience at some of the top studios in the world including Marvel, DC, ID, Legacy FX, Epic Games and Bioware. Students can expect to receive solid direction and live feedback each week from these celebrated mentors.
What follows are the courses and programs available today, with start dates the first week of February. Registration is ending soon with individual payment plans available for each course. Get in touch now to discuss registration, find out more, or make a portfolio review request – either via email at email@example.com or by phone on (818) 561 9542.
Live Demo Workshops
Character/Creature Costume Design for Films & Games with Jerad Marantz – Seats Available!
This class will focus on designing humanoid aliens in subtle costumes similar to projects Jerad works on from DC and Marvel. The process will start in Photoshop and will model the character out in Zbrush with a final render in Keyshot. This class will go beyond the typical class demo style work to a finished portfolio piece that will be included in my own portfolio, so students get to see every step and tweak made to make the work presentable at the professional level. The class is live every week.
Next Gen Character Creation with Adam Skutt – Nearly Sold Out!
Adam’s class will work similar to a live mentorship as each student approaches the creation of a AAA game character for their portfolio. Students should expect to cover head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready finishing with material and texture creation to set up the final model in engine with final images. This class will feature a mid-term and final to allow catch-up and focused work time during which students have the option (weeks 4 and 8 ) for general advice for portfolios and resume workshops
Next Gen Creature Creation with Jason Martin – Seats Available!
Create a fantasy-based bipedal creature in some form of armor. This process will cover all aspects of game character creation and implementation. The name of the game is to be creative as possible. Remember our goal here is to create interesting and memorable characters. You can pick a multitude of directions: stylized, realism, fantasy, sci-fi, the choice is yours. Imagine a demented flying monkey from another realm or a peace keeping majestic alien on a mission from another universe. The possibilities are endless! If you are uncomfortable with coming up with your own idea, don’t fret. It’s perfectly fine to pick any piece of concept art within our parameters to base your model off of.
Stylized Character Creation: From Cartoon to Realistic with Hannah Kang – Seats Available!
A few things students will learn in this course include: blocking out characters efficiently with simple geometric form, going from stylized/cartoon character to comic realism, anatomy of the body and face, retopologizing your character and props to get in the habit of clean working pipeline, adding design choices that drives the story of your character, and bringing life and story to your character with Pose. Students will also cover simple lighting techniques to show the importance of lighting their character and go through a tour of Legacy Effects Studio!
Variable Concept Art Techniques for Game Environments with Kenneth Fairclough – Seats Available!
Many artists apply to the studio with portfolios lacking next gen skills needed in todays AAA titles. This class focuses on the creation of environment concept art for games. Demonstrations highlighting contemporary and emerging techniques will take you through all the stages of creating a polished environment concept. You will gain the skills needed for being an adaptive and versatile concept artist such as 3D thumbnail sketching, photo-real rendering, and VR concept art techniques.