On April 29 2017, Gnomon brings top artists from Naughty Dog, Infinity Ward, and Monolith to the Stage for an afternoon of inspiring presentations and industry insights. Join Brian Horton (Art Director at Infinity Ward), Josh Lynch (Senior Texture Artist at Monolith), Rogelio Olguin (Environment Modeling and Texture Artist/Shader at Naughty Dog), and Brian Recktenwald (Environment Artist at Naughty Dog), as they journey through the stages of environment creation for award-winning video games. See firsthand how various roles are connected and hear from a veteran art director how video game worlds are brought to life through the art of visual storytelling. The event will begin with a close-up look at texturing and shading, and culminate in a high-level view from Infinity Ward’s Brian Horton. Combined speaker credits include Uncharted 4: A Thief’s End, The Last of Us, Middle-earth: Shadow of War, Call of Duty, Tomb Raider, and Star Wars: The Force Unleashed.
Meet leading artists from AAA game studios, get inspired, and pick up tips to reinvigorate your workflow. Be sure to RSVP to attend for free or follow along on Livestream and ask questions during the live event using #gnomon on Twitter.
12:00 pm – 1:30 pm: Josh Lynch and Brian Recktenwald
1:30 pm – 2:00 pm: Intermission + Meet the Guest Speakers
2:00 pm – 3:30 pm: Rogelio Olguin and Brian Horton
3:30 pm – 4:00 pm: Audience Questions
Brian Horton – Art Director, Infinity Ward
Brian Horton was the Art Director of Tomb Raider and Game Director on Rise of theTomb Raider at Crystal Dynamics, where he collaborated with the dev team to create compelling characters and worlds. With 22 years of experience in the industry, Brian is a true veteran, and is currently Art Director at Infinity Ward, the developer behind Call of Duty.
Josh Lynch – Senior Texture Artist, Monolith
Josh is a Senior Environment/Texture Artist with over eight years of experience. He has contributed to multiple AAA projects including Middle-earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, and Call of Duty: Advanced Warfareand Defiance. He has been featured as a speaker at various prestigious events, including GDC and SIGGRAPH.
Rogelio Olguin – Environment Modeling & Texture Artist/Shader, Naughty Dog
Rogelio has more than 14 years of experience in the CG/games industry with four triple-A game credits under his belt. He recently authored the Gnomon Workshop Substance Designer Texture Creation, available now as a five-hour tutorial. His credits include Tomb Raider, The Last of Us, and Uncharted 4. He’s been an active member of the gaming community since the age of 14.
Brian Recktenwald – Environment Artist, Naughty Dog
After beginning his career in games as an artist at LucasArts on The Force Unleashed, Brian went on to become Environment Art Lead for the Star Wars 1313 project at Lucasfilm before joining Naughty Dog in 2013 to work on the highly acclaimed Uncharted series. Brian has worked in the games industry for over 10 years and specializes in modeling, texturing, surfacing, and lighting.