Ubisoft Assassin’s Creed Mirage Art Blast

Assassin's Creed Mirage

To celebrate the 15th anniversary of the franchise, we decided to go back to the Middle East, where it all started, with a story focused on the Hidden Ones. That is why we chose Baghdad as the main location of the game. Medieval Baghdad is a “lost city”, which was destroyed by the Mongols during their conquest of the Middle East. Bringing the “City of Peace” back to life with the few existing historical sources has been a fantastic challenge for the art team, and we’ve tackled this challenge with the help of historians, experts, and Middle Eastern consultants.  

Recreating this Golden Age has been at the heart of Mirage’s production. It wouldn’t have been possible without all the incredible talents of Ubisoft Artists. We gathered several studios and together, we worked really hard to give life to this fascinating lost world. I am so proud of Ubisoft’s artists and what they have achieved; it is the result of the meticulous work of passionate people that has led to the creation of one of the most fascinating and beautiful worlds and characters of the franchise.

Our ambition was to create a huge city full of small stylistic and iconic details and life: busy streets and quiet rooftops, light and dust in the atmosphere, sun-baked mud bricks, and the most exquisite glazed arabesque paintings on walls and domes.

The world of Mirage is a world of brutal contrasts that showcases the Abbasid’s art and architectural style coexisting with modest housings made of mud bricks and adobe.

Bringing back this lost world was also a way for me to rediscover long-lost childhood memories. I grew up on the other side of the Tigris River, so the Art Direction of Mirage was a very intimate and emotional journey for me. It really helped me feel what was right or wrong in our task to make an authentic and believable experience. This emotional gut feeling led to the decision of inviting historians and experts to explore our streets and help us push every envelope we could.

On every aspect of this world, our dedicated artists accomplished wonders. They filled Baghdad, Anbar, Alamut, the deserts, marshes, and palm tree groves with art, passion, and dedication to bring excitement, authenticity, and emotions to the players. This amazing amount of art is now yours to enjoy. This world is now yours to explore.

Welcome to Baghdad!

Jean-Luc Sala 

Art Director, Assassin’s Creed Mirage

Salomé Strappazzon 

Associate Art Director, Assassin’s Creed Mirage

Art Direction

Franco Perez – Art Director – Ubisoft Singapore

Nikola Stoyanov – Art Director – Ubisoft Sofia

Concept Art

Edouard Noisette – Senior Concept Artist – Ubisoft Bordeaux

Lucas Leger – Concept Artist – Ubisoft Bordeaux

Pierre Quéru – Concept Artist – Ubisoft Bordeaux

Vincent Lebocey – Concept Artist – Ubisoft Bordeaux

Anika Mercier – Jr. Character concept artist – Ubisoft Bordeaux

Natalia Milushko – Senior Concept Artist – Ubisoft Kyiv

Dmytro Pertsula – Senior Concept Artist – Ubisoft Kyiv

William Koh – Senior Concept Artist – Ubisoft Singapore

Quentin Gabriel – Senior Concept Artist – Ubisoft Singapore

Leads

Syarah Mahmood – Lead Artist – Ubisoft Singapore

Audrey Wong – Lead Level Artist – Ubisoft Singapore

Krystle Yeoh – Lead Lighting Artist – Ubisoft Singapore

Martin Kamburov – Lead Lighting Artist – Ubisoft Sofia

Hoo Wai Khinn – Lead Artist, Biome – Ubisoft Singapore

Character Artists

Eric Moreno – Character Director – Ubisoft Bordeaux

Arthur Gatineau – Lead character artist – Ubisoft Bordeaux

Loïc Sprimont – Senior Character Artist – Ubisoft Bordeaux

Anthony Perales – Jr. Character Artist – Ubisoft Bordeaux

Danail Nikov – Senior Character Artist – Ubisoft Sofia

Stefan Kocevski – Senior Character Artist – Ubisoft Sofia

Valentin Yovchev – Character Artist – Ubisoft Sofia

Simeon Lafazanov – Jr. Character Artist – Ubisoft Sofia

Level Artists

Cristel Mrowka – Sr. Level Artist – Ubisoft Bordeaux

Jordann Jacobé – Sr. Level Artist – Ubisoft Bordeaux

Nathanael Millet – Sr. Level Artist – Ubisoft Bordeaux

Amancio De Almeida – Level Artist – Ubisoft Bordeaux

Axel Suzanne – Level Artist – Ubisoft Bordeaux

Clement Borja – Level Artist – Ubisoft Bordeaux

Jerome Rajcek – Level Artist – Ubisoft Bordeaux

Hélène Oger – Level Artist – Ubisoft Bordeaux

Sottheavid Chhuon – Level Artist – Ubisoft Bordeaux

Frédéric BRAUD – Jr. Level Artist – Ubisoft Bordeaux

Léa Fages – Jr Level Artist – Ubisoft Bordeaux

Maxence REY-MILLET – Jr. Level Artist – Ubisoft Bordeaux

Jérôme REVZIN-SALAS – Level Designer – Ubisoft Bordeaux

Clarence Munji – Level Artist – Ubisoft Singapore

Georgia Low – Level Artist – Ubisoft Singapore

Janice Leng – Level Artist – Ubisoft Singapore

Yenny Teh – Level Artist – Ubisoft Singapore

Zig Lam – Level Artist – Ubisoft Singapore

Joshua Chan – Jr. Level Artist – Ubisoft Singapore

May Goh – Jr. Level Artist – Ubisoft Singapore

Nicholas Dinesh – Jr. Level Artist – Ubisoft Singapore

Nicholas Wong – Jr. Level Artist – Ubisoft Singapore

Tan Yun Yang – Jr. Level Artist – Ubisoft Singapore

Yee Hao Low – Jr. Level Artist – Ubisoft Singapore

Jeanne Rose Gomez – Level Artist – Ubisoft Philippines

Jerle Tabangcura – Level Artist – Ubisoft Philippines

Nicklaus Denosta – Level Artist – Ubisoft Philippines

Environment Artists

Elias Rivet – Jr Cinematic Props Artist – Ubisoft Montpellier

Encho Enchev – Expert 3D Environment Artist – Ubisoft Sofia

Petar Zvezdanov – Expert 3D Environment Artist – Ubisoft Sofia

Martin Mitov – Senior 3D Environment Artist – Ubisoft Sofia

Tsvetoslav Georgiev – Senior 3D Environment Artist – Ubisoft Sofia

Radi Avramov – Senior Environment Artist – Ubisoft Sofia

Agnes Petrova – 3D Environment Artist – Ubisoft Sofia

Alexandre Ribeiro – 3D Environment Artist – Ubisoft Sofia

Borislav Tonchev – 3D Environment Artist – Ubisoft Sofia

Pavel Parashkevov – 3D Environment Artist – Ubisoft Sofia

Teodor Ivanov – Environment Artist – Ubisoft Sofia

Yulian Nakov – Environment Artist – Ubisoft Sofia

Texture Artists

Vadim Tougeron – Jr. Texture Artist – Ubisoft Bordeaux

Camille Arnoux – Jr. Texture Artist – Ubisoft Bordeaux

Julien Delannoy – Jr. Texture Artist – Ubisoft Bordeaux

Marshellina Monica – Texture Artist – Ubisoft Singapore

Russell Benjamin Chua – Texture artist – Ubisoft Singapore

Nikolay Bonev – Expert Texture Artist – Ubisoft Sofia

Tsvetelina Valkanova – Expert Texture Artist – Ubisoft Sofia

Lighting Artists

Inès Helmer – Lighting Artist – Ubisoft Bordeaux

Justine Cannarella – Lighting Artist – Ubisoft Bordeaux

Océane Leflon – Lighting Artist – Ubisoft Bordeaux

Pierre Espaignet – Jr.Lighting Artist – Ubisoft Bordeaux

Christina Mong – Lighting Artist – Ubisoft Singapore

Tang Vin Roy – Lighting Artist – Ubisoft Singapore

Jedrick Lao – Lighting Artist – Ubisoft Philippines

Ivet Jordanova – Senior Lighting Artist – Ubisoft Sofia

Alexander Nikolov – Jr. Lighting Artist – Ubisoft Sofia

Veselin Dimitrov – Jr. Lighting Artist – Ubisoft Sofia

Estelle Cozot – Lighting Artist – Ubisoft Montpellier

Karim Abou Shousha – Senior Lighting Artist – Ubisoft Montreal

VFX Artists

Anaïs Riff – FX Artist – Ubisoft Bordeaux

Caroline Pierrot – FX Artist – Ubisoft Montpellier

Hugo Marouzé – FX Artist – Ubisoft Bordeaux

Object Bank Artists

Jed Pascua – Associate Lead Artist – Ubisoft Philippines

Jerrol Cadores – Associate Lead Artist – Ubisoft Philippines

Kurt Nuñez – Associate Lead Artist – Ubisoft Philippines

Amandoleo Dayo – 3D Artist – Ubisoft Philippines

Christopher Palo – 3D Artist – Ubisoft Philippines

Francis Faurillo – 3D Artist – Ubisoft Philippines

Gat Karol De Leon – 3D Artist – Ubisoft Philippines

Jireh Suministrado – 3D Artist – Ubisoft Philippines

Levi Torre – 3D Artist – Ubisoft Philippines

Nika Perez – 3D Artist – Ubisoft Philippines

Rikki Mae Moreno – 3D Artist – Ubisoft Philippines

Zet Cedrick Arendaing – 3D Artist – Ubisoft Philippines

Aaron Algarra – Jr. 3D Artist – Ubisoft Philippines

Danielle Villacorte – Jr. 3D Artist – Ubisoft Philippines

Dominic James Barrios – Jr. 3D Artist – Ubisoft Philippines

James Dela Peña – Jr. 3D Artist – Ubisoft Philippines

Jessa Matamorosa – Jr. 3D Artist – Ubisoft Philippines

Mark John Solver – Jr. 3D Artist – Ubisoft Philippines

Rael Isuela – Jr. 3D Artist – Ubisoft Philippines

Raff Joseph Azores – Jr. 3D Artist – Ubisoft Philippines

Warren Libod – Jr. 3D Artist – Ubisoft Philippines

Simon Maximilian Gay – Jr. 3D Artist – Ubisoft Singapore

Technical Artists

Quentin Donnaint – Technical Artist / Level Artist – Ubisoft Bordeaux

Samuil Munis – Associate Technical Art Diretor – Ubisoft Sofia

Victor Ivanov – Senior Technical Artist – Ubisoft Sofia

Ean Koh – Technical Artist – Ubisoft Singapore

Procedural Artists (Biomes)

Simon Tremblay Gauthier – Procedural Artist – Ubisoft Singapore

Zoel Gan – Sr Procedural Artist – Ubisoft Singapore

Brand / Illustration / UI Artists

Sébastien Clermont-Petit – Sr. Marketing Artist – Ubisoft Bordeaux

Pascal Caplette – Art Director Visual Design – Ubisoft Montreal – Helix studio

Eve Berthelette – Associate Art Director – Ubisoft Montreal – Helix studio

Camille Fache – Graphic Team Lead – Ubisoft Montreal – Helix studio

Massiva Hamiche – Illustrator – Ubisoft Montreal – Helix studio

Sally Gottschalk – Illustrator – Ubisoft Montreal – Helix studio

Sarah Chamaillard – Illustrator – Ubisoft Montreal – Helix studio

Leo Fulford – 2D/3D Artist – Ubisoft Montreal – Helix studio

Philippe Savoie-Lemay – 2D/3D Artist – Ubisoft Montreal – Helix studio

Renato Rebouças – 2D/3D Artist – Ubisoft Montreal – Helix studio

Andrii Lysenko – Sr. Graphic Designer – Ubisoft Kyiv

Artem Kaligin – Sr. UI Artist – Ubisoft Kyiv

Matvii Dunuk – UI Artist – Ubisoft Odesa


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