Manticore Games Out of Time Art Blast

Out of Time is a fast-paced, multiplayer time travel co-op roguelite where your squad, your gear, and your teamwork determine your survival against relentless enemies and against time itself. Trapped in space and time, mankind has to survive and uncover the mysterious forces that threaten them!
It’s an honor to share the art of Out of Time and the creative journey behind it with the ArtStation community, a true testament to the hard work, passion, and perseverance of our small but mighty art team at Manticore Games.
Our visual style is inspired by the timeless magic of legendary RPGs, the playful vibrancy of classic Nintendo games, the enchanting worlds of Studio Ghibli films, and the nostalgic atmosphere of Hollywood’s golden-era adventures. This blend creates a visually captivating experience where every frame feels like a meticulously crafted piece of art.
Each era is designed to evoke a sense of nostalgia while introducing fresh, exciting visuals that feel both familiar and entirely new. One moment, you are roaming whimsical medieval wilds filled with fantastical creatures, surrounded by ancient forests and snow-capped mountains. Next, you’re fighting through a post-apocalyptic wasteland scarred by disaster. Soon after, you’re sprinting across sunlit California hillsides sprinkled with farms, retro diners, and abandoned outposts. And finally, you journey back to the dawn of time – confronting natural extinctions, battling ancient beasts, and surviving primordial cataclysms. This seamless journey across past, present and future weaves a rich tapestry of time, and we invite players to explore the hidden stories and mysteries of our world.
Our characters and gear sets draw inspiration from iconic anime, modern games, and bold comic-book superheroes. They burst to life with vibrant palettes, expressive silhouettes, fluid animations, and over-the-top visual effects that emphasize personality, power, and pure fun.
I’m incredibly proud of what the team has accomplished. The result is a gorgeous, high-energy action game that’s an absolute joy to play with friends and we truly hope it becomes a place where players create unforgettable moments and cherished memories together.
Alexandra Baryshnikova
Out of Time – Art Director
Alexandra (Sasha) Baryshnikova – Art Director – Manticore Games
Evan Gaugh – Lead Character Artist – Manticore Games
Josh Michael Tyler – Sr. Environment Artist – Manticore Games
Charles Smith – VFX Artist – Manticore Games
Jordan Louie – Lead Concept Artist – Manticore Games
Neil Nafus – Lead FX Artist – Manticore Games
Marcela Roberts – Environment Artist II – Manticore Games
Christian Brierley – Lead Animator – Manticore Games
Robert Willcock – Tech Art Director – Manticore Games
Dmytro Yakovenko – Sr. VFX Artist – Manticore Games
Peter Wandelmaier – Environment Artist – Manticore Games
Sierra Jones – Character Artist II – Manticore Games
Mike Boyce – Senior Animator – Manticore Games
Charlie Lapp – Lead Environment Artist – Manticore Games
Stefan Ionescu – Environment Artist – Manticore Games
Jonathan Sloan – UI/UX Director – Manticore Games
Christine Daniels – Principal UI/UX Designer – Manticore Games
Nic Sloan – Sound Designer – Manticore Games
Kevin Kuskie – Concept Artist – Manticore Games
Huyen Nguyen – Modeling Artist – Sparx
Phuc Nguyen – Modeling Artist – Sparx
Uyên Nguyễn – Modeling Artist – Sparx
Hong Hanh – Modeling Artist – Sparx
Black Duck – Modeling Artist – Sparx
Nguyễn Hoàng – Modeling Artist – Sparx
Zach Soza – VFX Artist – Manticore Games
Duc An – Modeling Artist – Sparx

Manticore Games goes all in on Epic for Out of Time
Discover why Manticore Games decided to tap into the Epic Games ecosystem to develop, manage, and publish Out of Time, leveraging UE5, Epic Online Services, and the Epic Games Store. Check out the developer interview.