Vitaly Bulgarov Live & Uncut: Designing for Films, Games & Real World Robotics

When it comes to designing mecha and robots, Vitaly Bulgarov is a master. He’s designed for films (Ghost in the ShellTerminator: Genisys), games (Starcraft 2Diablo 3), and has even designed surgical robotics and worked as a chief designer for Hankook Mirae Technology, the company behind the world’s first four-meter tall mecha/robotic suit.  The discussion aims to inspire and instruct through a lively, moderated conversation. Join the Gnomon School of VFX on Friday, October 20th, to learn about the exciting career path of this industry legend, hear his personal insights, and get meaningful answers to your very own questions.

Whether you’re a budding 3D artist or designer, working in films and games, or curious about what it takes to design real-world wearable products and robotics, you’ll be sure to leave the talk inspired and open to the possibilities of your own imagination and designs.

RSVP to attend and join the discussion for free at Gnomon School of Visual Effects or tune in live on Livestream.

Guest Speaker

Thumb 1506984288 vitalybulgarov headshot

Vitaly Bulgarov – 3D Artist and Concept Designer

As a 3D character modeler for video games and game cinematics, Vitaly Bulgarov has worked at Blizzard Entertainment on the cinematics team for Starcraft 2Diablo 3, and the World of Warcraft franchise. As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including but not limited to Transformers: Age of ExtinctionRoboCop (2014), Terminator: GenisysGhost in the Shell, and the upcoming Alita: Battle Angel (2018).

After transitioning from games and movies into industrial design, Vitaly has also worked on next-generation wearable products at Intel’s New Devices Group as well as on surgical robotics at Intuitive Surgical. For the past three years, Vitaly has been working as the chief designer at Hankook Mirae Technology, the company responsible for building the first-ever four-meter tall mecha/robotic suit. He also consults and works for Boston Dynamics, Panasonic, Microsoft, as well US military projects.

About the author

Sierra is the Editor of ArtStation Magazine.