MODO 10.2 is here! The Foundry’s final release in the 10 Series launches today with a revamped MeshFusion, automatic retopology, deformer caching, and big enhancements to procedural modeling. Now, the world’s most intuitive 3D modeling and animation program has even more to offer the games, VR, and product design markets.
MeshFusion has been completely revamped in 10.2, making it even easier to cut, combine and intersect geometry. Guided by a new schematic-free workflow, MODO’s advanced Boolean toolset will now automatically launch and reorder a model’s underlying tree structure whenever an edit is made. Along with cleaner outputs and enhanced viewport visibility, MeshFusion is more user friendly than ever before.
Additional Features in MODO 10.2 Include:
Creating quad meshes at any density is now automatic, removing the need for manual cleaning. The meshes will not only follow the curvature of an input surface, but can be controlled by weight maps and sketched guide curves, increasing artistic input whenever they want to creatively refine assets.
Procedural modeling enhancements
Users now have the ability to package, share and reuse assembly aliases, turning what can often be a complex set of mesh operations into a single item that users can share as presets. Slicing, drilling, cloning and duplicating tools have also been added/updated, bringing more production standards into the procedural modeling workflow.
Deformations and mesh operations can now be cached and held in memory, so artists working on complex animations can scrub the timeline significantly faster.
The Preview Renderer and Advanced Viewport have received significant performance improvements; while the new ability to use arbitrary meshes as light sources offers an exciting new lighting workflow that can easily represent difficult shapes such as filament bulbs.