Mathew O’Halloran speeds up his prop pipeline with real-time GPU rendering
Mathew O’Halloran is a Senior Level Artist based in Toronto, Canada. He currently works at Ubisoft Toronto and was a host on the NVIDIA Metropia 2042 Vehicles of the Future challenge category.
In this walkthrough Mathew speeds up his prop pipeline with modular assets and real-time GPU rendering using an NVIDIA GeForce RTX 2080Ti and OTOY Octane Renderer to create his “Project Eden” sci-fi scene.