Ubisoft Assassin’s Creed Mirage Art Blast
To celebrate the 15th anniversary of the franchise, we decided to go back to the Middle East, where it all started, with a story focused on the Hidden Ones. That is why we chose Baghdad as the main location of the game. Medieval Baghdad is a “lost city”, which was destroyed by the Mongols during their conquest of the Middle East. Bringing the “City of Peace” back to life with the few existing historical sources has been a fantastic challenge for the art team, and we’ve tackled this challenge with the help of historians, experts, and Middle Eastern consultants.
Recreating this Golden Age has been at the heart of Mirage’s production. It wouldn’t have been possible without all the incredible talents of Ubisoft Artists. We gathered several studios and together, we worked really hard to give life to this fascinating lost world. I am so proud of Ubisoft’s artists and what they have achieved; it is the result of the meticulous work of passionate people that has led to the creation of one of the most fascinating and beautiful worlds and characters of the franchise.
Our ambition was to create a huge city full of small stylistic and iconic details and life: busy streets and quiet rooftops, light and dust in the atmosphere, sun-baked mud bricks, and the most exquisite glazed arabesque paintings on walls and domes.
The world of Mirage is a world of brutal contrasts that showcases the Abbasid’s art and architectural style coexisting with modest housings made of mud bricks and adobe.
Bringing back this lost world was also a way for me to rediscover long-lost childhood memories. I grew up on the other side of the Tigris River, so the Art Direction of Mirage was a very intimate and emotional journey for me. It really helped me feel what was right or wrong in our task to make an authentic and believable experience. This emotional gut feeling led to the decision of inviting historians and experts to explore our streets and help us push every envelope we could.
On every aspect of this world, our dedicated artists accomplished wonders. They filled Baghdad, Anbar, Alamut, the deserts, marshes, and palm tree groves with art, passion, and dedication to bring excitement, authenticity, and emotions to the players. This amazing amount of art is now yours to enjoy. This world is now yours to explore.
Welcome to Baghdad!
Jean-Luc Sala
Art Director, Assassin’s Creed Mirage
Salomé Strappazzon
Associate Art Director, Assassin’s Creed Mirage
Art Direction
Franco Perez – Art Director – Ubisoft Singapore
Nikola Stoyanov – Art Director – Ubisoft Sofia
Concept Art
Edouard Noisette – Senior Concept Artist – Ubisoft Bordeaux
Lucas Leger – Concept Artist – Ubisoft Bordeaux
Pierre Quéru – Concept Artist – Ubisoft Bordeaux
Vincent Lebocey – Concept Artist – Ubisoft Bordeaux
Anika Mercier – Jr. Character concept artist – Ubisoft Bordeaux
Natalia Milushko – Senior Concept Artist – Ubisoft Kyiv
Dmytro Pertsula – Senior Concept Artist – Ubisoft Kyiv
William Koh – Senior Concept Artist – Ubisoft Singapore
Quentin Gabriel – Senior Concept Artist – Ubisoft Singapore
Leads
Syarah Mahmood – Lead Artist – Ubisoft Singapore
Audrey Wong – Lead Level Artist – Ubisoft Singapore
Krystle Yeoh – Lead Lighting Artist – Ubisoft Singapore
Martin Kamburov – Lead Lighting Artist – Ubisoft Sofia
Hoo Wai Khinn – Lead Artist, Biome – Ubisoft Singapore
Character Artists
Eric Moreno – Character Director – Ubisoft Bordeaux
Arthur Gatineau – Lead character artist – Ubisoft Bordeaux
Loïc Sprimont – Senior Character Artist – Ubisoft Bordeaux
Anthony Perales – Jr. Character Artist – Ubisoft Bordeaux
Danail Nikov – Senior Character Artist – Ubisoft Sofia
Stefan Kocevski – Senior Character Artist – Ubisoft Sofia
Valentin Yovchev – Character Artist – Ubisoft Sofia
Simeon Lafazanov – Jr. Character Artist – Ubisoft Sofia
Level Artists
Cristel Mrowka – Sr. Level Artist – Ubisoft Bordeaux
Jordann Jacobé – Sr. Level Artist – Ubisoft Bordeaux
Nathanael Millet – Sr. Level Artist – Ubisoft Bordeaux
Amancio De Almeida – Level Artist – Ubisoft Bordeaux
Axel Suzanne – Level Artist – Ubisoft Bordeaux
Clement Borja – Level Artist – Ubisoft Bordeaux
Jerome Rajcek – Level Artist – Ubisoft Bordeaux
Hélène Oger – Level Artist – Ubisoft Bordeaux
Sottheavid Chhuon – Level Artist – Ubisoft Bordeaux
Frédéric BRAUD – Jr. Level Artist – Ubisoft Bordeaux
Léa Fages – Jr Level Artist – Ubisoft Bordeaux
Maxence REY-MILLET – Jr. Level Artist – Ubisoft Bordeaux
Jérôme REVZIN-SALAS – Level Designer – Ubisoft Bordeaux
Clarence Munji – Level Artist – Ubisoft Singapore
Georgia Low – Level Artist – Ubisoft Singapore
Janice Leng – Level Artist – Ubisoft Singapore
Yenny Teh – Level Artist – Ubisoft Singapore
Zig Lam – Level Artist – Ubisoft Singapore
Joshua Chan – Jr. Level Artist – Ubisoft Singapore
May Goh – Jr. Level Artist – Ubisoft Singapore
Nicholas Dinesh – Jr. Level Artist – Ubisoft Singapore
Nicholas Wong – Jr. Level Artist – Ubisoft Singapore
Tan Yun Yang – Jr. Level Artist – Ubisoft Singapore
Yee Hao Low – Jr. Level Artist – Ubisoft Singapore
Jeanne Rose Gomez – Level Artist – Ubisoft Philippines
Jerle Tabangcura – Level Artist – Ubisoft Philippines
Nicklaus Denosta – Level Artist – Ubisoft Philippines
Environment Artists
Elias Rivet – Jr Cinematic Props Artist – Ubisoft Montpellier
Encho Enchev – Expert 3D Environment Artist – Ubisoft Sofia
Petar Zvezdanov – Expert 3D Environment Artist – Ubisoft Sofia
Martin Mitov – Senior 3D Environment Artist – Ubisoft Sofia
Tsvetoslav Georgiev – Senior 3D Environment Artist – Ubisoft Sofia
Radi Avramov – Senior Environment Artist – Ubisoft Sofia
Agnes Petrova – 3D Environment Artist – Ubisoft Sofia
Alexandre Ribeiro – 3D Environment Artist – Ubisoft Sofia
Borislav Tonchev – 3D Environment Artist – Ubisoft Sofia
Pavel Parashkevov – 3D Environment Artist – Ubisoft Sofia
Teodor Ivanov – Environment Artist – Ubisoft Sofia
Yulian Nakov – Environment Artist – Ubisoft Sofia
Texture Artists
Vadim Tougeron – Jr. Texture Artist – Ubisoft Bordeaux
Camille Arnoux – Jr. Texture Artist – Ubisoft Bordeaux
Julien Delannoy – Jr. Texture Artist – Ubisoft Bordeaux
Marshellina Monica – Texture Artist – Ubisoft Singapore
Russell Benjamin Chua – Texture artist – Ubisoft Singapore
Nikolay Bonev – Expert Texture Artist – Ubisoft Sofia
Tsvetelina Valkanova – Expert Texture Artist – Ubisoft Sofia
Lighting Artists
Inès Helmer – Lighting Artist – Ubisoft Bordeaux
Justine Cannarella – Lighting Artist – Ubisoft Bordeaux
Océane Leflon – Lighting Artist – Ubisoft Bordeaux
Pierre Espaignet – Jr.Lighting Artist – Ubisoft Bordeaux
Christina Mong – Lighting Artist – Ubisoft Singapore
Tang Vin Roy – Lighting Artist – Ubisoft Singapore
Jedrick Lao – Lighting Artist – Ubisoft Philippines
Ivet Jordanova – Senior Lighting Artist – Ubisoft Sofia
Alexander Nikolov – Jr. Lighting Artist – Ubisoft Sofia
Veselin Dimitrov – Jr. Lighting Artist – Ubisoft Sofia
Estelle Cozot – Lighting Artist – Ubisoft Montpellier
Karim Abou Shousha – Senior Lighting Artist – Ubisoft Montreal
VFX Artists
Anaïs Riff – FX Artist – Ubisoft Bordeaux
Caroline Pierrot – FX Artist – Ubisoft Montpellier
Hugo Marouzé – FX Artist – Ubisoft Bordeaux
Object Bank Artists
Jed Pascua – Associate Lead Artist – Ubisoft Philippines
Jerrol Cadores – Associate Lead Artist – Ubisoft Philippines
Kurt Nuñez – Associate Lead Artist – Ubisoft Philippines
Amandoleo Dayo – 3D Artist – Ubisoft Philippines
Christopher Palo – 3D Artist – Ubisoft Philippines
Francis Faurillo – 3D Artist – Ubisoft Philippines
Gat Karol De Leon – 3D Artist – Ubisoft Philippines
Jireh Suministrado – 3D Artist – Ubisoft Philippines
Levi Torre – 3D Artist – Ubisoft Philippines
Nika Perez – 3D Artist – Ubisoft Philippines
Rikki Mae Moreno – 3D Artist – Ubisoft Philippines
Zet Cedrick Arendaing – 3D Artist – Ubisoft Philippines
Aaron Algarra – Jr. 3D Artist – Ubisoft Philippines
Danielle Villacorte – Jr. 3D Artist – Ubisoft Philippines
Dominic James Barrios – Jr. 3D Artist – Ubisoft Philippines
James Dela Peña – Jr. 3D Artist – Ubisoft Philippines
Jessa Matamorosa – Jr. 3D Artist – Ubisoft Philippines
Mark John Solver – Jr. 3D Artist – Ubisoft Philippines
Rael Isuela – Jr. 3D Artist – Ubisoft Philippines
Raff Joseph Azores – Jr. 3D Artist – Ubisoft Philippines
Warren Libod – Jr. 3D Artist – Ubisoft Philippines
Simon Maximilian Gay – Jr. 3D Artist – Ubisoft Singapore
Technical Artists
Quentin Donnaint – Technical Artist / Level Artist – Ubisoft Bordeaux
Samuil Munis – Associate Technical Art Diretor – Ubisoft Sofia
Victor Ivanov – Senior Technical Artist – Ubisoft Sofia
Ean Koh – Technical Artist – Ubisoft Singapore
Procedural Artists (Biomes)
Simon Tremblay Gauthier – Procedural Artist – Ubisoft Singapore
Zoel Gan – Sr Procedural Artist – Ubisoft Singapore
Brand / Illustration / UI Artists
Sébastien Clermont-Petit – Sr. Marketing Artist – Ubisoft Bordeaux
Pascal Caplette – Art Director Visual Design – Ubisoft Montreal – Helix studio
Eve Berthelette – Associate Art Director – Ubisoft Montreal – Helix studio
Camille Fache – Graphic Team Lead – Ubisoft Montreal – Helix studio
Massiva Hamiche – Illustrator – Ubisoft Montreal – Helix studio
Sally Gottschalk – Illustrator – Ubisoft Montreal – Helix studio
Sarah Chamaillard – Illustrator – Ubisoft Montreal – Helix studio
Leo Fulford – 2D/3D Artist – Ubisoft Montreal – Helix studio
Philippe Savoie-Lemay – 2D/3D Artist – Ubisoft Montreal – Helix studio
Renato Rebouças – 2D/3D Artist – Ubisoft Montreal – Helix studio
Andrii Lysenko – Sr. Graphic Designer – Ubisoft Kyiv
Artem Kaligin – Sr. UI Artist – Ubisoft Kyiv