The first Gnomon Live Event to be held outside of the US will be held in Melbourne on March 4-6, 2016. Curated by Alex Alvarez, founder and director of Gnomon School of VFX, Games and Animation in Hollywood, the event offers a unique opportunity for those creating for film, games, TV, commercials, virtual reality and 3D digital visualisation to learn from industry leaders through the lens of one of the world’s best schools for media & entertainment artists. It’s also an amazing opportunity for young artists to meet some of the world’s best media & entertainment artists and get valuable advice on breaking into the industry.
Gnomon Live Australia presents a first-class lineup of LA-based artists who will share their strategic thinking and practices developed in some of the industry’s most highly regarded studios including Blizzard Entertainment, Walt Disney Animation Studios, Infinity Ward, Bad Robot, DICE LA and Luma Pictures. Attendees will have the chance to share ideas and learn techniques from artists who have contributed to award-winning film and game productions including Star Wars: The Force Awakens, Avatar, World of Warcraft, StarCraft, Diablo III, Call of Duty, Pirates of the Caribbean, Captain America, Wreck-It Ralph, Big Hero 6 and Frozen, among many others. Encouraging participation, they will share their techniques, workflows and experiences working in teams of advanced practitioners and award-winning directors.
With skills across a wide range of production roles including as matte painters, CG supervisors, environment artists, character modellers, compositors and art directors the Gnomon Live artists will demonstrate techniques in a variety of CG software that improve efficiency and quality of creative content.
The Gnomon Live Australia event will run over the weekend of March 4-6 starting with a Friday night presentation of ‘How Star Wars Changed the Industry’ followed by an outdoor screening of ‘Star Wars: The Force Awakens’. On Saturday and Sunday a star-studded lineup of artists will run demonstrations and presentations in parallel streams with breaks for lunch and drinks in the evening. Individual tickets for the weekend-long event are A$375 per person, A$245 for students, and A$590 for double passes. Tickets are limited, so book now.
For more details on the event, visit Gnomon Live Australia.
Gnomon Live Speakers
Alex Alvarez—President/CEO Gnomon
Alex is the founder and director of Gnomon, which includes the acclaimed Gnomon School in Hollywood, California, as well as The Gnomon Workshop, which provides professional online training for artists. Fast Company Magazine described him as a visionary who has helped change the face of computer graphics education, educating students and professional artists around the world.
Jonathan Berube—Art Director, Blizzard Entertainment
Jonathan is a Director and VFX Art Director in film, music videos and commercials. He has been working at Blizzard Entertainment as a VFX Art Director for 12 years and joined the Cinematics team in 2004 where he founded and led the Matte Painting Department. He now oversees cinematics for World of Warcraft, Starcraft 2 and Diablo III and is an Art Director on the World of Warcraft film.
Alexandre Lopes Cancado—2D Supervisor, Luma Pictures LA
Alex worked as a Motion Graphics Artist for almost a decade in Brazil before moving to Los Angeles in 2002 to study at Gnomon School of VFX, Games and Animation. He began his visual effects career as a vfx artist and digital compositor on Pirates of the Caribbean: At World’s End, and was lead compositor on Harry Potter and the Half Blood Prince. He is now a 2D Supervisor at Luma Pictures.
Dylan Ekren—Character Modelling Supervisor, Walt Disney Animation
Dylan is a character modelling supervisor currently at Walt Disney Feature Animation. He has been a core member of the team since 2010 working on animated classics like Wreck it Ralph, Frozen, and Big Hero 6. After graduating from Gnomon School of Visual Effects and Animation, he started his career in CG as an illustrator, storyboard artist, and 3D generalist before landing at Disney.
Devon Fay—Senior Environment Artist, Infinity Ward
After graduating from the Gnomon School of VFX, Games and Animation, Devon joined Blizzard Entertainment’s film department. He began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm, and continued as a Matte Painting Lead for Diablo III, World of Warcraft: Mist of Pandaria and Starcraft II: Heart of the Swarm.
Brandon Fayette—CG Supervisor, Bad Robot
Brandon has had extensive experience as a modeller and texturer in game and film at a variety of leading studios including Warner Bros. Pictures and JJ Abrams, Bad Robot. Joining Bad Robot in 2007, he is now lead artist with his most recent credit as CG Supervisor for Kelvin Optical on Star Wars: the Force Awakens; with credits on Star Trek into Darkness, Super 8, and Cloverfield among others.
Simon Rosenthal—Executive Producer, Iloura
Simon has worked in the film, TV and advertising industry for over 25 years. He started as Iloura’s Executive Producer and championed its expansion into big-budget feature films and TV including Paramount Pictures SpongeBob: Sponge Out of Water; HBO’s Game of Thrones; WB’s Mad Max:Fury Road; Sony Columbia’s Ghostbusters, Lionsgate’s Gods of Egypt and Universal Pictures’ Ted and Ted 2.
Aaron Grove—Co-Founder and Creative Director, Blowfish Studios
Aaron is an award winning Visual Effects Supervisor with over 10 years experience, creating high-end visual effects for TV commercials and music videos in Australia, United Kingdom and United States of America. He has also worked as Visual Effects Supervisor with leading Directors: Roman Coppola, Jake Scott, Joe Pytka, Philip Engstrom, Brian Beletic, Joel Pront, Daniel Askill, Glue Society and many others.
Emily Harridge—Founding Director, Visual Playground
Emily is the Founding Director of Visual Playground, an award-winning creative studio in Melbourne. Emily has 13 years experience in leading her team as Creative Director and has created identities, graphics packages and opening titles for top rating Australian TV shows such as The Voice Australia, Australia’s Next Top Model, MasterChef Australia and Neighbours, just to name a few.
Giselle Rosman—Chapter Leader (Melbourne), IGDA
Giselle has been Leader of Melbourne’s Chapter of the International Game Developers’ Association (IGDA) for the past 6 and half years. She was nominated for the ambassador award for Women in Gaming in San Francisco during GDC 2014 and received the MCV top honours for women in games in 2015. She is the Executive Producer of Global Game Jam and runs the Melbourne site.
Joy Lea—3D Artist, DICE LA
Joy Lea is a 3D Artist who has worked in the game industry since graduating from Gnomon School of Visual Effects, Games and Animation in 2011. With skills in modelling, lighting and texturing and the capability of working across multiple game engines she has created assets for AAA and indie games as well as immersive multimedia experiences. As an environment and prop artist she is currently at DICE LA working on the award-winning Battlefield series.
Scott Vandonkelaar—Founder/CTO, Zero Latency
As the founder and CTO of Zero Latency Scott designed and implemented the first multiplayer immersive virtual reality gaming center in the world, launching months before the Oculus Rift. Scott is an application developer who has broad experience working across Mobile, Desktop, Unified Communications and Web based systems.
James De Colling—Head of Content, Zero Latency
As head of content at Zero Latency, James has had over 14 years experience working on content for every major console platform, handheld and mobile/tablet device, mixed in with various bits of CG for TVC’s and Print Media. Starting his career as an artist at Artari he has gone on to hold senior artist and art director positions in game studios across Australia and Japan.