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<oembed><version>1.0</version><provider_name>ArtStation Magazine</provider_name><provider_url>https://magazine.artstation.com</provider_url><title>Hard Surface Sci-Fi Design in Cinema 4D - ArtStation Magazine</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="https://magazine.artstation.com/2017/09/hard-surface-sci-fi-design-cinema-4d/"&gt;Hard Surface Sci-Fi Design in Cinema 4D&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://magazine.artstation.com/2017/09/hard-surface-sci-fi-design-cinema-4d/embed/" width="600" height="338" title="&#x201C;Hard Surface Sci-Fi Design in Cinema 4D&#x201D; &#x2014; ArtStation Magazine" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>https://magazine.artstation.com/wp-content/uploads/2017/09/character-1.jpg</thumbnail_url><thumbnail_width>1920</thumbnail_width><thumbnail_height>1080</thumbnail_height><description>Maurice Baltissen is a 3D designer who co-founded Mitsi, a 3D animation studio in the Netherlands, along with his fellow artists Coen Brasser and Thomas Loopstra. Maurice was kind enough to share with us some of his insights in what it is like working with a team in 3D and why he chooses to utilize [&hellip;]</description></oembed>
