Mathew O’Halloran speeds up his prop pipeline with real-time GPU rendering

Project Eden – Mathew O’Halloran

Mathew O’Halloran is a Senior Level Artist based in Toronto, Canada. He currently works at Ubisoft Toronto and was a host on the NVIDIA Metropia 2042 Vehicles of the Future challenge category.

In this walkthrough Mathew speeds up his prop pipeline with modular assets and real-time GPU rendering using an NVIDIA GeForce RTX 2080Ti and OTOY Octane Renderer to create his “Project Eden” sci-fi scene.

Project Eden – Mathew O’Halloran

Project Eden – Mathew O’Halloran


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About the author

Daniel is the Industry Manager for ArtStation.