8 Early-Bird Entries for the Create Your Destiny Tutorial Challenge

We’re so excited to see all how many people are participating in the ArtStation Marketplace Challenge: Create Your Destiny. Some people have even submitted their tutorials, so let’s take a look at what the early birds have submitted.

3D Environment Design for Production

by Jan Urschel

See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high-quality environment concept design.

What topics are covered?

  • See the power of a real-time environment design in Blender
  • How Quixel and other asset libraries can accelerate your workflow
  • What does it mean working in a production pipeline?
  • How will it influence our workflow and decision making?
  • Learn to identify and focus on the important aspects of design

Get it now >

 

Tutorial | Create Stylized materials with Substance Designer

by Trystan Sarrade

In this tutorial, you will learn how to create Stylized textures by analyzing these 4 examples created inside Substance Designer. You will then be able to use them in any engine that supports PBR rendering like Unreal or Unity.

You will see some techniques I frequently use when I’m creating Stylized materials to improve the overall look of the textures, and you will have access to my substance graph to see in detail how I proceeded. A PDF of +50 pages will also explain the process of creation of these materials.

Get it now >

 

One Sketch To Short Film | Photoshop To Filmora

by Mark Lewis
This workshop is aimed at total beginners to art, Photoshop and editing software. So don’t worry if your artwork doesn’t display a high level of experience, as that isn’t the point of this course.
In this workshop, Mark uses Photoshop and Filmora. However, there are many other programs out there that are some of which free such as sketbook, Krita, gimp, hitfilm express, Blender, Lightworks, shortcut, and many more.
At the end of this workshop, you will have learned to use transitions, music, sound effects, the brush tool, and extracting your sketch into separate layers for importing into your editing package. The process doesn’t take long and you will end up with a simple short story.

Get it now >

 

How to find work (in Video-Games) – Guide

by Miguel Nogueira

This guide includes all basics Miguel has used for all of his career in both games, multimedia and graphic design.

The content is a mix between tutorial, essay, a collection of studies and break-downs of existing bad and good examples of cover letters, resume’s, portfolios and what kind of sites you should visit to get more work and even showcase of some techniques for clients emailing you themselves to offer you work instead of having you find work on your own.

Get it now >

 

Creating an Open World Map in UE4 | World Composition

by Kem Yaralioglu

In this tutorial, Kem covers the fundamental aspects of setting up a massive open world with UE4 using World Composition. He tests everything on a 16km² landscape but the techniques showcased can be used for a 256km² landscape should you wish. Everything you see is procedually placed, only the animals have been manually placed for the cinematic.

World Composition allows for level streaming, in short; loading and unloading levels based on distance from the camera. That coupled with the procedural tools such as Procedural Foliage Volumes and Landscape Grass will allow you to populate an entire open world very quickly. It also allows teams to work on the same level without running into conflicts with locked files.

Get it now >

 

Dragon Concept in Zbrush

by Nicolas Swijngedau

In this tutorial you will learn how to create a dragon head concept in Zbrush. Nicolas goes over the full sculpting process as well as the rendering and compositing of the final image. Every step of the tutorial is explained to make it as easy to follow as possible. Perfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow.

Get it now > 

 

WarCraft inspired Troll Portrait

by Sergey Samarskiy
In this tutorial, Sergey shows how to approach grayscale fantasy portraits and shares a few thoughts about his process.

The painting is done in Krita but this applies to any software.

Get it now >

 

How to Push Your Designs

by Pace Wilder

In this short video series (Approx. 40 Mins of video total) Pace shares a few design tricks he wishes he’d learned sooner and sketch a little bit to apply them. Using only Photoshop, Pace uses a few workflows to help push a design a little farther.

Get it now > 

 

You still have time to enter the ArtStation Marketplace Challenge: Create Your Destiny, there are over $10,000 in prizes on top of your marketplace earnings.


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